The Ship

The Ship is a play of shooting to the first nobody using the Source engine of Valve. Developed by Outerlight, the play is available in remote loading by Steam since July 11th, 2006. The versions limp will be available as from September 2006 for Europe and Australia and January 2007 for America. The play draws its origin from a MOD left in 2004 for the play Half-Life.

The play plunges us in 1920 on a steamer. Each player aims to assassinate another player while avoiding showing itself during the crime. However, the player is also the target of somebody, which appreciably increases the degree of stress during a part.

History

A mysterious man (Mr. X) gave free tickets for a cruising. The people having accepted these tickets did not know that they fell into a trap. All the passengers must track and assassinate another passenger. If the passenger refuses to play the game, Mr. X will kill the passenger and his family.

Jouability

Each player receives a fictitious name and a nickname (e.g.: J. Malted or F.O. Reitman) by which it is made known others. This is done with an aim of making the part more difficult, because the players having been killed or has just arrived in the play have also a nickname, and this, even if they do not form part of the action yet. Each player sees himself assigning a target that it must kill. There are several different weapons to kill your target. Each weapon has particular characteristics. An amount of money, variable according to the weapon and the difficulty of the crime, is given like rewards with the assassin. If a player kills a passenger who is not his target, he sees détrousser of an amount. When there does not remain to him any more money in its account, he sees himself expelled of the waiter. The weapons are dispersed everywhere in the boat and several secrete ways make it possible to find the best weapons. It is also possible to kill its target by traps (to lock up it in a sauna or a freezer, to make him fall a launch from help on the head, etc)

Each player has definite needs (to eat, sleep, go to the little place, to wash themselves). If a player does not provide for his needs, he dies and loses 1000 $. These needs were integrated into the play to avoid the camp-site.

External bonds

  • The Ship - Official site

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