Tomb Raider III: adventures of Lara Croft

Tomb Raider III: adventures of Lara Croft ( Tomb Raider III: Adventures off Lara Croft in English) is a Video game left in 1998. It belongs to the series Tomb Raider.

Presentation

The play takes again mainly the gameplay first episode, and of the second. New movements (as sprinter or to crawl, even lead a quad or a Kayak), weapons and behaviors make their appearance and as with each new episode, of the additional polygons unload to round textures.

Scenario

The play begins on a video going back to the period when the the Antarctic still had a tropical climate. They is here that is crushed, in full luxuriant jungle, an enormous meteorite. It is nowadays that a team of scientist of X-ray-Tech excavation on this same site - become since a sorry and frozen ground - to discover there statues curiously identical to the Moai of the Easter Island as well as a tomb of fortune of one of the sailors of Charles Darwin. Lara, as for it, left to research the Pierre Infada , a presumedly single artefact lost in the jungle indonésienne. Once the object in its possession it will make the meeting of professor Willard who him also, in the name of company X-ray-Tech, hoped to find the Infada artefact. Consequently, it makes understand in Lara that there is not one but 4 artefacts of the éperdus kind to the four corners of the spheres brought back to edge of HMS Beagle during the forwarding of Darwin in Antartique years ago. The professor learns with famous adventurous that one of the artefact is in impenetrable the Zone 51 to the Nevada, another in the Southern Pacific, finally the last with London. Possible for Lara which decides to put the hand on the 3 artefact lacks. Once four joined together artefacts: the Object 115 , the Scraping-knife of Ora , the Eye of Isis and the Pierre Infada , Miss Croft leaves for the Antarctic and finds the professor. She includes/understands whereas the meteorite formerly venerated by the Polynesians who lived here had fallen under the hand from the professor who hopes to be useful himself ill-advisedly as of these virtues. Convinced of the danger that this meteorite represents (employees of the X-ray-Tech being all become of the hybrid monsters) Lara is at the head put to destroy the stone and its owner: Willard, become meanwhile a mutant spider at an ultimate stage. The killed monster and the 4 artefacts out of pocket, Lara leaves the places in the helicopter leaving behind it undoubtedly one of its more perilous adventures

Extension

Tomb Raider III: the last Artefact is an extension of Tomb Raider III comprising six levels additional, available only on the version PC and Mac of the play.

At the time of these levels, Lara Croft discovers that there exists a fifth artefact which supplements those that it found in Tomb Raider III. It will leave to its research in Scotland and in the catacombs Paris, places in which the levels no-claims bonus proceed.

Characters

  • Lara Croft
  • Winston : Famous and faithful host of Lara, it holds and deals with the manor in his absence.
  • Dr. Mark Willard : With the head of research around a meteorite fallen in the Antarctic centuries ago, Willard becomes aware of the capacities of this stone and is at the head put to find the four artefacts of share the world. To be done, it decides to urge Lara Croft.
  • Tony : Engaged by Willard in order to find the Pierre Infada in India, the man will lose the reason and will try to get rid of Croft using the capacity of this stone.
  • Australian Soldier : Their plane being crashé in full jungle of the Southern Pacific, the soldiers on his board will have to face a tribe of cannibal, mistress of the places like to vélociraptors and other tyrannosaures. One of them, wounded, resting in a box of cannibal - waiting to be eaten - will give to Lara the chart which makes it possible to cross the driving marsh instead of the crash landing.
  • Cannibal : Close to the throats of Madubu, Lara meets a cannibal in full meditation. Surprised by beautiful English, he explains engravings to him on the wall of the temple: the white man (note: one of the sailors of Darwin) came to take the relics and thus cursed the tribe. It will also deplore to have met him one day of fast, finding it " well enrobée".
  • Puna : Large wizard of the tribe cannibal, it has one of the relics which Lara research: the Scraping-knife of Ora . Note that Puna is drawn from the mythology of the archipelago Tuamotu ( French Polynésie )
  • Sophia Legg : At the head of a large firm of cosmetic sit at the City, Miss Legg is obsessed by the eternal beauty and thanks to one of the artefact ( the Eye of Isis ) brought back years ago by the forwarding of Darwin which she had managed to create Immortality. It would seem besides that she enjoys it already for a long time because she already has henchmen since three generations.
  • Damnés : Formerly employed Sofia Legg , Damnés were used as guinea-pig with the doubtful products of the latter. The experiment having turned out badly, they live recluse in the sewers of London carrying masks in order to hide their abomination: they do not have any more flesh and just like Legg, they profit from the capacity of immortality and are thus to condemn to wander in the sewers. Their chief will help Lara to put at Legg ground.

Characteristics

Movements and interactions

Lara takes again the same movements of the first opus. But it can from now on be squatted and crawl with four legs, sprinter and plunge and still cling to certain ceilings which allow it. Lara always interacts with its environment, in addition to the traditional blocks to be pushed and the levers, it finds the famous tyroliennes. But one does not note excessive evolution on this level compared to Tomb Raider II. A new bar of energy appears (in addition to that of the sprint) which limits the immersion in the ice-cold water (the Antarctic).

Items

Lara finds its forces by cases of care of two types, the small ones which restore 50% of the bar of life and the grosses which give again 100% of energy. The crystals of safeguard are back for the version PlayStation but to the difference which they can be used where good seems it. The inventory of the items is this time quite consequent count held of the variety of the levels: Lara will have to leave to the search keys Indra, scimitars, discs of access code, passes from maconnic safety, detonator, mallet, keys of Solomon, chart of the marsh, acid of battery, lever and others still. The secrecies in the form of items are hidden.

Weapons and Ammunition

  • Pistolet (by defect)
  • Fusil with pump
  • Serves Eagle
  • Uzi
  • MP5
  • Lance-grenade
  • Lance-roquettes
  • Harpoon gun

Vehicles

  • Quad ( India/Nevada )
  • Kayak ( Peaceful South )
  • Hydropropulseur ( London )
  • Zodiac ( the Antarctic )
  • Tip truck ( the Antarctic )

Traps, enigmas and enemy

New enigmas and more difficult traps make their appearance. One notes the sharp-edged walls moving, the invisible platforms, the poisoned darts, the underground ones flooded, the London subway, the waterwheel of Nevada, the mines of the Antarctic and more still.

The enemies want to be them increasingly varied:

Behaviors

Lara changes behavior during the play. It begins the adventure in India in its famous behavior of small high grinding green and the brown shorts. For Nevada and covers a battle camouflage dark blue and a docker navy blue. She will visit the roofs of London in a black leather combination to the Catwoman and will face heats of the Southern Pacific out of green mini-shorts and small high blue-azure. Finally to face the hard one and extreme temperatures of the Antarctic, it will be forced to truncate its usual behavior for an orange battle gray and white camouflage and anorak. Let us note that for the level of drive in its residence, it carries one (other) battle brown camouflage and small high brown.

Levels

the Jungle
  • Ruins of the Temple
  • the Gange
  • Caves of Kaliya the order of the three following adventures ( Nevada , Peaceful South and London ) is not imposed and is done according to the player. Deserted of the Nevada
  • Districts of High-Safety
  • the Zone 51
    • Peaceful South
    the Coastal Village
  • the Place of the Crash landing
  • the Throat of Madubu
  • the Temple of Puna Quays of the the Thames
  • Aldwych
  • the Gate of Lude
  • the City the Antarctic
  • Mines of X-ray-Tech
  • Quoted Lost of Tinos
  • Cave meteor
    • hidden Levels
    the church Hallows ( London )

    • Niveaux No-claims bonus ( the Last Artefact )
    the Gigue of Highlands ( Scotland )
  • the Den of Willard ( Scotland )
  • the Cliff of Shakespeare ( Scotland )
  • Danse With the Old seamen ( Scotland )
  • It is a
  • Lunatic asylum ( Paris ) the Meeting ( Paris )

    Development team

    • Programmers: Chris Cuts, Martin Gibbins
    • Programmation IA: Tom Scutt
    • Stimulating: Phil Chapman, Darren Wakeman, Jerr O' Carroll
    • Level Designers : Peter Duncan, Jamie Morton, Richard Morton, Andy Sandham
    • Kinematics: Peter Barnard, David Reading
    • additional Illustrations: Matt Charlesworth, Mark Hazleton
    • Music: Nathan McCree
    • Sound effects: Martin Iveson
    • additional Sound effects: Matthew Kemp
    • Script: Vicky Arnold

    See too

    Random links:Armorial of the communes of the Seine-Maritime | Base of filter | François in series | Vridi | Ernest Günther de Schleswig-Holstein-Sonderbourg-Augustenbourg | Université_de_Concordia_(Minnesota)