Spira (Final Fantasy X)

of a imaginary Monde is the name where is held the history of the video games of role Final Fantasy X and Final Fantasy X-2 .

As its name implies it, Spira is characterized by Cycle S and many spherical things , like the spiral of Mort that the world supports, the many spheres found in Spira, the spherical basins of Blitzball, the prayer with Yevon, Sphérier, and cycles it vital energy being born inside the Cœur from the Planet, granting the Vie to all its alive inhabitants and then giving again with their death vital energy in the middle of planet.

Invention of Public garden Enix, Spira is one of the first worlds of spiritual Final Fantasy to lay out of Influence S and mythological coherent, Universelle S in the Civilization S of planet and the daily life of its inhabitants. The world of Spira differs from the worlds of European style found in the preceding Final Fantasy , being modelled much more on the Southeast Asia, in particular with regard to its Végétation, its Topographie and its Architecture.

Spira is made up of numerous Ville S and Peuple S, and has a very diverse Géographie.

History

The world of Spira does not have a precise timetable; one cannot thus specify the year to which the events proceed. The only benchmark which one can have is the estimate of the time which passed since these events.

There do not exist information on the origins of Spira. The history of this world would begin 3000 years before the events reported during Final Fantasy X, which seems to be the beginning of humanity.

  • approximately 3000 years ago: It is at that time that the civilization of the magic appeared. The first machines were invented thereafter, giving birth to another civilization, that of the machines. Few details are known over this time of the history of Spira, but it is known that she saw being born from enormous city-machines with technology undoubtedly very advanced. The civilization of the magic mainly perduré in the town of Zanarkand, while on the other side of the mount Gagazet, it is Bevelle which was the floret of the civilization centered on the machines.

  • approximately 1000 years ago: a war bursts between Zanarkand and Bevelle. To destroy Zanarkand, Bevelle uses its most powerful machines. Side of Zanarkand, of Invokeurs are sent on the face, but in spite of their magic power, they cannot anything vis-a-vis the machines war of their enemy. Quickly, the shade of the defeat starts to plane on Zanarkand. Yu Yevon, sovereign of the city and powerful Invokeur itself, cannot be solved to drop its city between the hands from so conceited men, of cowards who give up the war that they caused with machines. It decides to sacrifice the entirety of the lives of its city, a heavy tribute to be paid, certainly, but it is the price to obtain eternity, neither more nor less. Yu Yevon sends of Invokeurs to the combat: all perish. They change while Requesting, piled up at the top of the Gagazet Mount. When it is ready, Yu Yevon requires of his/her Yunalesca daughter to flee Zanarkand with her husband, Zaon, then it calls upon the power of Requesting to be forged most enormous and most resistant of the carapaces having ever existed: Sin. Yu Yevon changed into Sin destroys Zanarkand completely. But whereas Zanarkand disappears, another is born. Imaginary and impalpable Zanarkand, but eternal, under the carapace of Sin: the dream of Requesting. All together, they dream of the city in which they lived, and this time its history would last for always. Later, Yunalesca states what will become the precepts of Yevon, and thanks to the Ultimate Dream, destroyed Sin. Sin will reappear a few years later, and its cycle of death will start consequently.

  • approximately 800 years ago: Bevelle, established like the headlight city of Spira, sits of the high authorities of Yevon, starts to fear the intrigues of called Mi' ihen the Valiant knight. Actually, this last is the founder of an armed grouping, but quickly one started to believe that he sought to fight against Yevon. In order to explain its intentions, Mi' ihen crosses Spira to join Bevelle and convince the leaders of Yevon of the benefits of sound " armée". It then takes the road which bears its name at the time of the play. Bevelle finally agrees to officialize the group of Mi' ihen. Thus are born Crimson Blades (blades crimsons). Later, the army increases and renames the Banishers. Their task is to protect the population and the monuments crowned from the attacks of Sin.

  • approximately 400 years ago: A long time after the Happiness brought by Yunalesca and the second birth of Sin, Invokeur Gandof succeeds in overcoming the terrible creature. Its exploit gives him the title of Large Invokeur and he is venerated in all the temples of Spira. At the end of its Happiness, Sin returns to the life for the third time.

  • approximately 230 years ago: second Invokeur having succeeded in destroying Sin using the Ultimate Dream is Ohalland. Originating in Kilika, this former player of blitzball brings the third Happiness of the history of Spira, which is worth to him of course the title of Large Invokeur and its statue in all the temples of Yevon.

  • approximately 100 years ago: has its turn, Dame Yocun, a woman of the Banishers, brings the Happiness, the fourth since the birth of Sin. At the end of this period of calm, Sin reappears for the fifth time.

  • 50 years ago: Yo Mika becomes the new one directing Church of Yevon.

  • approximately 25 years ago: Jyscal Guado becomes the chief of the Guado tribe, which it converts with the Yevon religion. Thanks to its marriage with a human woman, it is a symbol of union between these people.

  • approximately 20 years ago: the positions of Jyscal compared to its people and Yevon make it not very popular at Guados. It is constrained to be exiled, him, his wife and her Seymour son, with the Temple of Baaj, on an island in the middle of the ocean.

  • 10 years ago: Lord Braska, accompanied by Auron and Jecht, brings in its turn its Happiness.

  • 9 years ago: On Spira, Jyscal Guado and Kelk Ronso becomes to the row Masters of Yevon, whereas the Happiness of Braska ends with the sixth rebirth of Sin thanks to the Ultimate Dream of Braska, Jecht.

  • 3 years ago: Wen Kinoc, a former warlike monk, receives the title of Master of Yevon. In parallel, Seymour becomes large priest of the Temple of Macalania.

  • Little time before the beginning of the play: Jyscal Guado dies. His/her son, Seymour, then take his changing as Maître of Yevon and a chief of the Guado people.

Geography

Inhabited cities and places

  • the island of Besaid

This isolated small island is located at the South of the inhabited grounds of Spira. Mountainous Essantiellement, the village of Besaid is built on a plate.
Au foot of the mountains is a great sand beach white where the children come to play and the players of Blitzball of Besaid Aurochs involve themselves. It is as there as is the landing stage for Liki, ship ensuring the connection between Besaid and Kilika.
the island enjoys a moderated climate, and offers a vegetation similar to a jungle. The only remarkable monument of the island east its temple, associated with the Valefore Dream, located on the place of the village. Beach, it is necessary to traverse a path on the mountainside, where one can then admire the local flora and the many cascades.
  • Oporto Kilika

This village, on an island close to that of Besaid, is built on water: the houses are made on pile, and are connected by wood footbridges. Since the port, one can take Liki for Besaid, or Winno for Luca. The local team of Blitzball is that of Kilika Beasts.
the village has its temple, like Besaid. It is located at the bottom of the jungle of the island, and is dedicated to the Ifrit Dream.
  • Luca

The second plus the big city of Spira, and certainly most alive. Indeed, it has a very developed port, the only stage of Blitzball of any Spira and an opera. It is thus here that are held the tournaments of Blitzball on Spira. The team of the city, Luca Goers, are famous for their many successes.
  • Temple of Djose

A temple isolated on the road from Djose, built in the granite of the mountains. It is dedicated to the Ixion Dream.
  • Sélénos

The largest river of Spira, insuperable with foot. It is populated by Hypellos, race amphibious, which leads the shoopufs, of immense pachyderms, which allow the crossing of the river while going up on their back.

Along banks of the river, when the night fall, one can see many furolucioles planing above water.

At the bottom of water, one can admire the ruins of a city-machine destroyed by Sin.

  • Guadosalam

The village of Guados, built under the roots of a gigantic and thousand-year-old tree. One comes to visit it for his passage towards Beyond, where many people come to collect themselves. It is as there as the residence of the Masters of Yevon of origin guadoe is.
the village has its team of Blizball: Guados Glories.
  • Temple of Macalania

Located at the end of the cold lake of Macalania, it is dedicated to the Shiva Dream.
  • Island of Bikanel

This island lost in the Western ocean is the ground of asylum of people Al Bhed. It is besides there that the Refuge is. They settled there for the many ensablées ancient machines which they get busy to repair.
This island is invaded by sands of the hot desert of Sanubia, and is thus made only the immense ones extended from sand. In this area the Pampas, a species of cactus which can live move.
the team of Blitzball of Al Bheds names Al Bhed Psyches.
  • Bevelle

More the big city of Spira, sits of religion yevonite. Built on the heights of the forest of Macalania, its architectural style slices with the other cities of the continent: large buildings with the glory of Yevon, a city built on several stages.
One finds there also a temple, in the honor of the Bahamut Dream.
  • Mount Gagazet

The crowned mountain, covered with snow collar, ground of Ronsos. These people of warriors keep the required passage of Invokeurs towards the ruins of Zanarkand.
the climate is hard there, with violent snowstorms which were right of much Invokeurs. Thus, along the way, one can find some tombs impromptu.

At the top of the mountain, one can discover Cliff of Requesting.

Uninhabited places

The majority of these places count for human activity only the counters of Rin, inns held by Al Bhed Rin.
  • the road of Mi' ihen

This path starts from Luca towards North. This road is composed of two parts: the old road, which crumbled following an attack of Sin but are still pratiquable, and the news.

Along this road, one can see the vestiges of antiques constructions, now invaded by the vegetation.

In this area live of Chocobos, on which one can go up to traverse the road without fear.

  • the road of Mycorocs

This way built in the canyon of Mycorocs makes the junction between the road of Mi' ihen and Djose.

To explore the entirety of the canyon, of the flagstones propelled by water are to be activated. One can find besides there a statue of Lord Mi' ihen, founder of the Banishers.

The monsters which live there are rather affiliated with the Feu element.

  • Djose

It is in this area which Sélénos runs. The road on Southern bank curves between cliffs, while that of Northern bank surveys a forest in which the town of Guadosalam is.
  • Flat struck down of Gandof

More commonly called " Plain foudroyée" , this rock desert is under the blows of a violent and permanent storm. Also, for the safety of Invokeurs, of many towers lightning conductors are installed.

  • Macalania

This icy area is in two parts: the ancestral forest, and the cold lake. Its climate is due to Requesting Temple of Macalania, which is that of a dream of ice.

The forest is an haven of peace for Guados, which finds there a forest environment which is expensive to them. It makes the junction between the struck down Plain, Bevelle and the Plain Congratulated.
Dans the forest runs a source of water, thanks to which the spheres were manufactured.

The lake, as for him, is immense wide frozen. It is necessary to walk on along a crack, then to traverse a path on a tape of ice, to arrive at the temple of Macalania.

  • Flat Happiness

This large plain marks the history of Spira: indeed, it is there that Large Invokeurs of the past fought Sin. The plain keeps the marks besides of them.
Invokeurs chose it because the plain is very large, deserted and distant from all. Overhung by the Gagazet Mount, its vastness made doubt number of Invokeurs, which then gave up their pilgrimage.

The Plain Congratulated is also a well-known place of the Banishers: in the hollow of cliff in the East the Center of training of Mi' ihen, more commonly is called Arène of the monsters, where the combatants regularly come to involve themselves.

Nearly the foot of the Gagazet mount is the entry of the Cave of Requesting flown, where nobody dares to venture.

  • Ruins of Zanarkand

Crowned ground of Yevon, and final stage of any Invokeur. It is in this city in ruins that is Requesting it which will give the Ultimate Dream, the only effective weapon against Sin.

Many deaths of the city not having found all the rest, it is infested with furolucioles.

Lost places

  • Temple of Baaj

This flooded temple is in the South of the island of Besaid. Around, one can see the ruins of an ancient city.

  • Temple of Remiem

A lost temple, in a canyon close to the Plain Congratulated. The passage is accessible only to back from Chocobo.

This temple is dedicated to the triple Dream of the Magus Sisters.

  • Cave of Requesting stolen

A cave whose single entry is in the Congratulated canyon of the Plain. It holds its name of the legend which tells that to prevent that its Invokeur does not die in its combat against Sin, a guard would have flown Requesting it of a temple and would have hidden there.

  • Ruins of Omega

Galleries lost in the East of the continent. They hold their name of Omega, Invokeur heretic banished and condemned to live there for eternity.

Historical legends, myths and anecdotes

The most important myth is still that of the appearance of Sin, and the introduction of the religion yevonite. This legend was told by Yunalesca and Zaon, on order of Yu Yevon. Only those which lived at the time of the war between Bevelle and Zanarkand (with being known Requesting them, as Yunalesca) know the truth as for the events

Sin would have appeared to bring a chance of redemption to the inhabitants of Bevelle. To hope for the forgiveness of their sins, they must give up the use of the machines and venerate Sin. Thus, when the men are worthy to be exonerated, Sin will start from itself. And in order to give a little hope to Spira, Yunalesca created the tradition of the Dreams, and called upon itself the Ultimate Dream by using her Zaon husband like Requesting.

Another anecdote on the deformation of reality to the profit of the Church of Yevon is that of the creation of the Anthem of Requesting. One can hear it in each temple, interpreted by Requesting.
In the beginning, it was entonné by Requesting Gagazet mount against Bevelle. This song of rebellion was used by the opponents of Bevelle, who prohibited it initially, then adapted it to make the Anthem of Yevon of it.
the words are: Ieyui Nobomeno Renmiri Yojuyogo Hasatekanae Kutanae . To discover the exact direction of them, it is necessary to carry out a cutting syllables (imagined by Kazushige Nojima, the scenario writer of the play), which gives to the final one: Inore yo Ebon-ju yumemi yo inori go hatenaku sakae tamae , which is translated of Japanese by: Prie, Yu Yevon/dream, requesting/that our prosperity is eternal . The Anthem of Requesting is thus actually a song with the glory of Yu Yevon, requesting for its eternity (and thus that of Sin).

Another point, less important, is noticed by the hero of the play, Tidus: the sign of prayer of Yevon was before the era of Sin, the sign of victory of the players of Blitzball. On this point, one is unaware of how Yevon recovered on its account.

Here some anecdotes telling certain events being déroués in the past through Spira.

  • to reach the temple of Kilika, it is necessary to climb a large staircase, in the medium of which a large terrace is. It is told that it is there that Lord O' halland, Large Invokeur, involved himself in Blitzball.

  • the long roads of Mi' ihen owes to its name in Mi' ihen the Valiant knight. Regarded by the Church as a dangerous subject seeking to reverse it, he traversed any Spira in direction of Bevelle in order to prove his bona fide.

  • In order to ensure the safety of the crossing of the struck down Plain, Large Invokeur Gandof and its guards built themselves the immense turns lightning conductors. According to Invokeur, its mission was not limited to overcome Sin but to give a better life to the inhabitants of Spira.

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