Uno is a Board game created in 1971 by Merle Robbins and published by Mattel. It is based on the rules of the Eight American.

Rules of the game

Goal of the play

To be the player who has less charts, therefore less points. It is also necessary to be the first player not to have more charts in hands.

Contents of the play

108 charts distributed in the following way:

  • 4 numbered charts 0 (1 of each color: blue, red, yellow, green)
  • 18 credit cards, numbered between 1 and 9
  • 18 red charts, numbered between 1 and 9
  • 18 yellow charts, numbered between 1 and 9
  • 18 green charts, numbered between 1 and 9
  • 8 charts " +2" , (2 of each color)
  • 8 charts " INVERSION" , (2 of each color)
  • 8 charts " TO PASS TOUR" , (2 of each color)
  • 4 charts " JOKER"
  • 4 charts " +4"

The Uno version of luxury contains moreover: a shoe of arrangement for the charts and a notebook of score.

The last version of this play comprises new charts such as:

  • 2 charts " CHANGE DE JEU" (where the players must make pass their play to the following player)
  • 4 charts " RENVOI" (which " renvoie" the effect of the chart played its owner)
  • some charts " +2? " and " +4? " who have the same effect as charts " +2" and " +4" normals but which can be indifferently given to any player.
  • " +1 Downpour" and " +2 Downpour" Aqua version which has the same effect as charts " +2" but which applies to all the players.

Preparation of the play

To mix carefully and to distribute 7 of them to each player. To make a pile with the remainder of the charts, hidden sides: it will constitute the pickaxe . To turn over the first chart of the pickaxe, to pose it face visible beside the pickaxe, in order to begin the heel . This chart will be useful like home base.

Course of the part

The player located on the left of that which distributed the charts starts to play. He must cover the higher chart with the heel by a chart of the same color, or carrying the same number or the same symbol as this one. For example, if the higher chart of the heel is one 7 red, it can play any red chart or one 7 of any color. It can also play a Joker chart (see special Cartes). If the player does not have charts offering one of these possibilities to him, it must then draw the higher chart from the pickaxe. If this chart can be played, it can then play it, by posing it on the heel; if not it passes its turn, by preserving obviously this additional chart. When a player plays his penultimate chart, it must immediately announce " aloud; UNO" to indicate to its adversaries which it does not have any more but only one chart in hand. If he forgets it, and that one of its adversaries realizes some and points out to him, he must then draw 2 charts from penalty in the pickaxe. In its turn, it is allowed not to play, even if a playable chart is had. It is then necessary to draw a chart from the pickaxe. If it is " jouable" , this one can then be played immediately. The player who got rid the first of all his charts is the winner of the sleeve. One establishes the scores of this sleeve (see Score chapter) and one engages then the sleeve suivante.et it can gain.

Conventions

The donor: At the beginning of each handle, each player draws a chart randomly. That which has the figure more raised distributes the charts. The special charts are worth zero. The player located immediately on his left starts to play.

The heel: The first chart of the pickaxe is posed face visible beside the pickaxe, in order to begin the heel. This chart is used as a basis of departure. If it is a special chart, certain particular conventions are applicable (see following chapter).

Special charts

Here their significance and the effects which they produce:

  • "+2"

When this chart is played, in all the cases the following player must draw 2 charts in the pickaxe and passes his turn, the next player can counter it while posing some another (it does not matter the color). Idem if it is the first chart of the heel. Such a chart can be played only on one chart of the same color or another chart " +2".

  • " Inversion"
When this chart is played, the direction of the play changes. In other words, if the play evolved/moved until there in the direction of the needles of a watch, it will have to then evolve/move now in the opposite direction… until another chart inversion is played. Idem if it is the first chart of the heel: the first to be played will be then the player located on the right of the donor. Such a chart can be played only on one chart of the same color or another chart " INVERSION".

  • " To pass a tour"
When this chart is played, the following player passes purely and simply his turn. If it is the first chart of the heel, the first to be played will be then the 2nd player located on the right of the donor. Such a chart can be played only on one chart of the same color or another chart " TO PASS TOUR".

  • " Joker"
The player who deposits this chart can choose to change the color (it will announce his choice by playing the chart) or to continue in the required color, it the number does not matter. If it is the first chart of the heel, the donor will choose the starting color then. Such a chart can be played after any other chart. If this chart is the first of the heel, the donor will give the starting color.

  • " +4"
It is a quite particular chart: it makes it possible to penalize the player according to while fulfilling the functions of joker. When this chart is played, the following player must draw 4 charts in the pickaxe and pass his turn. BUT, this chart cannot be played by a player that if it possibly does not have in hand any other chart " jouable" ! With such a chart, it is thus possible of bluffer… However, calculate your risks! (see Penalties). If it is the first chart of the heel, one draws another from them.

  • " UNO" chart;
One or more charts UNO are available in the play. This one perhaps played has any moment of the part. The chart, once posed, consists has to make turn the play i.e. all the players exchange their charts in the direction " inverse" needles of a watch (if the play turns in the direction of the needles of a watch) and conversely. If a player announces UNO (since there remains to him only one chart) it poses it BUT the charts of the players nevertheless turn… thus it is the other player who gains the part! a council never pose it in the last. This chart is worth 100 points!

  • " +1 Downpour" and " +2 Downpour"
They are particular charts of the version Aqua, they can be played any time on any other chart because they fulfill the function of joker. When they are played, all the other players must draw 1 or 2 charts in the pickaxe then the player chooses a color and the hand passes to the following player. If one of it is the first chart of the heel, one draws another from them.

End of a sleeve

One must announce " UNO" by playing its penultimate chart, before it is posed on the heel. If one forgets to make this advertisement at this time, one is likely to be penalized by his adversaries if one of them the remark before the following player does not play (i.e. its chart plays or draws a chart from the pickaxe). It is interdict to finish by a combination of charts in a movement; the player must in all the cases announce " UNO" before posing its last chart. (see combinations ) If the last played chart is a chart " +2" or " +4" , the following player will have to draw 2 charts or 4 charts in the pickaxe, before the scores are established. If the pickaxe is exhausted before the end of a sleeve, the heel will be mixed (except the last chart, which will be used as continuity).

Score

The first player to be itself removed from all his charts gains the sleeve and marks points according to the charts that all its adversaries still have in hand at this moment. One counts the points in the following way:

  • All numbered charts from 0 to 9: Value facial (0, L ...... 9)
  • " +2" : 20 points
  • " INVERSION" 20 points
  • " TO PASS TOUR": 20 points
  • " JOKER" 50 points
  • " +4": 50 points

Traditionally, the winner is the player who at the conclusion of several handles reaches 500 points. However, for more equity, one can also hold the scores by registering the number of points which each player has in hand at the end of each handle, and when a player reached or exceeds 500 points, that which has less points is then the winner.

The Aqua version of Uno being a tight and playable version in water, it is played without counting the scores. The winner is thus the player who succeeded in indifferently gaining 3 handles in the part of the value of the charts remaining in hand of the other players.

Penalties

Any comment or any inopportune council could be penalized by 2 charts to draw in the pickaxe! When somebody plays a chart " +4" , the following player can be wary, and can ask to see his play for checking. And if this chart were not logically to be played, the player which has just posed it ill-advisedly begins again it, and it is then with him to draw 4 charts from the pickaxe and to pass its turn. On the other hand, if it had the right well to play this chart, the player " suspicieux" wrongly must then draw 2 charts moreover in the pickaxe (that is to say 6 on the whole) and pass its turn. Then a council: bluffez advisedly!

Alternatives of play

  • With two players:

If one is only 2, the following rules apply: 1. The fact of playing a chart " INVERSION" or " TO PASS TOUR" the possibility of rejouer immediately a second chart amounts having. 2. The fact of playing a chart " +2" or " +4" penalize the adversary which must draw 2 or 4 charts in the pickaxe, and allows rejouer immediately a second chart.
  • Team game:

If one is an even number players, one can play in teams of 2. The players place themselves in alternation around the table. When a player got rid of all his charts, one establishes the scores by making the sum of the points which each couple of adversaries then has in hand at the end of each handle.

With 4 players, one can also decide to play in 3 handles, each player having a different partner for each of the 3 handles. One holds the scores then in the following way each one individually adds up his points for each handle.

  • Uno challenge:

In this formula, one exploits the principle of basic play, by successive eliminations, by holding the scores in the following way: at the end of each handle, the player who gained it does not mark points, while each other player individually marks the number of points which it has in hand. As soon as a player reached 500 points, it is eliminated. When it does not remain any more that 2 players, they play in duet, until one of both exceeds the fateful threshold of 500 points.

NB: the inventors of UNO consider that this alternative is by far more exciting!

  • Charts " 0" and " 7" :

In this alternative the charts " 0" allow to make turn the packages which in hand all the players have, i.e. it is necessary to pass its charts to the player playing after oneself. The charts " 7" as for them, allow the player to exchange his package with the player of his choice. If a player finishes with the chart " 7" or the chart " 0" when there remain 2 players, he can decide to save another player in his place.
  • identical Charts:

By applying this alternative, the player who has a chart from 0 to 9 identical (even number and even color) to that which has just been posed, can pose it even if is not in its turn to play and the play continues from him (certain players are then private of their turn).
  • Charts " +2" /" +4" :

One can decide that the fact of playing a chart " +2" do not penalize the player following if it poses a chart " immediately; +2" he too. After several charts " +2" played, the player who does not pose a chart " +2" must pick charts as many as the number obtained by the addition of the " +2" and to pass its turn, i.e. if 3 " +2" were posed, the number of charts to be drawn is of 6. One can also agree on the same rule with the charts " +4" and to even allow to pose a " +4" on a " +2". That can become very funny, because it can happen that after one or two round tables, it is the first which posed a " +2" who is penalized and obliged to pick a great number of charts.
  • Continuations:

In this alternative, when a player posed a numbered chart, it can continue to pose charts from 0 to 9 bearing the same number (possibly of another color) or a consecutive number (of the same color), in particular making it possible to get rid of an significant amount of charts when it was victim of the alternative " +2" /" +4" described above. For example, it is possible to carry out the following continuation: 6 red, 5 red, 5 red, 4 red, 4 green, 5 green the player can be stopped in his continuation by a player having an identical chart (alternative of the identical charts).
  • Fine of a sleeve:

In this alternative, the player who forgets to announce UNO must pick seven charts.
  • Pickaxe:

In this formula, when a player cannot play, it must pick until it can pose a chart, with a limit of three charts. If the player picks a playable chart, it is however not obliged to play it and can pick to three charts, thus leaving him a greater room for maneuver.

UNO H2O Splash Range

Recently, version H2O Splash of the UNO makes it possible to play in water. The play comprises moreover two new charts. " Downpour" +1 and +2. If a chart " Downpour" +1 or +2 is played, all the other players must pick one or two charts, according to the chart " Downpour" played. That which plays the chart can also choose a new color; the play continues then in the same direction. These charts are compatible with the instructions of original play UNO.

External bonds

  • Play Uno on line directly in your navigator Internet

Simple: Uno (card range)

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