Suikoden II

Suikoden II is a video game of role developed by Konami Computer Entertainment Tokyo and published by Konami on PlayStation in 1998.

It is about the second episode of the series of the Suikoden. The history proceeds three years after the events of the first opus, Suikoden.

Gameplay

Engagements

The play has like interest to propose three kinds of different combat.
  • normal combat

This type of combat is that which one generally meets in the adventure. They are held on the chart of the world, in the keeps and some other occasions. They have like characteristics to imply an enemy or a group of enemies and the hero with or without his companions. The group of the hero can comprised only six characters to the maximum (hero included/understood). The combat be held in two times: accesses the player chooses to fight or to flee, if the escape and makes a success of the combat ends, if not the enemies carries out their action without the player being able nothing to make of this turn. If it chooses to fight, the combat is held out of turn by turn (once the action of each character decided, the characters and the enemies act in turn and according to the speed of each one).
  • strategic combat

The strategic combat imply armies. The characters are then the commander of battalions of soldiers. Nevertheless certain battalions are not directed by characters and only certain characters of your army can order some. Each battalion of your army is composed of a commander and could receive two auxiliaries to the maximum. The commander represents the characteristics of defense and as attack of the battalion, the auxiliaries are used to increase its characteristics, the value of the increase depending on the selected auxiliary. In addition to the characteristics of attack and defense, each battalion has a mode of displacement which depends on competences on its commander. Thus a commander having competence " cavalerie" will allow has these men to be with horse and thus to move at longer distances. A battalion with at its head a commander without particular competences of movements will move with foot. An auxiliary can also provide skills of movement to a battalion. Various means of attack can be used by the battalions, thus according to the commander or the auxiliary present in the battalion, the soldiers will be able to use arcs or magic, in addition to the combat to the body with body. The arcs and the magic make it possible to attack distant battalions without suffering damage if the attacked units are not also equipped with arcs and or cannot handle the magic and if the unit are not side by side, with the which case the combat would take place with the body with body.

These combat have as a base the chart of the world, the mountains being insuperable and the forests slowing down you. This system of engagements takes place to the turn by turn. The player always starts and can choose to activate the battalions which it has in the order which it wishes. Once a battalion activated the player can move it according to the distance which it can traverse and of the decoration. Then the battalion can either tackle a unit with range, or to use one of its capacities, or to wait. Once the action chosen, the battalion is decontaminated and the player cannot use the battalion any more nor to cancel his action. He passes then to another battalion. When the player used all the battalions which it wished, it puts an end in its turn and it is with the adversary to make in the same way. If a battalion attacks some another, the value of attack of the attacking battalion is compared with that of the battalion defender, if the value of the attacker is higher than that of the defender, the battalion which underwent the attack receives a wound (who corresponds, on the battle fields, for the first wound, with the loss of half of manpower of the battalion concerned) and conversely if it is the value of defense of the battalion defender which is higher than that of attack of the assailing battalion. Nevertheless it should be noted that the chance factor is implied in calculation and that various competences of the battalions can be used in its engagements to support the battalion concerned. In general, if a battalion undergoes two wounds, it is destroyed and consequently disappears from the battle field.

  • the duels
This type of combat implies only two protagonists, the hero and his enemy (always a character of the history and not a monster). The life of each character is represented by a yellow gauge which decreases with each received blow. When the gauge of a character is empty, this character (hero or enemy) died. The player has the choice between three actions for the hero: to tackle, defend and carry out a wild attack (the enemy chosen among the same actions). To attack makes it possible to inflict damage with the adversary some is the action which it will choose. To defend makes it possible to decrease the received damage if the adversary chose to attack and also makes it possible to avoid a wild attack and to counter-attack after this wild attack with a powerful attack. Finally to carry out a wild attack makes it possible to inflict heavy damage with the adversary if it is not in defense. Once the player chose his action, the protagonists carry out it. More the hero has an elevated level plus the damage which it inflicts are high.

History

The scenario

The kingdom of Highland and the City-State of Jowston (the association of several independent cities) have just signed a peace treaty. The hero and his friend Jowy, belonging all two to the brigade Unicorn of the army of Highland, are on the point of returning the following day to Kyaro, their native village. However, during the night, their camping is attacked by troops of Jowston, in spite of the peace treaty. Rowd, the commander of the brigade, gives the order then to beat a retreat towards the forest. The hero and his friend take the direction of the forest then, but in the course of road Jowy suspects the presence of one ambush on the outlet side of the drill and decides to go to inform their behind remained commander of it. They find it with the camping in the presence of Luca Blight, the prince of the kingdom of Highland. They include/understand whereas they are soldiers of the kingdom of Highland who are responsible for the attack. The destruction of the Licorne brigade will make it possible to make believe that Jowston broke the treaty and will justify a new war. Noticing that their plan is uncovered, the troops of the prince try to assassinate our two heroes, which in extremis manage to flee while jumping of a cascade.

The hero and Jowy will join thereafter mercenaries with the service of the City-State of MUSE, and will receive two runes opposite: the rune of the Luminous Shield for the hero and that of the Black Sword for Jowy, which are the two components of the rune Début.

During the war, Jowy will join the forces of Highland following an odious treason, will become one of the generals of the kingdom, and will marry the princess Jillia kingdom of Highland. While the hero will take the head of the forces of Jowston after a long reconquest of their territory, lost following the rout vis-a-vis the army of the kingdom of Highland.

Characters

The play proposes to enlist in your army 108 characters. Some, like the hero, his Nanami sister or Viktor, the chief of the mercenaries to the service of MUSE will obligatorily join you during the play. Whereas for others, it is necessary for you to carry out precise searches or actions so that they belong to your troop. Moreover some of these characters are playable and can be selected to fight the enemies who populate the world. Contrary some will take share only with the strategic combat or will populate your castle by holding the role of merchants, landlords, librarians… And if one has a safeguard of first Suikoden (safeguard made in the last keep), it is even possible to recruit Tyr McDohl, the hero of Suikoden

Reactions

  • Press review
Electronic Gaming Monthly 7/10GameSpot 7.6/10IGN Entertainment 9/10 • Joypad 8/10 • Playstation US Magazine 4/5

Random links:List extreme points of Oceania | Park of Rosny - Wood-Perrier | Route main road 310a | Frigate eagle-of-sea | antilope_Quatre-à_cornes