The tarot is a Card deck practitioner generally with four players, but there exist alternatives for three and five players.
See also: Tarot (charts), Charts of tarot
For the play of tarot, assets 21 and 1, or small, as well as the excuse are the three oudlers (or three “ends”). It is around these three charts that all the strategy of the play of tarot is organized.
The tarot is played four players. It can be however played three players with some alternatives in the rules. There exists also an alternative, more ludic, with five players. In this case, the play is distributed between two teams, the taker and one called on the one hand and the defenders on the other hand.
The tarot is at the same time an individual play and a team game. Indeed, during the part, one of the players, called the “taker” or the informant, is opposed to the three others, the “defenders”, who constitute a team (defense). But this association does not last that the time of one gives. At the conclusion of the biddings, the taker commits himself only reaching a certain number of points while playing against his three adversaries. The number of minimal points that the taker must obtain to fill his contract depends on the number of oudlers which it counts in his liftings at the end of gives:
For this reason the three ends constitute the most important charts of the play, and the fact of having some is a considerable advantage. The 21, as a strongest chart, cannot change camp because it is impregnable. The excuse remains in the same camp provided that it is not played in last lifting (except in the event of large slam where it makes it possible to make the last fold), or else it changes camp the small one, is vulnerable for him since all the other assets beat it. This is why this chart is very coveted by the camp which does not have it and which wishes to recover it (what is called “hunting for small”).
Before the first distribution, one spreads out the play, hidden side, and each player draws a chart randomly. The smallest chart indicates the donor . In the event of equality between two weaker, one respects the set of priorities between the colors: prick, heart, square, clover. The clover ace is thus the smallest chart. The assets have priority, but the excuse does not count: it is necessary to withdraw in this case a new chart.
The play must be beaten by the player placed opposite the donor. Then the player on the left of the donor must cross while taking or while leaving obligatorily more than three charts.
The donor distributes the charts three by three, in the contrary direction of the needles of a watch. During the distribution, the donor constitutes, chart by chart, a heel of six charts called the “dog”. It is interdict to put the first or the last chart of the package at the dog.
In the event of misdeal, the donor redistributes, but cannot take with this turn.
A chart turned over by the donor at the time of the distribution involves misdeal, if it is of an equipped chart or an asset, the donor redistributes and cannot take.
Any chart turned over by a defender at the time of the distribution involves a new distribution by the same donor. A penalty can be given by the referee the player having collected his charts before the end of the distribution.
The players raise their play only when the distribution is finished. In the event of fault of the donor (misdeal), each player returns his play without looking at it; one avoids regrets and bad mood thus.
The distribution passes in turn in the direction of the play (opposite direction of the needles of a watch: the following donor is that placed on the right current donor).
Once the distributed charts, each player takes note of his play. It is not essential to classify its charts before the end of the “biddings” but, for a beginner, a well classified play allows a more precise evaluation.
The player placed on the right of the donor speaks the first. If he says “I pass”, the word passes then to its neighbor of right-hand side. And so on to the donor.
If the four players pass, the neighbor of right-hand side of the donor proceeds to a new distribution. But if a player launches a bidding if it estimates that its play enables him to only play against its three joined together adversaries, it says then “I take” or “Taken”, “I keep”, “I keep without the dog” or “I keep against the dog”. The other players, placed at his line can possibly cover this first bidding by a higher bidding. Each player can speak only once.
The biddings, by order ascending, are:
To make a success of the slam, it is to gain all the liftings during one gives. This situation is extremely rare since it is necessary for that the taker has an exceptional play.
The slam is announced in addition to the contract; the points are counted according to the required contract and a premium (or a penalty) additional sanctions the success (or the failure) of this slam:
In the event of advertisement of the slam, cost of right to the taker starts it, whatever the donor. In the event of successful slam, the applicant must obligatorily make all his folds and play the excuse in the last (if it has it). By doing this, it also gains the last fold. Consequently, the small one will be considered with the end if it is led to the last but one fold.
Paradoxically, it happens that defense inflicts a slam with the informant. In this case, each defender receives, in addition to the normal mark, a premium of 200 points.
On a catch or a guard, when the biddings are finished, the taker turns over the six charts of the dog so that each one takes note of it. He incorporates them in his play then “draws aside” (its variation) six charts which remain secret during all the part and which will be entered with its liftings.
One can draw aside neither king, nor end; one draws aside from the assets only if that appears essential and by showing them with defense.
When it finished its variation, the taker says “Play” and the variation cannot then any more be modified nor consulted.
On a guard without or a guard against, the charts of the dog remain hidden sides.
With the simple handle (ten assets) corresponds a premium of 20 points.
These premiums keep the same value whatever the contract. The premium is acquired with the victorious camp of gives.
the informant presents a double handle. If it gains, each defender gives him, in addition to the normal mark, a premium of 30 points. If it loses, it is him which gives this premium to each defender, in addition to the normal mark.
The handle must include/understand indeed ten, thirteen or fifteen assets. When a player has eleven, twelve, fourteen, sixteen or seventeen assets, it hides one or two of them of its choice, but by complying with this very important rule: the excuse in the handle implies that the advertiser does not have an other asset.
A player having the small one like only asset and not having the excuse must obligatorily announce it, to spread out his play and to cancel gives it before the biddings. One speaks then about small “dryness”.
The informant having finished his variation says “Play”. Starts (the first played chart) is carried out by the player placed on the right donor. Then each player plays in his turn, while turning in the opposite direction with that of the needles of a watch. The player having carried out the first lifting starts the following lifting. And so on. The play proceeds then according to the following rules:
At the end of the part, one counts the points contained in the liftings of the taker on the one hand, and in those of defense on the other hand. The total of the two calculations must be equal to 91 points.
Oudler (or end ) 1,21 or Excuses: 4 ½ points
It is thus easier to count the charts two by two:
1 oudler + 1 small chart: 5 points
The players obviously gained the points of advertisement.
If the Small fact part of the last lifting, one says that it is “with the end”. The camp which carries out the last lifting, when this one includes/understands the small one, profits from a premium of 10 points, multipliable according to the contract, whatever the result of gives ( cf the calculation of the scores).
Examples:
the informant makes a guard without the dog. A defender takes the small one with the end to him. The informant gives a premium of 10 × 4 = 40 points to each defender. If, in spite of the loss of small, the informant gains his contract, the premium is then deduced from its profits.
To gain his contract, the taker must carry out a number of minimal points necessary according to the number of ends which it has in his liftings at the end of the part (in the event of guard without the dog, a possible end with the dog is acquired with the taker). If the number of points is carried out exactly, the contract is “right fact”; if the number of points is higher, the additional points are points of profit; if the number of points is lower, the contract is dropped and the number of missing points corresponds to points of loss.
Any contract arbitrarily being worth 25 points, one adds 25 points with the number of points of profit or loss.
This new total is supplied with a coefficient according to the required contract:
Each defender marks the same number of points: into negative if the taker gains, into positive if the taker falls.
The taker marks three times this total, into positive if it gained, into negative if it fell.
The total of the four scores of the taker and each of the three defenders is thus equal to 0.
the taker tries a guard, presents a handle of 10 assets. He leads the small one to the end and carries out 49 points by holding two ends. He thus signs from 49 - 41 = 8. 25 (contract) + 8 = 33 multiplied by 2 (Guard) = 66. Handle = 20, and small with end 2 × 10 = 20. That is to say a total of 66 + 20 + 20 = 106. Each defender marks -106 and the taker marks 3 × 106 = +318.
The rule is the same one as for the play with four, but the charts are distributed four by four.
Each player receives twenty-four charts, the dog is composed of six charts. The contracts are identical to the play with four players. The handles are:
It is not useful to give a low chart to supplement the fold including/understanding the excuse, this rule being worth only to indeed preserve an even number of charts per camp, with three players, it is not sure to have, at the time of the calculation, an even number of charts to be counted.
At the time of the calculation, it is necessary to count with half-time near. If it misses half-time with the taker, its contract is dropped. Thus, a taker who was to make 41, loses gives it if it makes 40,5. The round-off is done then by always privileging the camp which will mark points. Thus, in the preceding case, the taker falls of a point. Conversely, if it had made 41,5, it would have gained of a point.
An alternative, making it possible to have less charts in hands, consists in withdrawing play the charts active of the 2 to the 6 in each of the four colors. The distribution is made three by three, the dog comprises four charts then. The calculation of the folds is done by adding five to each part in order to include the ten withdrawn points there.
The charts are distributed three by three in the opposite direction of the needles of a watch. Each player receives fifteen charts and the dog receives three charts. The contracts are identical to the plays with three or four players. The handles are:
Before turning over the dog, the taker calls a king of his choice and the holder of this king becomes his partner, this is why the play with five players is sometimes called “the call to the king”. The partner is not known of the taker nor of the defenders as long as he did not play the king called. If the taker has the four kings, it calls a lady or a rider if it has also the four ladies. If the selected king is with the dog, then the play is played against four. Starts cannot be made in the color chosen by the taker except if this starts is made of the king called. The taker can just as easily call a king whom it has already, if it estimates to be able to make his all alone contract. In this case, it will not share the profits. To call a king whom it has also makes it possible to the taker to sow confusion in the camp of defense, the four players playing without knowing that they are together.
The distribution of the points (including the premiums of handle and or small to the end) is made two thirds for the taker, a third for his partner. If the taker would have played against four, it boxes the totality of the points in more or less according to its success or its fall.
If it misses half-time with the taker, its contract is dropped.
Apart from the clubs the tarot is a play practiced much in particular in the military barrack rooms and in the students, but also in much of hearths between friends. It is often about the play with five players, most ludic, adapted play to 4 and considered as nonserious. It is true that the greatest number of players, the call to the king and the fact that the taker has a partner facilitate the play with speaking.
Because it aims at being applied in tournament, the rule defined by the French federation of tarot made disappear certain accessories from the traditional play. By reaction, the senior players amateurs are sulky this rule. Certain investigations would have established that the number of players amateurs observing their rules is considerably higher…
the rule published with the plays of tarot Carta Mundi gives a report on premiums not retained by the FFT:
For some, there would exist “alternatives as many as communes”.
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