Toscana is a Board game created by Niek Neuwahl in 2001 and published by Piatnik and Venice Connection.

For 2 players, as from 10 years, duration approximately 30 minutes.

General principle

To build together a city, one of the players trying to build the largest possible building, the other largest possible court.

Rules of the game

Material

  • 1 apron of 17x17 boxes
  • 16 tiles with 6 cours and 2 buildings
  • 16 tiles with 6 buildings and 2 cours
  • 2 tokens of veto
  • 30 tokens of mark

Installation

One of the players takes the tiles course, the other the tiles buildings. Each player scrambles his package which it poses visible face.

Goal of the play

To have at the end of the part
  • for one the largest court
  • for the other the largest building
The size is determined by the number of tiles composing this court or this building.

Unfolding

  • In turn, the players pose their tile.

  • Only one constraint: the dominant color of the tile must touch color consequently a tile already posed.
  • It is of course necessary to respect the squaring of the apron, but the tiles can be posed in any orientation and be shifted compared to the other tiles of 1,2 or 3 basic squares. It is authorized to create spaces which could not be filled.
  • When a player cannot play, it passes simply its turn.

Once in the part, each player can put his veto at piece-rates which will be played. The adversary must then withdraw this tile of the top of its pickaxe and pass it in lower part.

End of part and winner

When the two players pass, the part is finished and the points are counted.

In the example opposite:

  • the largest building consists of 5 tiles: numbers 1,2,4,7 and 8
  • the largest court also comprises 5 tiles: numbers 2,3,5,6 and 9.
It is noted that the tile number 2 is deducted for each of the two players.

External bond

  • Translation of the rule by Marc Laumonier

Random links:Christ in Cross | Yves Navarre | Christophe Ohrel | Gymnasium Auguste-Delaune (Ivry) | Spumous cell

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