Warzone 2100

Warzone 2100 is a Strategy game in real-time developed by Pumpkin Studios and published by Eidos Interactive. Precursor of Earth 2150 , it contains single elements for the time. This included various technologies of radars, a play centered on the vehicles and ballistics, of frequent kinematics according to advance in the part, various methods of construction of vehicles. It left in 1999 on Windows and PlayStation, in May 2000 the developer Pivotal Ranges took again the maintenance of the play. Finally a cleaned version was published the December 7th 2004 under LPG, which makes of him the first of the strategy games in commercial real-time become a Free software.

What distinguishes it still today from the majority of the others strategy games in real-time, it is its capacity to compose to oneself even its units, allowing thousands of alternatives. Another original approach is the conservation of all the parameters between the missions of the countryside. Thus you preserve your units (with their experiment), your base, your technologies, and really progress between each level without having all to rebuild as in the majority of the other plays of the kind.

Technical informations

To be able to play in network by Internet, you will have to configure your router/firewall to redirect the port 9999 in TCP towards the host-computer.

If the play becomes slow when you have many units to the screen, do not hesitate to decontaminate the shades (alt+s), that will save to you in fluidity.

External bonds

  • a site at Gamespy
  • Presentation on the site of Pivotal Ranges
  • Official site of the version Warzone 2100 Resurrection
  • the page of project GNA! , Warzone Resurrection
  • the project Warzone 2100 Resurrection on Freshmeat, Warzone Resurrection

Random links:Escurial | Mitch Mitchell | Ivana Lisjak | Rudolph Schildkraut | Jean-Baptiste Bagaza | Krypto