Strategy game
A strategy game can be a Board game or a Video game. The goal is to carry out a known objective: to increase its space domination, to fight one or more enemies on a playing field, to make thrive an entity… The stress is not laid on the address of the player but on the planning of the action (Tactique or Stratégique).
One tends to currently call strategy game any play calling upon the reflection. In the facts, when one speaks today about strategy game, one speaks primarily is of war games or plays of simulation, computerized or not.
The War game is also called according to its English denomination Wargame or allemande Kriegspiel . The principle is used since at least the 19th century in the military academies of all the countries, to exert the pupils with the observation, like the development and the execution of plans (thus besides that with the analysis of their failures when their strategy appears bad).
The ground can be of any type. The player is often regarded as a God or a general, seeing the whole of his units since the sky, and giving orders to each one.
Definition
Many a board games or video games implements strategies. It can be a question of abstract strategy games combinative like the Jeu of failures or the Jeu of go, often regarded as the strategy game more led in particular by simplicity of its rules and the extent of the number of possible parts. One also puts in work strategies at the Bridge or by solving the Cube of Rubik, diabolic Casse-tête created by the architect and designer Hungarian Ernő Rubik.
It is thus advisable to limit the use of the term strategy game to the only plays of simulation of battles or wars, real or fictitious, computerized or not, being played only or several players.
The plays of which the goal is to create and develop a city ('' SimCity ''), a network of being able ( Railroad Tycoon ) or even a space colony, although they call also upon questions of strategy, are more generally indicated under the names of plays of Simulation . The same applies to business games . There exist also roleplays not data processing such as famous the Donjons and Dragons.
Sets of figurines such that the warhammers are played on a plate which resembles a battle field. The figurines have a total freedom of movement, the plate not being divided into boxes. With the advent of the computer, the strategy games found a new rise, since data processing can replace a player ou/et a Master of play, it simplifies also largely management of it, since one can complicate the rules ad infinitum.
Video strategy games
There exist two main categories of strategy games:
- in real-time
- out of turn by turn
Strategy game in real-time
The first true play of the kind was Guadalcanal on Amstrad CPC 6128; it was about an air and sea battle with fog of war and time which can be accelerated or slowed down at will. The second was the art of the war on Atari, and Amiga drawn from the book of Sun Tzu.
The kind evolved/moved largely with Dune II , precursor of all the strategy games current and adapted book éponyme of Frank Herbert. Then, followed traditional the Command and Conquer, derived in many continuations, like Tiberium Sun, Red Alert, Red Alert 2, Generals and Generals Heure H.
Into the same style, and having made evolve/move the kind, famous the Warcraft I, II and III as StarCraft introduced the strategy game on Internet . Traditional of the name of Total Annihilation was the first play exploiting the effects of 3D (at least if one regards Castle Wolfenstein as a play of action and not of strategy). Finally also plays appeared more directed towards economic management like Age off Empires.
As from 2001, the strategy games are directed towards the 3D pure, making it possible to more easily manage the engagements in the reliefs, and allowing thus a little more realism. One includes there also sometimes video sequences. Fanatics of the kind can prefer the counterparts in 2D to them style Starcraft more sparing in resources (and consequently faster) than the more recent plays. In term of speed of play, there exists now Warhammer 40 ' 000: Dawn off War, which will have revolutionized the kind with its gameplay well single, and the possibility of leaving its troops extremely quickly.
Strategy game with the turn by turn
Each turn is divided into actions to realize in a precise order, which vary according to the selected rule.
The chance (of the Die S for example) is used to introduce the random side of the face. If it is known for example that an anti-tank engagement on twelve conduit with the destruction of the armor-plated, one launches a Toupie or a dodecahedral die and one modifies the state of the plate in accordance with the result.
In the opinion of staff which practices them in the schools, accustomed to work on mural models, tables or screens at the time of the true wars, simulation is so realistic that one pains to see differences with a real war except two:
- the press of your country does not annoy you when you send by error your troops to the massacre
- to gain in a way repeated with the Kriegspiel does not bring back decorations.
On computer, in fact the plays conceived by Sid Meier brought to the field a didactic dimension going well beyond simple the Kriegspiel . Indeed, the objective in Civilization and of its various continuations is to build a true empire, Stone Age until our days, and by the diplomacy, technology or the war (or a mixture of the three), to become major civilization in the future as well as the country having the greatest cultural radiation of planet by its Merveilles of the world. A recall that according to the word of Clemenceau the war is a too serious thing to be left with soldiers .
Strategy game with figurines
See also: Set of figurines
See too
-
the page war game
- Plays and strategy , the magazine
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