Video game of reflection

A video game of reflection is a Type of video game based on the reflection. This kind of plays leads the player to solve Casse-tĂȘte S (such as those of Sokoban ), of the enigma S, or to sail through complex places as of the Labyrinthe S. Plus generally it obliges the player to reflect.

The kind can be regarded as a prolongation of the traditional sets of logics. The plays of reflection dissociate others standard of play by proposing a Gameplay centered around a principle of play which it declines ad infinitum. With the difference of the Play of adventure, it does not include/understand (or little) of narrative elements and its lifespan does not have really limit.

Many traditional plays of reflection were carried on machine readable medium, as one can see it with the sets of failures such as XBoard , Crafty , GNU Chess , etc and the card decks. The adversaries programmed by computer are often opponents of size, that thus makes it possible to the player to improve his talent with the traditional plays.

The Jeu of puzzle is a particular type of play of reflection which is characterized invariably by parts or objects to be placed in a way or in a precise order. That can be a play where the player must move objects in a certain way in order to recreate a preset form (Tetris) or of joining together certain colors (Bust-a-Move).

In addition, the video game of reflection is found in piece in many types of play: either in the form of mini-plays (the opening of the trunks in Onimusha ), or in the form of enigmas (colossi of Shadow off the Colossus ).

History

The first plays of reflection appeared in the years 1970: it was generally about adaptation of traditional play of reflection. The kind developed in the Eighties, with the appearance of play of arcade which mix reflection and action (Q*bert, Boulder Dash, Marble Madness). Left in 1985, Tetris is undoubtedly most known of the plays of reflection: it popularized the Jeu of puzzle.

With beginning of the year 90, plays such as Lemmings or The Lost Vikings renewed the kind. The generalization of the 3D marked a brake in the development of the plays of reflection on consoles of living room. Generally inexpensive in resources, the kind found a playing field particular on portable consoles.

In the years 2000, Pikmin , Weather and Polarium , LocoRoco and Lumines renews the kind with their way. With the Japan, the series of the Brain Training (titles ludo-educational and of logic) is one of the largest video-ludic success of the year 2005.

Chronological list

This list is not exhaustive.

1982

1983 1984 1985 1988
  • Othello
1989 1990
  • Columns
  • Curse off RA, The
  • Emotion
  • Klax
  • Tower off Babel
1991 1992 1993 1994 1995 1997 1998 2000
  • Mr. Driller
2001 2002 2003 2004 2005
  • Brain Training
  • Frantix
  • Go! Sudoku
  • GripShift
  • Mahjong DS
  • Weather
  • Mr. Driller: Seed-planting drill Spirits
  • Pop Puyo Fever 2
2006 2007
  • Crush
  • Go! Puzzle
  • Super Rub' a' Dub

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