See also: UT
Unreal Tournament ( UT ), first of the name, is a Video game of subjective shooting left in 1999 and functions on Dreamcast, Linux, Mac OS, PlayStation 2 and Windows. The play was developed by Epic then published by WP Interactive and Infogrames (in France).
History of the development
After the success of
Unreal, which competed with
Quake and Quake 2 in solo but did not cause same enthusiasm as a multijouor, Epic worked on a version improved of sound Unreal Engine and on a play the owner, which would be more centered multijouor and even more modifiable than his predecessor. Thus Unreal Tournament leaves in 1999, in a few months only of
Quake 3 Arena and placing itself exactly in the same crenel: very reduced a solo mode, summarizing itself with a continuation of match and a mode of combat against players IA, and an opening on the play by Internet, in full rise at this time.
The press very quickly confronted the two titles, but separately the market, the plays partagaient few common points. Quake 3 was nervous and had an impressive graphic engine (it was the first time that such realistic curves were seen) while UT had a more traditional appearance but contents more varied and presented interesting innovations to the level of the gameplay. The two communities looked themselves in corner during years, always trying to prove with the other which it was the best.
From the exit of Unreal Tournament 2003 and Unreal Tournament 2004, Unreal Tournament is also called Unreal Tournament 99 or UT99 to avoid confusions.
Bearings
Bearings on Mac,
PlayStation 2 and
Dreamcast were carried out by afterwards.
The Mac version was accommodated with open arms on a platform where the good titles were done rare. Attached by the levers, the absence of play by Internet and impossibility of modifying the contents, the versions console as for them were recognized like goods FPS, but without dissociating competition.
Preamble
Contrary to Quake 3, which does not embarrass history to justify the solo mode, Unreal Tournament has a light basic screen explaining under which conditions the engagements take place:
What follows is a translation relatively faithful of the text of kinematics to the launching of the play
In 2291, in order to suppress violence within the minors of interstellar space, the government of new ground (N.E.G.) decided to legalize the engagements where all the blows are allowed. Liandri Mining Corporation created in collaboration with the N.E.G a series of leagues and public spectacles bloody. The popularity of the engagements grows their brutality parallel to. Liandri was not long in noticing that this public competition had become their most gainful employment. A professional league was created and a gathering made up of the most skilful combatants and more the violent ones of space were invited to take part in the great tournament. " To gain the enemy should be killed, to hear it cry with his setting with death, it is that the victoire". We are now in 2341,50 years passed since the creation of the matches to death. The profits generated by the tournament amount from now on in hundreds of million. You were selected by the Steering Committee of Liandri to fight in the League. Your force and your brutality are legendary. Time had just proven that you are the best, to crush your enemies, to gain the tournament.
Dimensions and physics
The basic unit in the engine of Unreal is the UU (Unreal Unit). Its scale is arbitrary and one tends has to define 1 m = 52,5uu.
A player upright 88uu measurement for 50uu broad. Squatted, the height goes down to 58uu. It is able to assemble steps of 24uu top of to move in corridors slightly smaller than its ray of collision, jumps to 64uu of top, dodge (fast jump founded by Unreal and activated by two successive pressures on the same key of direction) with 660uu/s, and can fall to 1100uu/s without being wounded. Gravity is of 950uu/s ².
The trickjumps based on shootings of weapons are much less widespread than in Quake 3, physics of this last being basically different. In Unreal Tournament, the weapons cause much coil-ramming, and that brings of this fact to privilege Translocator (teleportor).
Weapons
-
Téléporteur : A personal teleportor. The primary education shooting sends a disc, the secondary shooting téléporte the player with the position which the disc occupies. There are no ammunition by this weapon, it is balanced by the fact that the disc can be destroyed by an adversary and the time of change between the weapons which makes the player more vulnerable. It can also be used as arms: téléporter whereas the disc is under the feet of a pleasing enemy with téléporter in this enemy, and thus to explode it interior. This method names " téléfrag".
- Hammer : A hammer with pressure. The primary education shooting charges the piston, preserving the pressure as long as the button of shooting is inserted and automatically slackening it near an enemy. The secondary shooting does not charge the piston with partially and does not retain the pressure.
- Slicer : The primary education shooting actuates the blade in front of the player. The secondary shooting, slower, gives a blow across the screen able to decapitate an enemy. A mutator, or script perso, is necessary to activate this weapon, which replaces the Hammer then.
- Cleaning : An automatic pistol. The primary education shooting is slow but precise, the fast secondary but much less precise. It is possible to hold a weapon in each hand while collecting some with ground. Too bad: 17.
- FusilBio : A biological weapon drawing from the balls of chemicals affected by gravity. The primary education shooting shooting of small balls, the secondary charges a gross, which one can send by slackening the shooting. Too bad: 20-75.
- Rifle ASMD of Shock : The primary education shooting sends a laser beam to instantaneous impact. The secondary shooting sends a slow ball of plasma. To draw in the slow ball with the primary education shooting causes an explosion of greater amplitude called Shock Combo . Too bad: 40-55. A combo quite carried out kills the adversary instantaneously.
- Rifle of shock improved : Used with the mutator (a MOD, or script perso, modifying only one very reduced part of the play) Instagib DM, in which everyone is armed with this rifle which kills in a blow.
- Gun with impulse : Another weapon with energy. The primary education shooting sends small balls of plasma. The secondary shooting creates a ray of short range maintained as long as the weapon functions. Too bad: 20?
- Eventreur : A lance-shurikens. The primary education shooting sends projectiles fast, rebounding on the walls and capable of headshots. The secondary shooting sends some slower, but they explode with the contact with an object or a wall. Too bad: 30-34.
- Minigun : A heavy machine gun. As for the cleaner, the primary education and secondary shootings vary in rate and precision. Too bad: 9 to 15 (random).
- Canon DCA : The primary education shooting sends 8 pieces of fused metal (less for the club-footed ones of low level) with a high dispersion. The secondary shooting fires out of bell a projectile containing from the similar pieces. Too bad: 16 per projectile - 70.
- Rocket launcher : A rocket launcher with 6 guns. The guns are charged one by one with rockets for the primary education shooting and grenades for the secondary shooting. To cumulate the maintenance of the primary education shooting with a pressure on the secondary shooting, be equivalent grouping rocket fire. Too bad: 75-80.
- Rifle of precision : A rifle of sniper all that has of more traditional. The secondary shooting zoome up to 9 times. Too bad: 67 (100 for a headshot).
- Redeemer : A nuclear missile launcher. The primary education shooting sends the right projectile in front. The secondary shooting passes the sight out of camera missile, making it possible to direct this one (the player is then vulnerable). Too bad: 1000 in the center (varies linearly with of the explosion).
Modes of play
- Deathmatch and TEAM Deathmatch : A match with traditional death, possibly in team (up to 4), the player or the team having eliminated the most adversary (frag) gains.
- Last Man Standing : A match with died in back. Here, each one has a limited number of lives. The last survivor gains the match.
- Capture the Flag : The adaptation of the famous MOD coming from Quake. Two teams clash on sometimes symmetrical charts. The goal is to capture the unfavourable flag and to bring back it in its base while protecting its own flag.
- Assault : Two teams clash by rounds in the attack/defense of objectives on charts dedicated to the mode of play. Contrary to the traditional plays tactical, the number of lives of the players was not limited in this mode of play, which was worth a certain success to him.
- Domination : From 2 to 4 teams off clash in a King mode the Hill: 3 points of passages are distributed on the chart. They bring back each one a point every 3 seconds to the team which has them. The score to be reached is fixed by the player lodging the part.
- BunnyTrack : Very widespread additional MOD (known also under acronym BT) which transforms UT into a play of platform 3D. The MOD consists in arriving as soon as possible at the end of the course (timed time) by crossing various obstacles which call upon speed, with the precision in the movements and the shootings as with good of other qualities of play that the originators of course do not have cease to renew. The end of the course consists in taking a flag and to capture it, as in CTF, the only difference is that the teams generally never meet. The starting idea of this MOD comes from the movements of avoidance which existed in an original manner in UT and which, applied to a slope, made jump the more or less high player according to the angle and the position at the time of the impulse. These special movements were used by the best players in the traditional mods. Quickly, much courses (more than 1000 existing charts) developed because BT immediately had a phenomenal success. This type of play can be played in solo or team. The matches are practiced 1 against 1 or per team. There exists a championship of the world like various cuts organized on clanbase. A similar MOD called " defrag" exist for Quake 3.
- MonsterHunt : Additional MOD using the monsters of the play as enemy. one then should not any more draw on its fellow-members (a single team) but on these monsters, with the various weapons proposed, which are present in first Unreal.
- Onslaught : 2 teams clash with an only aim of destroying the unfavourable generator. It is necessary, for that, to connect its generator has that of the enemy by building " noeuds" successive, placed has various places of the chart.
The Community
As of the exit, Unreal Tournament was delivered with complete development tools: an editor of charts whose the originators made use of the play (UnrealEd), and a language of script allowing to modify the basic play in roof (the
UnrealScript).
So a community of creators (coming or not from Unreal first of the name) quickly gathered around a title which enabled them to give free course to their imagination. Varied charts and MOD S were born, energy of light modifications of the gameplay with based on the universe of Unreal (Operation Faded Na) or not (JailBreak, Unreal Fortress).
With the passing, one can notice that Quake 3 gave place to more competitions (as to and connected mods, and Unreal Tournament with much of experiments which propelled Epic towards the tops thanks to their support.
To note
Official last version: Unreal Tournament v. 436
External bonds
- Official site
- Unreal Wiki