Ultima III

Ultima III: Exodus , is a roleplay on computer, developed by Richard Garriott and published by its company, Origin Systems , in 1983. The play is the third of the series of roleplays Ultima and is regarded by many people as one of the data-processing roleplays most influential of the history.

Presentation

After the half-failure of Ultima II , where Richard Garriott had not succeeded in producing the play which it wished, this one completely took again the control of its creation and proposed a play clearly advances some on what was done at this time, largely more coherent than the majority of the roleplays of the market.

Ultima III offered revolutionary enough graphics for the time, being the first roleplay on computer to propose animated characters. Moreover, the player controlled from now on a group of characters. He fought groups of enemies on a distinct screen of battle and was to include/understand a system of magic and of armament complexes in order to use rudimentary tactics to overcome (in the two preceding plays, the player exchanged simply blows with its opponents, until one of both is killed).

Where the preceding plays obliged the player to explore undergrounds generated by chance (in Ultima I ) or of the badly conceived zones and without coherence (in Ultima II ) described in an wire-of-iron 3D subjective, Ultima III proposed graphics in 3D full faces, undergrounds integrated in the scenario and which remained the same ones with the wire of the parts (thus obliging for the first time the players to chart them). In general, Ultima III did not have zones without object for the scenario and the interface was thought better, not only to benefit from certain characteristics of the APPLE II.

Ultima III was a great business success and critical and was often quoted thereafter like source of inspiration by many creators of video games.

Scenario

The history of Ultima III turns around a search aiming at destroying the monster Exodus, created by Mondain and Minax (adversaries of the two preceding plays), described later in the series like not being neither human, nor machine.

At the beginning of the history, Exodus sows terror on Sosaria since its den of the Island of fire. The character incarnated by the player is called upon by Lord British to overcome it and engages in a search which will carry out it towards the country disappeared from Ambrosia, in the depths of the undergrounds of Sosaria to the research of the mysterious Time Lord, and finally on the Island of fire to fight Exodus. In the purest tradition of the roleplays of this time, Ultima III is completed as soon as Exodus died, but it is necessary to sometimes happen for this purpose to solve enigmas and to pay attention to many indices disseminated throughout the play; the rough force is not enough.

Although Sosaria is finally partially destroyed at the end of Ultima III , certain places like Ambrosia or the Island of fire will make short appearance in the later plays, mainly in Ultima VII .

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