Unreal Tournament 2004
- Unreal Tournament 2004 , so known like UT2004 or UT2K4 , is a Video game of shooting to the first nobody futuristic, developed by Epic Games and DIGITAL Extremes, and left on PC on March 16th 2004 with the the United States. It is conceived mainly for the Multijoueur, although the play has a mode solo imitating the parts with several thanks to these club-footed data processing. The play belongs to the series Unreal, and is the direct continuation of Unreal Tournament 2003 , left in 2002. The major innovation that it brings is the vehicle installation of in the traditional Gameplay of FPS, going on the steps of Tribes 2 , Halo: Evolved and Battlefield 1942 fights .
Modes of combat
10 modes of combat are with go, you will have the choice to beat you against Bots (characters controlled by the computer) or you will face mankind via the multijoueur/online mode.
-
the mode “Deathmatch” where the players clash without mercy, because here it is every man for himself.
-
the mode “TEAM Deathmatch” is based on the same principle except that it is played in team (reds against the blue ones). The team which eliminates the greatest number of adversaries in assigned time gains the match.
-
the mode “Captures flag”: each team has a base where a flag with the colors of the équipe.
Le goal is preciously kept is to seize the unfavourable flag and to bring back it to its own base without being made kill. Obviously, your adversaries will make in the same way. Of course, to bring back the flag unfavourable in its base brings back points; the team which marks the number of assigned points gains the match.
an alternative with the " capture drapeau" is the " capture flag into dead instantanée" or " ICTF" (" Instagib Captures The Flag" in English). All the players have only one rifle shock which kills instantaneously if it touches. The strategic interest thus rests much more on the organization of the team in the map that on the collecting of armor, powerful weapons or life, all that is withdrawn. This alternative is played much on Internet than the " mode; Capture drapeau" normal.
-
the mode “Bends ball” is certainly the mode of play which calls more upon the team spirit. Here also each team has her base in which is a circular goal (mini style carries stars). In the center of the chart is a yellow ball.
Le goal is to seize the ball and to mark a goal in the opposing side. To succeed in progressing, you will have to make pass the ball to your fellow-members because when you carry the ball (a special weapon appears then) you can neither draw nor to you défendre.
Si you send the ball with an aim unfavourable with the engine of ball, your team 3 points.
Si you jump through the unfavourable goal while being the carrier of ball, your team will mark 7 points but that can sometimes cost you the life… This known as, of the sacrifices are sometimes useful to gain. The team which marks the number of assigned points gains the match.
-
Last mode the “surviving” is played like the mode “Deathmatch”, with this close which you begin the part with all the weapons and ammunition. Your number of lives is limited, because if the number for example is placed at 5, you will be able to die only 5 times maximum. And once the 5 lost lives, the part is finished for you. The last player in life gains the match.
- the mode “Invasion” is played to maximum with 3 players. You must defend yourselves vis-a-vis waves of monsters of any kind. Each 90 seconds hard vagueness to 4 minutes (time is adjustable, as well as the races of monsters and their force). If a team-member dies, it reappears only with following vagueness. If all the team dies, the match is lost; and if you resist all the waves, the match is gained.
-
the mode “Transferring” begins like the “Deathmatch”, with this close the first player who kills becomes the mutant.
C' is very precise at this time that the other players cannot draw any more above, but must then eliminate the mutant.
Le mutant is equipped with the capacity from invisibility, berserk (fire power and speed of shooting) and the capacity of agility (to jump high and run quickly). It has all the weapons (except the super weapons like the redeemer) and all the ammunition; but its life becomes exhausted gradually and it must thus eliminate the other players who pursue it for in récupérer.
Le mutant marks points when it eliminates a player. The player who succeeds in killing the mutant, becomes it in his turn. The match finishes when the mutant with reached the number of assigned point.
-
the mode “Attack” is rather special. The teams red and blue clash in the universe of Unreal. A team is assailing and the other is defended. The roles are reversed after each round. The goal is to achieve objectives defined for the attackers and the defenders must inevitably prevent some. These objectives can the form destroy a baricade, a crucial material, the infiltration of a building, etc.
Le match is gained by the team which achieves the objectives as soon as possible or by the team which succeeded about it more. Vehicles are sometimes available.
-
the mode “Attack” is most complicated to include/understand, to imagine and with appliquer.
Les two teams clash on an immense map that they must control. The strategy and team work are essential (because if you have the possibility of communicating orally with your online team, it is very practical).
Chaque team has a base in which a generator is. The goal is to destroy the unfavourable generator. Problem is that the generator is protected by a field from force, which can be decontaminated only if you establish a connection since your generator to the generator adverse.
Pour this to make, you need to take the control of small relays who act as once built minibases, because appear there weapons, ammunition and véhicules.
(NB: you cannot steal an unfavourable vehicle except if this vehicle were already used by an adversary and that this one was abandoned).
Once the chain of connections established, you will be able to then destroy the unfavourable generator. But will know that all relai can be begun again.
-
the mode “TEAM Arena Master” is a nonofficial mode, but very played by community UT2004. You will not find it in the basic play, but it is downloadable free, a little everywhere on the Net, or quite simply while being connected to a waiter on which is held part of TEAM Arena Master.
Une left is played in 10 points. Each team appears on a side of the map, with all the basic weapons (hammer, rifle of attack, rifle bio, rifle shock, linkgun, minigun, gun flak, lance rocket and lighting gun.) with limited ammunition, 100 of life and 100 of armure.
Pour to mark a point, it is enough to destroy the opposing team. Attention however not to sink head lowered in the heap, because the map is completely empty of item. It is thus possible to collect, neither life, neither armor, nor ammunition. Moreover, when you die, you will have to await the following round (after annihilation of the one of the teams) to be able rejouer.
Lorsque your team marks a point, you begin the next round with slightly less life than auparavent (the difference is only of some points of life, but it can prove to be enormous when you gain 8 rounds of sharp and that your adversaries keep a basic life of 100 in life and armor. That makes it possible to balance the forces a little when a team dominates obviously the match.
-
There exists also a site which tournament allows the remote loading of many modes of plays of unreal 2004 such as for example the " mode; ballistic weapons" who gets to us arm realistic. You will find this site here:
Teachware
A teachware is available for certain types of matches, as for the deathmatch, the bomb of ball, captures flag, etc
Solo mode
In the solo mode, you play only vis-a-vis the computer, you will have to progress in the various stages of qualification, and then you will have to prove your value in various types of match. For with final, to face a very powerful champion. A team obeying to you will be under your orders only if you prove your value to them, you will have to thus gain a match by facing these characters.
Various weapons of the play:
the rifle of attack : Basic weapon. Primary education shooting, car of the cartouches small gauge with a weak rate and a weak precision. Secondary shooting: to maintain supported to send a grenade. The more you support a long time, to the more send it far you. You will be able one to recover a second on the corpse of another player, and to thus profit from more a great power (a rifle of attack in each hand).
Canon Flak : The emblematic weapon of the series of Unreal. Primary education shooting: Send incandescent projectiles (shrapnels) on a large surface. Secondary shooting: Draw an incandescent metal capsule out of bell.
the lightning gun : Electric rifle of sniper. Primary education shooting: draw a flash towards the enemy with a weak automatic aiming. The adversaries can however see the flash and thus locate you (opinion with the campers!)Secondary shooting: zoom.
rifle sniper : Idem with the lightning gun, but car of the standard ammunition and does not have assisted aiming. The sniper has a good rate of shooting (for a sniper, is meant) but each shooting releases from the smoke which will finish by you preventing from aiming if you bait yourselves on the button of shooting.
the minigun : Primary education shooting: draw from the anti-personnel balls at high rate but with a weak precision. Secondary shooting: draw with a weaker rate but an increased power.
launches It rockets : Primary education shooting: allows to send a rocket. Secondary shooting: To maintain supported to charge a maximum of 3 rockets and slackening horizontally. Support on the primary education shooting while you charge the rockets, they will leave in spiral.
the hammer shield : Basic weapon. Charge the hammer with the principal shooting and approach your enemies, you pulverize them. With the secondary shooting, you activate a shield which protects you from the damage until the gauge of energy of the shield is empty. It is reloaded with time.
rifle shock (Heir to rifle ASMP): The primary education shooting draws a right and instantaneous laser. The secondary shooting draws a ball from slow energy (shock swell). While drawing on the ball shock with the primary education shooting, you will be entitled to usual the " shock combo" , i.e. a good gross explosion which will make badly with your adversaries.
the ionic pointer : Primary education shooting: charge the laser while aiming on the ground only in outside, and 3 ionic rays will come to strike the ground with an enormous power and an enormous deflagration. Secondary shooting: Zoom. The ionic pointer indicates the site of the shooting so that the ion gun, located in orbit, can send a ray.
the minelayer spiders : Allowing launcher, with the principal shooting, to pose mines having the shape of spiders. When an enemy approaches a spider, it jumps to him above and follows it until it explodes. Secondary shooting: a laser which directs the spiders and to make them this gather at the point of impact of the laser.
April: It is a lance missiles guided anti-vehicle (Anti-Vehicle Rocket Infrared Launcher,). Aim at a vehicle, and draw with the primary education shooting, the missile will follow the vehicle as long as it will remain in the line of sight of your April. Secondary shooting: Zoom. Special action: Primary education shooting + secondary Shooting: the zoom remains locké (locked) on the targeted vehicle, and thus, the missile aims the vehicle permanently.
rifle bio : Primary education shooting, lance of the radioactive and explosive green matter gusts. if this matter touches the ground, it disappears at the end of a few seconds. Secondary shooting: Charge a great quantity with matter and the slackening of only one blow. Mortal on the enemies. If you miss your target, the matter ball explodes in small matter heaps. One can also accumulate this matter with very the ground and make it grow bigger while drawing inside.
the link gun : Primary education shooting: draw from the fast gusts of energy. Secondary shooting: draw a continuous ray at short distance which causes many damage but consumes many ammunition. Special action: draw with the secondary shooting on an ally equipped with the link gun, its shooting will become much more powerful. The ray, normally green, will take the color of the team where you are to indicate that it is well a friend whom you aim. This weapon, already powerful, offers an private interest in " mode; Attaque" (Onslaught) you will have to use the secondary shooting to bring back check-points under your standard.
the illuminator of targets : Primary education shooting: aim at a fixed place on the ground, and when the laser is charged, a bomber arrives and bombards the zone according to a straight line. Secondary shooting: zoom to aim.
launches It grenades : Principal shooting: launch grenades which are stuck to the enemies and to the vehicles that they touch. Secondary shooting: To explode grenades.
the teleportor : Principal shooting: to launch and recover the module of teleportation. Secondary shooting: téléporter on the module launched beforehand. Combo: If you téléportez yourselves on an enemy (it is necessary to be very precise), you will explode this one.
the redeemer : Launch a nuclear missile with a ray of deflagration impressing. Principal shooting: Launch the missile according to a straight line. Secondary shooting: Interior sight of the missile, using a camera placed at its end. You direct it with the mouse. Disadvantage: You remain motionless (and thus vulnerable) during guidance.
Other objects
It is possible to be looked after or of booster rocket thanks to various objects which one finds in the map and which are sometimes hidden.
- the bulb of health, which confers to you 5 points of health for a maximum of 199 points of life.
- the kit of health, which confers to you 25 points of health for a maximum of 100.
- the barrel of health which offers to you 100 points of health for a maximum of 199.
- the refill armor +50 which brings back 50 points of armor.
- the refill armor +100 which offers 100 points of armor until a maximum of 150.
- double the damage which doubles your fire power.
- the adrenalin, which offers a boost to you energy for the 4 special capacities of adrenalin.
Adrenalin
A characteristic of this play, adrenalin. Already presents in Unreal Tournament 2003, it is obtained by collecting pills of adrenalin, by killing the enemies and by making combos such as double-slaughters, multi-slaughters and other. As soon as the 100 points of adrenalin are reached, one can engage a combo using the arrows of the keyboard:
-
Speed: 4 times before
- Booster rocket, regeneration progressive of life and armor until arriving have 199: 4 times postpone
- Invisibilité: 2 times right-hand side then 2 times left
- Berserk, shooting 2 times faster: 2 times before then 2 times postpone
There exist also two combos hidden, which is activated using an alternative:
- Camouflage, takes the appearance of the decoration: 4 times Tiny right-hand side
- : 4 times left
Vehicles
-
Goliath: tank of two places (the driver which controls the gun and a gunner with a machine-gun). It has 800 points of life.
- Hellbender: small armor-plated truck of three places.
- Manta: light vehicle and rapid floating on air cushion, able to transport to four players in addition to the driver.
- the Scorpion: convey armed for missions with lighting.
- Raptor: air hunter.
- Leviathan: surpuissant tank on wheels of five places.
- the Phoenix: bomber called using the illuminator of target and unverifiable in the direction which it takes.
- the human space Hunter.
- the space Hunter skaarj (extraterrestrial race).
- the Tank to ion gun.
- Cicada: Vessel drawing a multitude from small missiles and can concentrate 4 of them at the same time on a target.
Turrets
-
Turret minigun.
- Link Turret.
- Turret of Vessel-mother.
- ion Gun.
To note
External bonds
-
Official site
- Statistical of the players
- Unreal.fr, French-speaking Unreal Engine