The Legend off Zelda: In Link to the Past

The Legend off Zelda: In Link to the Past is a Video game of action/ventures developed by Nintendo and left in 1991 on Super Famicom, republished on Game Boy Advance in 2002 then diffused on Wii in 2007 via the Virtual Console.

has Link to the Past tells the very old battle of Hyrule between the forces of the Light and those of Darkness. The player incarnates once again Link which must deliver the Princesse Zelda, to save Hyrule and pourfendre wretched Ganondorf.

In addition to the innovations in terms of Gameplay (developed low), the developers created a new series of characters, of which the lord of Zora water, wise Sahasrahla and the perfidious wizard Agahnim.

Benefitting from the capacities the Super one BORN, this play is much richer graphically and musicalement that the old episodes.

ALttP is generally regarded as one of the best plays left the stables Nintendo. It constitutes one of the points of organ of the career of the Super Nintendo. It was sold with close to : 4610000 units.

Gameplay

has Link to the Past (sometimes shortened in ALttP) is equipped with a gameplay much nearer to that of the first The Legend off Zelda than of Zelda II : the hybrid formula of Zelda II (sight of horizontal top scrolling) is forsaken with the profit of the system founded in the first shutter, the play is seen top and the phases of exploration and combat proceed in the same environment. Zelda III also forsakes the standard system of experiment RPG of Zelda II .

The stress is laid on the phases of exploration, which make it possible to discover new objects, which make it possible to explore new places where one discovers new objects, and so on. The structure is implemented of such way that the player has the impression to be free of his movements in spite of the linearity of the play ensured by shieldings (of the bottlenecks - requiring a certain object to be crossed - which connect the adventure playgrounds where the hero can move freely).

Although this episode thus constitutes a return to the sources, it operates true projections which will be included in the majority of the episodes of the series.

  • Of many objects makes there their appearance for the first time (in particular the hook, Excalibur and boots of PEGASE, bottles in which one can lock up insects and fairies).
  • " cœurs" , which increased the life of Link in the preceding episodes from now on are divided into " fragments of cœur" (4 fragments = 1 heart) scattered and generally hidden in Hyrule. To find all " fragments of cœur" constitute a challenge in oneself consequently.
  • Certains keeps makes several stages connected to each other by holes in the ground and… of the staircases.
  • It is also in this episode that for the first time a distinctive feature of the series appears: the existence of two parallel worlds that the player must explore and make interact. The first world (“world of the light”) is ordinary Hyrule, where Link grew. The second is “the world of darkness” where Ganondorf exerts its influence and where all the characters and the environments are corrupted (died water stagantes, grasses, trees malefic…). All the places and the characters of the world of the light have their “dark” equivalent (example: the desert is transformed into marsh, the soldiers in skeletons). Link can pass from one world to the other using the “mirror” (one of the first magic objects obtained by the player) or from gates disseminated in Hyrule. This flexibility makes it possible to the player to solve several enigmas which exploit the differences between the two parallel worlds.

Synopsis

A long time ago, in the Kingdom of Hyrule, about the legends spoke about a hidden Gold Capacity. Many sought by the weapons to penetrate out of Gold Ground, where the capacity would be hidden, but nobody returned in Hyrule. One day, one will have malefic was made feel in the country of Hyrule. Also the King joins together seven wise and ordered to them to seal the door of this Gold Ground to prevent will have it malefic to spread itself there. It is at this time that Ganon arrived with its army and succeeds in penetrating in the Gold Earth before the wise ones do not close again the door and, of the blow, do not imprison the army of Ganon in the Gold Earth, that they transformed into world of darkness. This Seal should have imprisoned Ganon forever, but several centuries afterwards, a mysterious wizard of the name of Agahnim came in Hyrule to break the seal of the seven wise ones. He first of all removed King d' Hyrule, then imprisoned in crystals, one by one, the descendants of the 7 Wise ones, of which the Princesse Zelda…

Whereas the Kingdom of Hyrule lives in peace, a young boy, Link, receive a call to the help by telepathic message of the Zelda princess. His/her uncle leaves, armed, and intimates to him the order to await it in the small hour.

the player takes control

Link rises despite everything and leaves at his place. It finds a secrete way to enter the castle and discovers his uncle, dying, who asks him to save the princess. After to have found it and have saved claws of a guard in armor armed with a mass of weapon, Zelda takes it along out of the castle by a secrete way while passing by the sewers. Link and Zelda are found in a church…

Its search starts whereas he learns that it is a wizard of the name of Aghanim which imprisoned the princess and which he already imprisoned of other young girls of the kingdom to break the seal and thus to open a passage towards the Gold Earth…

Development

Equip

Technical notes
In 1991, the majority of the cartridges Super Nintendo contained 4 Mbit (512 KB) of memory. LttP innovates by using 8 Mbit (1 Mo) of memory, which made it possible the development team to create a remarkably large world for Link.

has Link to the Past is composed of two parallel worlds which can be surveyed length into broad; in addition to these two “external” worlds, the world of the light comprises five keeps and the world of darkness has eight of them. Each keep is composed of at least two stages (largest culminating on eight floors) with several parts by stage. The majority of the passages of the outside worlds result to places in exploring (caves, houses, certain tombs and certain bushes). In short the universe of the play was very large and complex for a play of the time (and there remains larger than some other plays of the series appeared later).

One will note the savings in memory carried out by the team: the two worlds in which the player evolves/moves being almost identical, only the differences were safeguarded (the two worlds would have been safeguarded independently, one would have needed a cartridge of 16 Mo).

Music

The original soundtrack is composed by Koji Kondo. The main theme of Legend off Zelda , (also called " Hyrule Overture"), is included in has Link to the Past and interpreted in " the world of the lumière". Many pieces of have Link to the Past will be included in other titles Zelda , in particular in Ocarina off Time . The original soundtrack of has Link to the Past is entitled “Sound and Drama”. All the pieces of the play are present there as well as a beach no-claims bonus. The BO is made up of two discs (respectively of 44 and 54 minutes).

has Link to the Past introduces new recurring musics of the series, such as the Theme off Princess Zelda (the lullaby of Zelda) , the Royal Family Theme (Castle of Hyrule) , Kakarico Village and the piece of the screen of selection Fairy Cave . The musics are dissociated by their exellente sound quality, using fully the capacities of SPC700, sound processor the Super BORN ones which quite higher than that of the other consoles of the time.

Different localizations
The American and European localization makes some adjustments to the Japanese version. The majority of the religious references were removed in order to conform to the policy of " communication" of Nintendo off America. Another change lies in the title of the play which passes from Zelda: Triforce of the Gods ( Kamigami No Triforce ) to Zelda: A bond with the past ( has Link to the Past ). The screen titrates was also modified: black with Juste the title of the play in Japanese version whereas the Western version presents a view of the castle of Hyrule. The police force used in the play to write the hylien , was based in the beginning on Egyptian hiéroglyphes but it was faded because of the same policy. Lastly, the Aghanim priest becomes a wizard.

Adaptations

has Link to the Past was available on Satellaview, the Japanese add one for the Super Famicom. The play does not undergo any modification (put aside conversion with the downloadable format). An exclusive continuation in Sattelaview, BS Zelda: Kodai No Sekiban , left to Japan in 1997.

In 2002, Capcom adapts has Link to the Past on Game Boy Advance. Version GBA leaves to North America on December 2nd 2002, in Japan on March 14th 2003 and in Europe on March 28th 2003. This version included/understood a play multijouor developed by Capcom entitled Four Swords . The two plays combine; no-claims bonus can be freed in one of the plays by achieving a particular task in the other. The additions with has Link to the Past include/understand dialogs " parlés" , an additional keep (at an exclusive end appears when it is finished), the possibility of resolving an attack permanent tornado, and a fifth keep (world of darkness) simplified…

Anecdotes

  • Mario makes a discrete appearance in the play: it is represented in certain tables of the houses of the Cocorico village.

  • It goes from there in the same way from Chain Chomp, present in the last but one keep. One can also find in this keep of the pretenses of Pokey, the cactus living of Super Mario Bros 2
  • Link to the Past is first Zelda which founds a meter once the finished play. The meter records all the Game Over and the Sauvegarder and to leave of the player. The only way of reaching the " 000" mythical is to finish the play without dying nor to extinguish the console. The meter of remake GBA takes into account only the Game Over .
  • Before dying, the uncle de Link begins a sentence: “Zelda is… ”, which involved certain speculations (“your sister…”? “your only hope”?). The answer is in the Japanese version where one finds the sentence complete: " Zelda is your destinée".
  • Gràce with the development of Internet, a Japanese publicity for LttP acquired a certain notoriety at the Western fans because of his eccentric character: all the characters of the play dance there '' in Michael Jackson '' on a piece rap of the group Scha Dara Parr.
  • the fifth keep of the world of darkness is famous for a difficult enigma, the player having to push a block in a hole to find it several lower stages, which made it possible to resolve the progression towards the boss. Several players noted that it was in fact easier to finish the sixth keep initially in order to obtain an object ( the cane of Somaria ) which largely facilitated the progression within the fifth keep (of which the environment was frozen).

List of the boss of the play

  • Knights Armos

Chiefs of the Palate of the East, these knights, six defend the medallion of Courage savagely. Armed with heavy shields and large swords, they employ complex strategies of combat in order to overcome their enemies. Sensitive to the arrows which perforate their armours, the survivor will see red and try to crush any intruder to avenge his brothers.

  • Lanmolas

Guards of the Palate of the Desert, these three giant worms protect the medallion from Force. Emerging from sand, thus launching some rock projectiles then being dissimulated again, they remain sensitive to the arrows and the ice. The head and their tail are their weak points.

  • Moldorm

All in top of the Tower of Héra, taking care on the medallion of Wisdom whirls a gilded worm of the name of Moldorm. Battleship all its length, except for the end of its tail, it does not have of cease to push the intruders in the vacuum, in-outside platform where it circulates without end. Its speed of attack will increase with each blow carried to the goal.

The Wizard malefic took possession of the keep of the castle of Hyrule. Controlling fire, the ice and the flashes, it is told that only the pure blade of the holy sword of Excalibur makes it possible to compete with him. But even thus, its magic capacities remain treacherous and the physical contact a heresy.

  • King Helmasaur

Sitting at the fine bottom of the Palate of Darkness, this scorpion rougeoyant with the lethal tail hides behind a platinum mask, says one unbreakable. Especially, one tells that an emerald overcomes its face, above two yellow and impenetrable eyes, the only one of his weak points.

  • Aarghus

Jellyfish-cyclops having taken seat in the Palate of the Marsh, Arrghus shelters loosely behind a curtain of fireballs for better surprising its adversaries. But once discovered, this creature will adopt a tactic of combat much more effective: it will leap on its enemy or will sink head lowered on this last.

  • Mothula

A butterfly of death protecting the Forest from the Skeletons. Vulnerable to fire and of the magic projectiles, it is aware of its weakness and brings the insane eager ones to face it within a specious arena, covered with travelators and peaks assassins.

  • the Robber

The King of the Brigands, who rests under the Village of the Robbers. Master of the disguise, one does not know anything him if it is not that he hates the light… Its form would be that of a demon rougeoyant floating polycéphale in a ghostly white cloth.

  • Kholdstare

At the fine bottom of its prison of ice in the middle of the Cold Lake, an invaluable eye observes the long fall of time. Only the flames bénites can draw it from its lethargy, and thus awaked, it will divide for better reigning.

  • Vitreous

The Mud pit of Suffering hiding place a quite strange Master: giant eye continued by a continuation of its similar the more modest, it takes pleasure to bathe in a water stagnated and harmful by sending the flashes to take care of the intruders.

  • Trinexx

The Rock of the Tortoise is protected by a creature tricéphale, a gigantic tortoise equipped with two heads: one controls the flames, the second the ice. And it is only once its bored carapace which one can foresee his weak point, a heart of fire.

At the top of the Tower of Ganon niche the wizard, eager of revenge. Having learned how to duplicate itself, it questions the capacities of the hero who only is able to perceive the truth through démoniaques shades.

The Pyramid of Darkness shelters the dark lord, the monstrous pig armed with a blazing three-pronged fork. Controlling with darkness, it is the last test of the hero, his last obstacle before the end of its tour.

See too

  • the series of the '' Zelda ''

  • Shigeru Miyamoto
  • the following episode of the series: '' Link' S awakening ''

External bonds

  • Official site of the saga The Legend off Zelda
  • Official site of the Retrospective saga The Legend off Zelda
  • : The Legend off Zelda: In Link to the Past

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