Survival horror

The survival horror is a Type of video game where the player must survive in hostile environment. The enemies are often death-alive or beings supernatural and terrifying. Let us cane kind places the action in a distressing environment and the prospect introduces the character incarnated in sight to the third nobody. These plays enormously borrow elements (scenaristic and visual) from the kinematics kinds of horror and the fantastic one. The term for the first time was used in 1996 to characterize Resident Evil , it was then employed again to indicate plays leaving largely a similar gameplay .

Elements of the kind

The survival horror is a set of themes adaptable to kinds videoludic. As such, it is defined not by its Gameplay but by the evoked topics. Indeed, although it is mainly associated with a gameplay with the Resident Evil , one also finds Beat them all ( Nightmare Creatures , Splatterhouse ), roleplay ( Sweet Home ) or Jeu of subjective shooting ( Clive Barker' S Undying ). Other plays such as Doom or Castlevania can include elements of horror but could not be regarded as pertaining to the kind, in the direction or the horrific topics do not condition the gameplay of it.

A survival horror is play simple player, mixing enigmas, research, management of the ammunition, combat alarming and of unexpected reversals of situation. It makes take precedence environment over the action, the anguish on terror, uses souvant the catch of sight fixed, with the angles often surprising, sometimes deliberately inconvenient, which will make it resemble a film.

History

The kind was popularized by the first Resident Evil , but of other play were used to him as inspiration, like Alone in the Dark , of Frédérick Raynal which is regarded as very first the survival horror “Alone in the Dark can be regarded as very first the survival horror, the ancestor of series like Resident Evil or Silent Hill”. However, if the concept of the first A.I.T.D. were in its innovative time, a technical poverty prevented all its after-effects from being other thing that very ordinary plays, even poor, and they is finally the " Resident Evil" CAPCOM which became the standard meter of the survival-horror, the ell to which must measure any play of the same kind.

Within sight of success of what was to become the most prestigious series of kind, the other developers are reflected also part and the kind grows rich while ramifying, some adopting the subjective sight ( The Note , 1998), others the mobile decorations ( Blue Stinger , 1999), others still removing the weapons and letting to the player only the options courir/se hide ( Clock Tower , 1997).

List survival horror

references

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