Super FX
The Super FX (or GSU-1) is an electronic chip designed by Argonaut in 1993 for the video Game console Super Nintendo. It is probably most known of the chips published for this machine. Integrated into the cartridge of play, it made it possible the console to create worlds in 3D real-time containing Polygone S and of true textures (a first at the time), and could also assist the console in the posting of plays in 2D (as in Super Mario World 2: Yoshi' S Island ).
This chip, based on technology RISC and comparable to a graphic coprocessor, was given rhythm with 10,5 MHz. It functioned in addition to the main frame of the console. The first play to use it was Star Wing/Star Fox . It posted hundreds of polygons at every moment (to be put in prospect vis-a-vis the million for polygons posted by the consoles for the Années 2000).
It should be noted that an improved version, the Super FX 2 (or GSU-2), left in 1995. This one gathered in fact two Super FX given rhythm to 10,5 MHz within the same chip. The Super FX 2 is often presented like functioning at a speed of 21 MHz, which was the advanced argument by Argonaut to differentiate it from the first version. The computing power can on the other hand be comparable with a Super FX functioning to 21 MHz.
Plays using the Super FX
- Star Wing ( Star Fox with the the United States)
- Dirt Racer
- Dirt Trax FX
- Stunt Race FX ( Wild Trax with the Japan)
- Vortex
Plays using the Super FX 2
- Doom
- Super Mario World 2: Yoshi' S Island
- Winter Gold
- Star Fox 2 (finished but cancelled)
- FX Fighter (finished but cancelled)
- Elite (cancelled)
- Super Mario FX (cancelled)
See too
Internal bonds
External bonds
- interior of a cartouche containing chip Super FX
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