World off Warcraft

World off Warcraft is a Video game of the type MMORPG developed by the company Blizzard Entertainment. The abbreviations WoW , wow or WOW are commonly allowed to indicate it. The play proceeds in the universe Warcraft, a Medieval-fantastic universe introduces by Warcraft: Orcs & Humans left in 1994, like by the roleplay paper Warcraft RPG. Since 2005, World off Warcraft is most popular of MMORPG, with 9,3 million active players on November 14th, 2007 concerned video.

Presentation

Entering an imaginary world named Azeroth, and whose historical framework is located four years after the conclusive events of Warcraft  III , the player chooses his character among eight or ten races available divided into two factions: alliance and the Horde. Thus, if Alliance make it possible to incarnate Human, a Dwarf, a Gnome or an Elf on the Night, the Horde side it will be Orc, a Troll, Tauren (a kind of minotaure) or Death-alive. With the arrival of the first extension of the play in January 2007 concerned video, named The Burning Crusade , each faction from now on is equipped with a new race: elves of Blood for the Horde and Draeneï for Alliance.

In addition to the choice of the race of its character and his appearance, personalization includes/understands the choice of a class among the nine following ones: Warrior, Magus, Robber, Priest, Hunter, Druid, Démoniste, Paladin and Chaman. The players are also invited to choose between various trades (2 principal trades maximum and 3 secondary trades).

Gameplay

The play, characteristic of the other licenses of Blizzard, establishes a synthesis of the majority of the ideas of the kind without bringing real innovations but by improving the current elements and by balancing it to the maximum. It is also the first MMOG wanting to be directed general public. For that, Blizzard created teams of localization in the countries where the play is distributed so that they can translate the play in an integral way (in certain cases, only the note) and to permanently bring there updates and modifications. Blizzard also made so that its play can profit from an accessibility higher than the average and can be usable on the majority of the computers having up to five years of age.

It is easy to take in hand and to play WoW, but the Gameplay becomes more and more complex a little progressively. WoW takes again the traditional characteristics of a MMORPG: many searches, rather wide universe divided into zones of level and instanciées zones. These last allow a group more or less important (from 2 to 40 players) only to be found in a part of the world. It is also the occasion to reinforce environment a little, or to measure its value, confronted with monsters " élites" and with " boss" more difficult to overcome than the commun run of the creatures populating Azeroth.

The general principle consists in carrying out searches which are variations scenarized “to kill X monsters” or “to bring back objects there” (there exist some exceptions). To kill out of the monsters and to make searches bring back experiment. At the end of a certain number of gained points of experiment, the player gains a level and its characteristics increase, just as its power and its points of life. In addition to the experiment, the searches also reward the player out of equipment, reputation and silver.

WoW proposes also a system of craft industry (cutter, blacksmith,   …) and of secondary competences (fishing, first aid, kitchen), allowing the players to collect resources and to transform them to sell them or use them/consume. Also it is possible to look after another player using competence “first care”; it is also possible to the engineers to create and use various inventions mild nutters and various gadgets whose operation can sometimes prove to be capricious.

WoW is also distinguished from the other MMORPG by the concern of the developers of not wearying the occasional players by an assistance system with the acquisition of levels:

  • an occasional player, or “casual”, will be able to have a “no-claims bonus” enabling him to gain twice more experiment while killing of the monsters. The more the misadventure remains with the inn (or in a capital), the more it will feel " reposé" and will profit from this no-claims bonus.
  • Beaucoup of searches can be carried out only.

With the wire of time, the players having reached the maximum level naturally seek to improve their equipment. This task which can appear simple for certain can nevertheless prove very long and difficult for others. The lure of gain and to want to perfect its equipment can prove to be addictif and fascinating in extreme cases to make the player dependant. WoW does not have really end and it is necessary to count hundreds of hours to arrive at level 70, and more still of hours to be equipped with its own way. WoW leaves also the occasion to the players to be measured between them, is by attacking a territory or an enemy city which can be defended by the members of the opposing faction, is via the battle fields. They are instanciées zones whose gameplay takes again those of most popular MOD S of the plays of subjective shooting (captures flag, conquest…).

WoW proposes a relatively rich panel of gameplay making it possible to cover various waitings of the players.

Thus it is possible to acquire equipment and experiment as a combatant of other players in the zones of engagements, by facing creatures with a group in a magic universe or quite simply by making trade (thanks to a system of auctions of the objects created or found by the players).

Characters

The characters of World off Warcraft are attached to the accounts of user and can be employed only on the kingdom (term indicating the waiters) where they were created. Nevertheless, Blizzard allows sometimes the migration of characters of a kingdom towards another, in order to unchoke a kingdom close to saturation. It is also possible to migrate its character of a kingdom to another with the transfer paying of character for the price of twenty euros. The users can create to ten characters per kingdom who extend from a various quantity from races and classes. The two factions currently in the play are the Alliance and the Horde , consisted of various races. On the same kingdom JcE (Player against Environment), in other words Normal, the player can create characters of opposite factions. On the other hand, in kingdom JcJ (Player against Player), it is possible to create only characters of the same faction.

Types of characters

It is necessary to differentiate the characters players (PJ) from the characters not-players (PNJ). The characters players are the misadventures of the players. The color of the name of a PJ can vary (blue, green, yellow or red) according to the faction, the place, and the statute of combat of this one. The PNJ are the characters who can only interact with the characters players thanks to scripts or with the artificial intelligence (IA). One distinguishes the friendly PNJ (whose names are posted in green) hostile PNJ (mainly PNJ of the opposite faction and monsters) whose name is in red. There are also neutral PNJ whose name is yellow. The PNJ in the capitals and the cities can sell and buy goods, be formed according to your class and your professions, give you searches, be connected to the saleroom (the players sell their objects to with it with the biddings), and provide you all the services to you which are necessary in the play. Some will offer simply a council or a little history, whereas others defend the city against possible invaders.

Races and classes

The characters created by the players are represented by misadventures in the world In line of Azeroth. During the creation of a character in World off Warcraft , the player can choose among ten races different and nine classes from characters. The races are divided equitably among the two factions, Alliance and the Horde.
  • Alliance is consisted of the Humains , of the Elfes of the Night , the Nains , the Gnomes and the Draeneï .

  • the Horde is consisted of the Orcs , of the Death-Alive , the Taurens , the Trolls and the Elfes of Blood .
  • Moreover, there are many races of PNJ, like the Goblins, the Ogres, Murlocs, Nagas…

New the classes available are the Shaman, the Hunter, Démoniste, the Druid, the Warrior, the Magus, Paladin, the Priest and the Robber. The classes available to create its character depend on the selected race. Twenty-six combinations of classes and races are possible for each faction, for a total of fifty-two combinations in World off Warcraft .

Classes

The class of character determines the possibilities of play, in term of fates available, type of attack usable in combat. Each class has strong points and weak points, and synergies between classes encourage the players to compose of the groups of varied classes. Starting from level 10, the player is brought “to specialize” his character gradually, to personalize it, by the choice of assignment of a point of talent per level. Each class has three trees of talent, allowing to reinforce part of the techniques.

; Shaman: The Shaman is a general-purpose class. He has fates of care, fates of damage and can increase a certain number of the types of weapons, which makes of him a very good attacker with the body with body. He poses offensive or defensive totems which can profit with the group. The Shaman uses primarily fates of the types Nature, Feu and White frost. He controls the 4 elements (ground, water, air, fire). He can carry leather or fabric, and has access to armours of meshs starting from level 40. He has three possible specializations: Elementary, Improvement and Restoration. Elémentaire specialization aims at improving its control of the elements, thus enabling him to have of more powerful fates and compétances accompanying them. Amélioration specialization allows the Shaman in question of improving his combat with the body with body, notemment while enabling him to handle a weapon in each hand. Restauration specialization confers fates of more powerful care to him.

; Hunter: The Hunter is a class which uses familiar and attacks primarily remotely with its arc, crossbow or rifle. The Hunter has fates which slow down the target and also of the traps. It carries leather, and also has access starting from level 40 to mesh. It has three specializations: Precision, Control of the animals and Survival. Précision specialization increases the remote damage of the hunter, the Control of the animals increases the damage which the familiar one with the body with body will cause, and Survival increases the remote damage slightly and massively those with the body with body of the Hunter while increasing the effectiveness of the traps. The Hunter uses also aspects as aspect of the cheetah, which increases its speed of race or aspect of the falcon, which increases the remote damage. It can also involve its familiar and learn to him from competences to make it more powerful in combat. A hunter uses astute traps as the trap of ice which imprisons the target in a block of ice or the explosive trap which touches the targets in the vicinity.

; Demonist: Démoniste is a class which has various familiar which has various functions. It is able to launch fates of Fear which make flee the targets during a certain time. Démoniste uses only fates of shade and fire. The style of combat of Démoniste rests especially on the Dowry ( Damage Over Time , Dommages over the Duration). Démonistes specialized in the affliction have the Dowry most powerful. Those specialized in Démonologie have the capacity to call upon a gangregarde, as well as other improvements (endurance, intelligence, like three buffs additional according to the familiar one called upon…). Démonistes specialized in the destruction (as the Magi) privilege the fates of direct damage. Moreover, Démoniste - on levels 40 and 60 - obtains its terrestrial mountings via searches of class (that of level 40 is free, that of level 60 will require many ingredients to collect). A demonist can produce a DPS raised on long combat.

; Druid: The Druid is a general-purpose class, which can be transformed into various creatures to adapt according to the situation. He draws his force of this versatility whatever the specialization which he develops. He can possibly launch fates of the Nature types and Mystery and can carry leather. In the shape of bear it can box the damage with the manner of a warrior. In the shape of sea lion it can breathe and move quickly under water. In form of cat-like it can make physical extensive damage with the manner of a robber. In the form of voyage it can increase its rate of travel on the ground, but it will be able to also move in the airs thanks to its shape of corbel. The Druid can acquire two new forms via the trees of talents, the Selenian one (or chouettard) in the Équilibre tree increasing its armor and it also brings one will have which increases the critical chances of blows with the fates of the group, but its form prevents it from using any fate of care. The shape of Tree of life increases the power of its fates of care and the cost in mana reduces some, the style of care of the Druid is based on HoT (Heal Over Time), i.e. it looks after over the duration.

; Warrior: The Warrior carries armours in meshs and has access starting from level 40 to plate. He attacks with the body with body and boxes the physical damage of the enemies in a phenomenal way (thanks to its great number of points of life, its armor, its shield and with its defensive techniques). He causes the hostile PNJ thanks to his competences of threat so that his/her companions are out of danger. But it can also become a very good DPS (damage a second; term which also indicates the classes laying out of a strong potential of destruction) with the body with body if it selected another specialization as arms or fury.

; Magus: The Magus is a class which makes enormous remote damage, thanks to his fates of fire, white frost and mystery. The Magus can carry only fabric. He has the capacity to transform an enemy into sheep during a few seconds. He is the class having the most skill to attack several targets at the same time; moreover it has magic spells enabling him to hold its adversaries out of reach for the bodies with body, which enables him to compensate for its brittleness.

; Paladin: Paladin is a general-purpose class since it with the possibility of holding any role according to its specialization. If it selected to specialize in the sacred way, it will constitute a formidable welfare man and more particularly if it is focused on only one of his allies; if it selected specialization protection it will be able, like the warrior, to draw the attention of the monsters to protect his companions; finally it can decide to survey the way of the vindication which will enable him, if it has the adequate equipment, to make good damage with the body with body. It carries an armor in plates to high level. It can pass from the role of attacker to the welfare man in full combat. It has several will have that it can divide with its group in order to reinforce their resistance to the physical and magic damage (shade, fires, ice). It can obtain at levels 40 and 60 a special mounting, via a series of searches.

; Priest: The Priest is an excellent welfare man, he has the range of fates of care more diversified. He can carry only fabric. A traditional priest does not do many damage but the priests who choose to specialize in Shade have powerful offensive fates; they must then give up partly their fates of care and becomes very an other class then. The Priest makes primarily damage of Crowned and Shade.

; Robber: The Robber is assailing with the body with body, it can carry weapons in an ambidextrous way and be camouflaged so as to surprise its adversaries and to thus inflict major damage to them. The Robber is also known for his capacity to immobilize or strike the enemy during a few seconds in a successive way, which enables him to survive in spite of its relative brittleness. He has moreover capacities in the picking of the doors and trunks as well as the capacity to inoculate various poisons with his victims.

Professions

In addition to the classes, a player can choose two primary professions and the three secondary professions that the play offers. Primarily, there exist two types of professions: production and collection of resources. Many players choose two bound professions, making it possible to the character to collect materials necessary for the profession of production. The most advised configurations are the following ones: Mining and Forging mill, Mining and Engineering, Cutting-up and Work of leather, Herb trade and Alchemy, and with a less degree, Herb trade and Enchantment, Seam and Enchantment, Cutting-up and Seam, and from the exit of Burning Crusade, Mining and Jewelry. In general, these combinations of professions are more useful to certain classes than with others; for example, Seam and Enchantment for the Magi and Démonistes, and Mining and Forging mill for the Warriors and Paladins, etc Three secondary professions are also available, and can be practiced all the three: First aid, Fishing and Kitchen. One also finds professions obligatory and reserved with certain classes, like the Picking and the manufacture of poisons, single with the robber. ----

Trades of collection:

  • Mining : The mining consists of the collection of several materials as copper, the money, the mithril and goods of others (invaluable stones).

  • Herb trade : Herb trade consists in collecting plants in nature.
  • Cutting-up : The cutting-up makes it possible to cut up animals died to collect skins, leather and scales of dragons (on the latter).

Trades of production:

  • Forging mill : The forging mill makes it possible to manufacture weapons, armours of meshs and plates and flints to be sharpened starting from materials collected with the Mining.

  • Engineering : Engineering makes it possible to create a large variety of objects, in particular of the explosives, glasses and rifles. It agrees well with Minage competence.
  • Alchemy : Alchemy allows concocter potions the various effects (for example of the potions of mana or potions of care). The potions are made at oil or grass bases. Alchemy agrees well with herb trade.
  • Enchantment : The enchantment makes it possible to enchant armours to increase characteristics or weapons to increase the points of inflicted damage. The enchanter must also disillusion the magic objects to recover certain components necessary to these enchantments. The scarcity of the disillusioned object determines the level of the component obtained.
  • Work of leather : The work of leather is used to manufacture armours out of leather or mesh and reinforcements of armours starting from the skins collected with Dépeçage competence. If Dépeçage competence makes it possible to get skins free, the work of leather requires, for many achievements, reels of wire and dyeings which one can get only near the merchants.
  • Seam : The seam makes it possible to make armours and bags out of fabric. This trade requires fabrics collected on the humanoïdes and of the supplies of dressmaker bought in the merchants. Skins are sometimes necessary and Dépeçage competence can be useful.
  • Jewelry : The jewelry makes it possible to create decorative jewels and others babioles with the powerful effects. In addition to that, it is possible to the jewellers to carve invaluable stones which they find in various veins and to enchase them in objects to add specific no-claims bonus to them.

secondary Trades:

  • Fishing : Fishing makes it possible to collect fish cuisinables or usable by alchemists. It is necessary to have equipped its fishing cane. Moreover one vent organized each Sunday place in the Valley of Strangelronce has, a contest of fishing where one can gain accessories of fishing.

  • Kitchen : The kitchen makes it possible to prepare food to recover points of life and to high level (in Outreterre) very often no-claims bonus in certain characteristics offer mainly the force, the endurance and the agility.
  • First aid : The competence which any misadventure must have if it does not have fates of care and in particular the warriors or the robbers. It makes it possible to create bindings starting from the fabrics found all over the world.

Attributes

Attributes are employed by the play to calculate the forces and the weaknesses of each character. The attributes used are the following:
  • Force : Increase the Power of Attack with weapons of fray and the quantity of damage which the character can block with his shield.

  • Agility : Increase the Power of Attack with remote weapons for the Hunters and for the robbers the damage with the weapons of fray also, increases the factor of armor (AF), increases the chances to make a critical blow with a weapon and the chances to dodge the attacks. The agility increases also the power of attack of the druid in form of cat-like.

  • Endurance : Increase the points of Life (statement).

  • Intelligence : Increase the points of Mana, increases the speed to which the character learns how to handle a weapon and increases the chances to make a critical blow with the fates.

  • Spirit: Increase the regeneration rate of the Life apart from the engagements and Mana in combat (except during the fate) and except combat.

The no-claims bonus conferred by the attributes can slightly vary from one class to another.

Objects and equipment

There are various types of objects in World off Warcraft , energy of the axes and the swords to the simple flowers and bodies of animals.

Equipment and no-claims bonus

A character can carry to sixteen parts of equipment, recovering the various parts of his body. Among these parts, nine increase the Factor of Armor (AF) and bring no-claims bonus. They recover the head, the shoulders, the back, the chest, the wrists, the hands, the size, the legs and the feet. The character also carries a collar and two rings seldom improving the armor. He carries also two jewels, bringing particular capacities, like running more quickly during 20 seconds or recovering 5 points of life (statement) every 5 seconds. The two last parts of equipment do not bring any no-claims bonus: the shirt and the tabard. This last makes it possible to represent its guild or the fact of having made a search, to have taken part in a Vent or other.

There are various types of armor in the play, which are not portable by all the classes. Magi, priests, and demonists are limited to the fabric armor. Hunters, Shamans, druids, and robbers are limited to the fabric and leather armor. However, the hunters and the Shamans can carry an armor of meshs starting from level 40. Warriors and paladins equip the armor with fabric, leather and meshs, as well as the armor of plates starting from level 40. The armor is employed to reduce the undergone damage of the attacks of fray, with fabric providing weakest protection and the plates largest. All the classes can carry a weaker type of armor.

Many objects of equipment bring no-claims bonus to the attributes of a character. Certain parts of armor, in addition to increasing the Factor of Armor (AF) and the attributes, can bring increases in the percentage of critical blows (CC), percentage of dodging, etc, and some also grant single capacities. The weapons can also amplify attributes. A weapon or a piece of armor which amplifies attributes will have its name written typically in green, blue, purple or even orange. The darker the color is, the more quality of the object is high, but it is also rarer, an orange object being legendary. More will be the no-claims bonus, more the object will be sold expensive.

The majority of the objects unusual, rare, epic and legendary, as certain usual objects are related to its carrier once equipped, or in its inventory. As soon as an object is bound, this one cannot be exchanged any more, but can still be sold with a PNJ most of the time. There exist 2 types of dependant objects: those dependant when they are equipped (the player can exchange it as long as it does not equip it) and those dependant when they are collected (once in the inventory of the character, the object is dependant). The interest of the concept is multiple: to allow the players to propose their services of manufacturing objects (via the trades), without there being continual recycling their creations (apart from some cases), to limit the use of certain objects created to the only creator of those and finally, this constitutes a precautionary measure against any possibility of duplication of objects.

During the rise in level, the equipment of character is often not very important because the player discovers his techniques and of new equipment of higher level are found before to be confronted with the limits of the level. A player badly equipped can simply mean that it crosses the levels very quickly. On the other hand with the maximum level the equipment is it only manner of seeing progressing the absolute force of a character. The range play is not most important. However the manner of being equipped can be very révalatrice of the player and the knowledge which it has of the class of his character. Indeed, even if the objects of better quality are hardest to obtain, there exists a small possible choice of orientations and harmonizations of the various objects of the character. He can choose magic objects increasing one or the other of his characteristics. It is obvious that all the characteristics do not have the same impact on the success of a group/raid. For example, except in rare case, the warriors do not need intelligence. In the same way, it is possible to calculate an optimum ratio between points of life and armor for certain types of engagements. To optimize its objects between them does not depend on their respective scarcity. The choice of the objects can even be strongly contextual. For example, the armours do not stop the magic attacks at all, a good warrior will have to then choose equipment having good magic resistances to maximize its chances of survival. These choices are made by the experiment of the enemy cut down and the optimization of the ratios, points of life/absorption of the magic/% of the magic damage/% of the physical damage/capacity of engagements. Concepts of mathematics are the welcomes. If you wish to play high level in a guild these calculate will be your daily newspaper. The parameters are numerous, and optimizations are done with the quarter of percent. The pressure is thus large because the margin of error tolerated on the range play of a player is weaker. The high level objects make it possible to the players to reach keeps where the pressure and the stakes of each points of the no-claims bonus of equipment will have more importance. On this level, the players do not use scientific computers but tools more pointed (matlab, scilab or other tools for analysis of data).

Scarcity

The scarcity of an object is visible by the color in which its name is written:

Gray: Strictly useless object, which can be however resold to the merchants, or certain rare gagdets.

White: Can be useful to somebody, a class or a profession.

Green: Of “unusual” quality, and can be useful. The green objects often carry a suffix with a name of animal, such as “bear” or “monkey”. Those indicate which attributes the object carries. For example, the objects with the suffix “of the bear” carry no-claims bonus of force and endurance.

Blue: of “rare” quality. The blue objects are usually released by boss in the authorities, and have usually better increases in attributes that the green objects.

Purple: of “epic” quality. With a rate of drop particularly low, it is difficult to put the hand on these objects, which one usually finds on the boss of authority to carry out in raid, but that one can also obtain by the means of the reward system of the reputations and JcJ.

Orange: of “legendary” quality, are most powerful and the rarest accessible objects concerned. The legendary items do not droppent not always: they are accessible at the time of special events in authority, or must be manufactured. The creation of one of these weapons is extremely difficult, also only the large guilds launch out in this adventure to reward their champion in their giving the finished weapon. Moreover one can acquire mountings known as “legendary”, as the mounting which is given in reward during the finalization of the search to open the doors of Ahn-Qiraj. However, these doors being able to be open only once by waiter, this mounting thus exists only in one specimen by waiter, Horde and Alliance included.

Red (or gilded, some doubts persist on this point): called “artefact”, no object of this type is currently available for the players. The only objects of the type “artefact” seen in the play were carried by Masters of Play (of the assistants to the customers employed by Blizzard).

Whole of armor

In World off Warcraft , as in Diablo II, certain parts of equipment are more effective when they are combined with other parts of the same type, one calls that the units, or set of armor. These sets offer is no-claims bonus pass key, in which case they can be required by all the players able to carry them, that is to say no-claims bonus supporting a class and directly affecting the use of its competences.

Storage

There are two types of storage: bags and the bank. The bags make it possible to the players to store objects. Each object occupies a site in a bag, unless it is not " empilable". The bank is used to deposit objects to return to seek them later. A character has at the beginning a trunk, but can invest in new site, where it will place a bag then.

Blizzard activated the banks of guilds on the waiters. In the bank of each city, you have the possibility of clicking on a trunk which opens the screen of management of your bank of guild. You can buy to 6 miters, each one having 98 sites, you will be able to thus have a maximum of 588 sites for your guild. The cost of each miter is the following:

  • First miter: 100 gold

  • Second miter: 250 gold
  • Third miter: 500 gold
  • Fourth miter: 1000 gold
  • Fifth miter: 2500 gold
  • Sixth miter: 5000 gold

For each miter, you can allot an icon to him to the choice. The rights of access for each miter are configured with the screen of management of your guild. For each rank in your guild, you can determine if which miters will be visible, to give the right to deposit objects there and to finish the number of piles of objects which could be withdrawn per day. To finish, you will have the possibility of fixing a gold limit which could be withdrawn per day according to the rank of the members of the guild.

The use of the banks of guilds is activated since the patch 2.3.

High level authorities

World off Warcraft comprises authorities (keeps) high level, known as “HL” for high-level , reserved to the players laying out characters of elevated level because of their difficulty. They are regularly added to the play by the means of patchs. The capacity of these authorities is of 20 or 40 players for the authorities corresponding to level 60, the extension Burning Crusade present of authorities HL for players of level 70 whose capacity is 10 or 25. The players who traverse these authorities generally go there in guild or alliance of guilds. The constitution of these guilds represents largest difficulty HL. Once balanced this one can progress regularly. It is a consequence of the difficulty of implication of many players with a single aim. The authorities of HL offer sufficiently long contents to retain essential guilds until the next extentions. Generally a player wishing to finish the play will have to lodge a candidature with a guild then to follow a maintenance and a trial period before becoming member about it and progressing towards the end of contents HL. According to the guild, recruitment will be more or less demanding. Generally the recruiters of guilds HL are interested in the time constraints of play of the player, his regularity, its punctuality, its age, its experiments of keeps HL, its capacity to be invested for the community of player of its guild, of its progression in the equipment of its characters… It is not rare to see guilds of surroundings 100 characters (This number notably fell at the exit of BC following the adaptation of the keeps for groups of 25 and 40 players). A hierarchy is of rigor and number of enters use external tools with the play for the organization (Web site, planning, telephony Internet, meet in the real-world…). Often behind large guilds HL hides an hard core of players knowing itself apart from the play and able to implement these external tools.

Other meetings of raid HL

Other boss are available in outside, like Kazzak, Azuregos or the dragons of the Emerald Dream (Ysondre, Taerar, Emeriss and Lethon). These boss are called World Boss (WB).

With The Burning Crusade, new world boss outsides made their appearances in the play. In particular a new version of the disastrous lord Kazzak, in the North-East of the peninsula of the infernal flames and Disastrous Walk, a machine of war created by the visible Burning Legion in the valley of ombrelune.

Various information

Dependence with the play

See also: Dependence with the video game

The success of World off Warcraft , its opening to the general public and its system of play which rewards the players according to their investment in times for play, involved in many players a phenomenon of Addiction.

Price and versions

The play exists under two formats: a traditional edition, and an edition Collector .

The traditional edition is published with two different boxes (an Alliance and a Horde). Each specimen includes/understands one month of free subscription. Its introductory price was of 44.99 [[Euro €]]. Since October 2007 concerned video, its price is of 14.99 €.

The edition collector was proposed at the time of the exit of the play, at the price of 69.99 €. It was thus of limited number and is not now on sale any more. It was consisted of the complete set on four CD-ROM and a DVD, one month of subscription to the play offered, of a Art book gathering more than two hundred pages of drawings and new images drawn from the universe from Warcraft, of a DVD “Behind the slides” (containing a making-of , kinematics of the play in digital quality (of which those of Warcraft III: The Frozen Throne ), of the drafts and the preliminary works of kinematics), a pet exclusive available concerned: a panda, minis-diablo or a zergling (each character created with the account of the edition collector has the option), of the original soundtrack of the play, a fabric chart of the various continents of the world (Kalimdor, Azeroth, Khaz Modan, and Lordaeron), of a special handbook edition collector signed by the development team of Blizzard and ten days of test free to make discover the play with a friend.

The extension The Burning Crusade is available since January 16th, 2007 concerned video to the price of 34.99 € for the traditional edition and 69.99 € for the version collector ),

    • connection Internet 56K or more. (Attention: in 56K, you will not be able to take part correctly in the contents high level of the play);
  • Windows 98/ME/2000/XP/Vista:
    • Processor of 800 MHz or more,
    • 256 [[Me]] of random access memory (RAM) (512 Me minimum for The Burning Crusade) or more (1 Gio for comfort),
    • Graphics card of the series ATI Radeon 8500 or NVidia GeForce 3 or 4 MX (32 Me of RAM),
    • DirectX 9.0c;
  • Mac OS X:
    • Processor PowerPC G4, G5 or Intel of 933 MHz or more,
    • 512 Me of random access memory (RAM) or more, which will push back the limit of level which was from seventy to eighty, will give access to a new heroic class, the Death Knight , in so far as the player filled the requirements to have access there, like visiting the new continent Norfendre ( Northrend , the place where the King Liche resides: Arthas Menethil), next extension planned for the beginning of 2008.

French-speaking waiters

Although the play is presented like massively multijoueurs , there are limits with the number of players who can play at the same time (: 3000) as a character of the Métavers (or virtual world). Consequently, Blizzard divides the community of the players into as much of “waiters” (data-processing term) or “kingdoms”. That allows him, by allotting to each waiter certain characteristics (spoken language, player against player or normal mode, charter “roleplay” or not), and to provide an experiment of play which corresponds as much as possible to varied waitings of the players.

There exist four types of waiters in each supported language:

  • the waiters “JcE”, for Player against Environment (or “Normal”), where a player cannot fight (and be attacked by) of the players of the opposing faction only by deliberately engaging the “JcJ mode”.
  • the waiters “JcJ”, for Player against Player , where a player can fight (and be attacked by) of the players of the opposing faction constantly on disputed zones.
  • the waiters “JdR”, for Roleplay , where the players play their character. These waiters are “JcE”.
  • the waiters “JdR JcJ”, a long time asked by the players and finally created by Blizzard. They mix waiters “JdR” and “JcJ”.

Whatever the type of waiter, will know that, as of the moment when you penetrate in enemy territory, any adversary is able to attack you.

The French-speaking waiters Archimonde, Illidan, Kael' Thas, Dalaran, Elune, Hyjal and Kirin Tor were present at the exit of the jeu.
The French-speaking waiters are currently with the number of thirty-six (at February 4th, 2007 concerned video).

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There exist also private waiters, but their use is prohibited. These waiters are free and nonofficial.

Modification of the interface

The fact of making it possible to modify the user interface (UI) in a play is not new, but Blizzard included an exceptional support to off do it in World Warcraft . This modification, which is a true asset of the play, is based on addons , programs carried out by the world community. One can distinguish three main trends from addons : those which touch with the graphical interface, those which automate and facilitate the play, and those which bring information.

One can however classify the addons like this:

  • Improvements of interface : let us addons to modify the basic graphical interface, while adding or by removing pieces and information.
  • Bars : let us addons to add/modify/remove the bars of action and to add new functionalities to it.
  • Transport : let us addons to add functionalities to the cats, the mails and the messages.
  • Classes : let us addons to automate or facilitate the management of competences and the capacities of a class.
  • Combat : let us addons to facilitate the life in combat.
  • Inventory/ Objects: let us addons to facilitate the management of the inventory and to add information in the tooltip (bubble of assistance containing of information, which appears with the targeting of a character, an object or a competence).
  • Maps : let us addons which modifies or adds functions to the chart of the world and the minis-map (circular chart in top on the right).
  • PvP : let us addons conceived to improve comfort in JcJ, inter alia in the battle fields.
  • Searches : let us addons to improve the window of searches.
  • Raid : let us addons to improve the interface of raid.
  • the remainder : Hundreds of let us addons nonclassable.

All the let us addons are created by using the computer programming languages Lua and XML, and the images used for any modification are created with the formats TGA (Targa) and BLP. At the time of the beginnings of World off Warcraft, many players wished to modify the appearance of certain things of play (mountings, weapons, etc). What is completely prohibited! Sanctions are since catches by Blizzard if a player modifies the apprence of his play!

Warning of safety " Key Logger"

ATTENTION in the use of the forums. Certain people are victims of the " Key logger" (software recording the information sunken in the fields " Login" and " Word of passe"). The principle is simple: a bond suggested in a forum, launches a " Key logger" who records your password of your account. The accounts victims are generally stripped of their money and their equipment. To avoid this problem, Blizzard advises you: Computer security, if not it is necessary to limit the use of the bonds of the not protected forums (and those protected the weekend because less controlled).

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