Search (roleplay)

See also: Search

In a Roleplay, a search is a type of scenario: it is an operation to achieve in order to obtain a reward. The search is usually given by a Personnage not player, the “client”.

Types of searches

Although there is virtually no limit, the most current searches consist with:

  • to go to speak with somebody;
  • to bring something (provided by the donor of search) to somebody;
  • to find something and to bring it back to the donor of search;
  • to find something and to bring it back to somebody;
  • to kill somebody and return to see the donor of search;
  • to kill somebody to obtain something and to bring it back to the donor of search;
  • to kill somebody to obtain something and to bring it back to somebody;
It is also possible to integrate a limit of time. The number of simultaneous searches authorized by character is variable and sometimes infinite.

Resolution

The searches often imply choices and require of the player a reflection on the action has to undertake and of the consequences which result from this - the heart even of the roleplay will say some. The rewards can sometimes vary according to the method of resolution of the search and some times according to the statute of end of search.

Statute of end of search

The “statute of end of search” (sometimes shortened SFQ or SDFQ) indicates the difference between the objective of the search and the situation at the end of the adventure. That answers the question overall:

the search it is finished according to the criteria of the client
One thus distinguishes:
  • fine “the normal”: the objective is filled, completely or partially, the characters players obtain the counterpart of the market (reward), variable according to the resolution;
  • the end known as “is éronnée”
    • reward except search: the characters players do not fill the objectives of the client, but obtain a reward all the same;
    • abandoned search: the characters players do not have any reward, the failure of the search can have dramatic consequences;
    • failed search: idem .

Sequences

It is frequent that once the achieved search, another search is started. That forms a sequence of searches. The searches thus gathered often have a common set of themes and are generally representative of a logical sequence It is also possible that a donor of search provides several searches simultaneously.

Rewards

The rewards brought by a search are generally among the following ones:

  • obtaining money;
  • obtaining equipment;
  • improvement of one or several objects of the player;
  • obtaining experiment;
  • loss of a disadvantage (cure of a disease, an infirmity, lifting of a curse);
  • achievement of the moral duty, release of a moral obligation or religious, délivrement of an oath.
It is sometimes necessary to choose between several types of rewards, or several rewards for a type. The reward is not always tangible, because a search can have interest only by the other searches that it déverouille or because it makes it possible to progress in the Intrigue.

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