Svalbard

See also: Colonist, Catane (homonymy)

Colonists of Catane (in German: of Die Siedler von Catan ) is a Board game of Klaus Teuber, published in France in 1995 by Jeux Descartes, taken again in 2002 by Tilsit, then in 2006 by the Québécois company Filosofia.

It is about the play which since this date the most contributed to make known the plays “with allemande” in the rest of the world. It was translated of its original version German E towards the English, Danish, Spanish, French, Greek, Hungarian, Italian, Japanese, Dutch, Norwegian, Portuguese, Russian, Slovenien, Swedish and Czech.

Its success can be explained by the simplicity of its rules allied to a real tactical and strategic depth, like with a convivial dimension brought by the principle of the exchanges of resources. In addition the plan of play is modular, thus making it possible to renew the play with each part. However certain people reproach him her too great part of chance: at the beginning of each turn, it is indeed a jet of dice which determines which players receive raw materials. The exit of the part can thus be reversed by a simple succession of jets of désavantageux dice.

There remains a perfect board game still today to initiate itself with the modern plays.

The plan of play

The standard version (for three to four people) is made up of thirty-seven distributed grounds as follows:

Summary of the rules

The adventure playground is created in a random way, then the players in turn place there two colonies and two roads. Then, each turn breaks up into three phases:
  1. Production: the player of which it is it tower launches two Des. the hexagons carrying the number indicated by the dice produce all the raw material corresponding to the drawing on this one. All the players having a city or a colony placed at a corner of these hexagons receive these raw materials. If the dice indicate seven (the most probable number statistically), nobody receives resources, and the pawn brigand is moved towards another box. As long as it is there, this box does not produce raw materials.

  2. Trade: the player of which it is the turn can then make exchanges of raw materials with the others. This phase is the heart of the play. It happens that after some jets of precise dice, a raw material underwent a strong devaluation, or on the contrary an important rise of course. The exchanges then are very animated.
  3. Construction: the player can finally spend his resources to build roads and to found colonies or cities, in order to extend his influence and to increase his chances to gain raw materials. He can also buy charts which he will be able to then play when it wishes it to approach the victory.

Each colony is worth a point of victory (statement). A city is worth two of them, to build the longest road is worth also two of them, and to have the most powerful knight (by playing a certain type of chart), also makes it possible to gain two points. The first player who adds up ten points of victory gains the part.

Extensions

Various extensions come to enrich the Colonists by Catane .

Sailors of Catane

Propose to separate the adventure playground in several islands on which the players will be able to unload using small boats, a maritime alternative of the sections of road. This extension introduces gold like additional resource equivalent to a resource of its choice. The booklet also proposes several examples of provision of the adventure playground, in the form of archipelagoes.

Cities and Chevaliers

It is about a second extension, more complex and rather intended for the senior players. This extension adds other resources, charts of different activities and allows the creation of metropolises. It lengthens also the duration of the one hour play approximately thirty, but brings still more tactical and strategic aspects: the players can engage of the knights to prevent certain unfavourable constructions or to push back the brigand. The play thus loses a little its peaceful aspect. However, a certain co-operative aspect appears during the fight against the common enemy whom the Barbarians constitute. It is possible to build ramparts to increase the maximum size of its hand at the time of one seven to Des. the cities produce other types of resources: fabric, paper, currency. The charts progress also take an increased importance.

Extensions cinq-six players

As the Colonists of Catane is planned for three or four players, Kosmos required of Klaus Teuber to create extensions for five and six players, for the basic play like for the Sailors of Catane and Villes and Chevaliers .

Plays of the collection Colonists of Catane

Many other plays were published by taking again the principles and/or the universe of Colons of Catane .

Colonists of Catane, card deck

For those which prefer to play two, there exists also a card deck for two players, completely independent of the basic play the Colonists of Catane . This play was a success and seven extensions sets of themes are appeared shortly after:
  • Political and Intrigues (P&I)
  • Magiciens and Dragons (M&D)
  • Science and Progrès (S&P)
  • Chevaliers and Marchands (C&M)
  • Commerce and Évolution (C&E)
  • Barbare and Traders (B&N)
  • Artistes and Mécènes (A&M)

Colonists of Catane, set of dice

Mix Yams and Colonists of Catane.

Abenteuer Menschheit

Colonists of Catane to prehistory.

Candamir: The first colonist

Elasund, the first city

The players must build together the first city of the island of Catane.

Colonists of Catane: the Conquest of Rome

This play proposes to play barbarian people leaving to the conquète the Roman empire

Children of Catane

This play takes again the set of themes of the Colonists of Catane, but with rules simplified for a younger public.

Catane objective

The players incarnate spaceships lost in an unknown galaxy. The vessels must regain Catane while rendering services with the inhabitants of this galaxy.

Alternative (S)

There exists a multitude of alternatives, modifying or enriching the rules by bases. Here are some.

“Poverty is not a defect! ”

This alternative makes it possible to compensate for the being found lack of chance of the players very handicapped by a series of jets of dice without raw material profit. It is enough to be provided with a score to tokens or parts. These tokens can be used as currency of exchange at the time of the phase of trade. In his turn, a player can, instead of launching the dice, spending tokens as many as it has points of victory. If it does it, it then selected the result of Des. It cannot choose Sept. the raw materials are received then according to the usual rules, with the selected number. If a player does not receive anything, it gains a token.

Rewards

External bonds

  • lemonde2catane the most important French-speaking database around the colonists of catane, more than 80 official extensions or not, assistances of play and alternatives, a forum and an important community. French, English, Dutch, German.
  • Spiel of Jahres
  • Origins Award
  • Deutscher SpielePreis
  • Site of the author
  • solito
  • Play in openGL
  • Pioneers a data-processing implementation of the Colonists of Catane under a free License. It comprises the support of the network game, the artificial intelligences, the topics and exist for the platforms Mac OS, Windows and Linux. Version French, English, Italian and Spanish.
There is also Asobrain Games which offers a platform of play Java.

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