Sembie
The Sembie is an area of Féérune the unintermitting main thing of the imaginary Monde of the forgotten Royaumes, countryside of the Roleplay Donjons & Dragons.
Presentation
Rich person commercial kingdom, located at the east of the Cormyr, on Western bank of the Sea of the Stars Déchues, Sembie primarily made up of plains strewn with farms and is dominated by some prosperous cities. This nation is unceasingly of increase and it is easy to say that it will be able, in a near future, to compete vis-a-vis the old kingdoms of the east and the south.
The areas neighborhood (as the Are worth) are already strongly handicapped by the power sembienne. Sembie is characterized by an agricultural production strong, a rare port activity and maritime, a craft industry equipped with many talents and a vigilant military power.
The two symbols sembiens are on the one hand the corbel and on the other hand the money. The first is the representation of Rauthauvyr the Corbel which founded the kingdom of Sembie. It never reigned, but directed the military powers on behalf of the merchants. Silver coins when with them symbolize the material richness as well as the profusion of the goods.
The policy sembienne
In addition to the fact that Sembie is a powerful kingdom from its promptitude to thwart the threats going against sovereignty (in particular the rising of Valbalafre), it is also richest of all the Western nations. The leader, called Supervisor, is elected for seven years by the Council of the Merchants (based with Ordulin and cash 22 members).
Currently, it is Elduth Yarmmaster which has the role of Supervisor. It proved to be a man full with wisdom and responsibility, but also with softness and humor. He touches at the end of his life, and appears he which he survives only thanks to the repeated use of potion of longevity. Men much cheapper than seek to him today to seize the power in order to acquire new territories. This is why much of people fear the death of the Supervisor and at the same time the advent of a new dark era for Sembie.
Psychology sembienne
“When one looks at Sembien in the eyes, one can see there the parts which it counts in its head. ”
Sembiens have the reputation on all Féérune to be for the majority in extreme cases of cupidity and avarice. For large a majority, the money is a true obsession. It is the trade which founded the kingdom and still him which makes it live. Contrary to Cormyr or Be worth, the money prevails on any title or accomplished exploit.
The inhabitants of Sembie are in general of a worrying prudence but they know better than whoever when should be seized a commercial occasion. They are also very workers and deserving, and gives all their heart to the work. It results from it a feeling from abusive superiority with respect to their neighbors, that digging a little more still the distance between Sembiens and the foreigners. They think, for example that Cormyriens too noble and are poisoned by the honorary titles, or that Valiens are primitive and lower. For them, the cities of the Sea of the Moon and those of the Côte of the Dragon are enemies economic to overcome interior by the trade. As for the Vast and the Kingdoms of the east, they are as many market potentials of which the lightnings should not be attracted.
The history abounds in conflicts between the Elfe S and Sembiens, enemies from time immemorial. An ordinance relating to the banishment of the elves of Sembie is registered in the Books, ten years after its proclamation. Consequently with that, Sembiens unceasingly badger the citizens with the Elfique Nation (even the same applies in return). Sembiens make fun well of the Retirement with Eternal-Meets insofar as the Elves having remained cause only disorders on their passage. For this reason, racism remains in Sembie.
History
The kingdom of Sembie was founded by the human originating ones in the south, come to settle at the edge of the Mer of the Stars Déchues because of the great quantities from wood of iliyr which one could find there, this one being very snuffed in naval construction. The loggers are reflected to clear the surrounding forests little by little, and were not long in being opposed violently to the elves, who feared to see the devastated totality of their wood. And it is certainly what would have arrived if the troops mercenaries gathered with haste by the immigrants had overcome the elves, but the latter inflicted to them a cuisante demolished at the time of the battles of the Singing Arrows (884 CV). After which, they killed the human ones which ventured in the north of the river Ashaba and of the Lac Semhre, or forced them to turn back. But the battle of the Singing Arrows had convinced the distant kingdom of Chondath to give up its outposts in the area, which made it possible to the immigrants to establish their independence in the form of a whole of city-States rivals resembling those of the Mer of the Moon or the Vaste of today.
It is about at this period that humanity discovered the mineral richnesses of the Moon Sea and, consequently, Sembie wanted to establish a commercial road crossing through wood elfic in order to reach these resources. It became increasingly powerful while its farms thrived in the lately deforested zones so that of many craftsmen arrived of the south to benefit from this occasion to acquire ground and richnesses. Raurhauvyr unified the city-States vis-a-vis the constant elfic threat, and insisted that the kingdom maintains a standing army. It dealt with the drive of this one by making it patrol along the borders and by charging it with the maintenance of the roads. It is at that time (913 CV) which Sembie became a true nation. The Corbel went then to the Elfique Court as an envoy of its kingdom, and required of old the Elfique Council to authorize the opening of a road connecting the north of Sembie to the shores of the Moon Sea (the preceding road had been destroyed during the conflict, and was now invaded by the vegetation). The Corbel proposed to the elves to determine themselves the road alignment in question, and to open this one in collaboration with Sembiens. It also ensured to them that the latter would not cut wood in the forest and would not draw up there agglomeration.
The elves had already concluded from similar arrangements with the Valiens, and this concept did not pose any problem to them. However, the inhabitants of Valvelar (renamed Valherse today) refused this proposal, because it did not wish nor did not need a road at this time of their history (what can seem curious, if it is considered that one of the leaders of Valherse guaranteed later the disastrous project of the Track of Half-Axe). The elves, not wishing to put itself of old allies at back, thus rejected the request of the Corbel. This one then threatened to exterminate all the elves isolated from Arnothoï, the last bastion elf of Sembie, if the Elfique Court does not coopérait. He and its people would accept to leave the quiet and free elves of Arnothoï outward journey and to come to their own way only if all were built.
The elves accepted under the threat, and thus the financial future of Sembie was assured. Montéloy, on banks of the Moon Sea, became a commercial ground of meeting between the human ones and the elves, just like Arbre of Elf. With the passing of years, the elves of Arnothoï went up towards north to join their or left in search the Eternal-Meets and this wood disappeared gradually. The road traced by the elves passed at the base of Pierre Levée in order to recall to human the existence of preliminary negociations and less hostile enter elves and human.
Sembie grows rich under the direction by increasingly wise merchants, such Saer (which gave its name to Saerb, and because of which Chondathan was renamed Saerloune) and Selgar (which was buried in Chancelgonte, which became Selgonte thereafter). Before dying, Rauthauvyr the Corbel took care that these merchants set up a council of old which would assist them and make sure that none of them can reign by the force of the weapons. This visionary, creator of a nation, with blind half and disabled person following old wounds of war, overlapped then towards north, engaged in elfic wood and disappeared forever. No one does not know what it occurred of him, nor where its remainders are, with share perhaps some former elves.
Anecdote
In the first works which described the forgotten Kingdoms, Sembie was mainly left blank and did not intervene in the international businesses, in order to allow to the leaders play to insert in this space empties a country of its own creation. But the publication of the many novels and supplements, and in particular of the international events like the invasion tuigane, pushed the authors to describe Sembie more and more. In 2006 still, there still no was supplement describing in-depth Sembie, and only its major cities and its general atmosphere are described in the decorations of countryside for AD&D 2nd edition and D&D 3rd edition.
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