Tetris Attack

Tetris Attack (Japanese original title: Yoshi No Panepon ) is a Jeu of puzzle left in 1995 on Super Nintendo, towards the end of the lifetime of this console, then converted the following year on Game Boy. Taking again the general concept of Columns and Puyo Puyo , it with the characteristic to contain two plays of the different type: a set of reflexes where following the example Tetris , the speed is essential, and a play of puzzle itself.

Basic concept

The play is composed of square bricks of various colors, each color being accompanied by a different symbol:
  • Square green
  • Triangle yellow cyan
  • Star
  • Red heartwood of beech
  • purple Rhombus
  • Triangle reversed navy blue (do not appear in easy mode)
As in Columns , the goal of the play is to join together a line of at least three of the same bricks color. Those disappear then, dropping that-which were possibly above. One can thus have combos, joined together bricks disappearing to drop from other bricks which themselves supplement a series which disappears. Each disappearance brings back a certain number of points, and the combos pay some much more (in the form of multipliers). The bricks, contrary to Puyo Puyo , do not fall from the sky, and do not have to thus be moved during their fall to be placed at the best possible place. It on the contrary are moved a posteriori and in a single manner: one inverts two bricks which are one beside different (horizontally).

Reflexes mode

In this mode, the ground is covered with certain numbers of bricks which should be eliminated. The additional bricks do not fall from the sky, but on the contrary it is the floor which goes up, letting appear brick new lines. The player must, by successive intervertions, to make disappear the bricks to prevent that the bricks more in top do not run up against the ceiling. As the player advances in the play, this one accelerates, the new lines appearing more quickly. There exists a mode two players, where, as in Puyo Puyo , to make combos adds gray bricks at the top of the unfavourable play

Puzzle mode

In this mode, time does not count. A certain number of bricks are motionless on the screen, and nothing is added to it. The goal of the play is, in an assigned number of blows, to make them all disappear. There are of course puzzles of increasing difficulty. The difficulty is not function of the number of bricks, because sometimes a big number of bricks can be eliminated by a single displacement, making it possible for example to clean the screen in a blow, as required. If the player uses the number of blows authorized without succeeding in destroying all bricks, it has any leisure to start again as much time than it wishes it. A system of password even enables him to start again another time where it was.

Graphics and environment

The environment of the play, although that does not have any incidence in term of gameplay, is based on the play Super Mario World 2: Yoshi' S Island left at the same time. The controllable characters come from this play, such as for example Yoshi, Maskass or Billoloto (Lakitu). The basic images of the play point out much very particular graphics of this play, with decorations which seem makes with chalk or the pencil pastel. But obviously, these decorations and characters are a pretext with the play of puzzle.

Development team

  • Hand & Opening To program : Shinya Yamamoto
  • CP & System To program : Toshihiro Nishii
  • small Programmer : Taku Sugioka
  • Programming Adviser : Toshiyuki Nakamura
  • Design Director : Makiko Tsujino
  • Graphic Design : Makiko Tsujino, Yumiko Morisada, Toshitaka Muramatsu
  • Design title: Mary Cocoma
  • Design Advisers : Takashi Tezuka, Shigefumi Hino, Hisashi Nogami, Yoshiki Haruhana, Yoichi Kotabe
  • musical Composition: Masaya Kuzume
  • Sound effects: Masaya Kuzume, Kenichi Nishimaki
  • original Yoshi Music: Koji Kondo
  • Thanks: Peter Lewis, Thomas Hertzog, Masafumi Sakashita, Fujiko Nomura, Noriyuki Sato, Kimiko Nakamichi, Takanobu Ohashi, Masahiro Nakamori, Kenji Nakajima, Hironobu Suzuki, Naotaka Ohnishi, Mitsuru Matsumoto, Yoshikazu Mori, Hiroya Kuriyama, Isamu Kubota, Kenji Yamada, Kousei Kazetou, Hiroki Nishizawa, Kenji Yamafuji, Ryota Kawade, Hideyuki Mono
  • Realizers: Masao Yamamoto, Hitoshi Yamagami, Toshitaka Muramatsu
  • Producing: Gunpei Yokoi
  • Produced by: TEAM Battle Clash

Random links:Massacre of Dachau | Mark Boxing ring | Head office of the Monitoring of the territory | Chemin d' access | Kasumi Ninja | Frank_C._Moore_(peintre)