Rasende Roboter

Rasende Roboter or Ricochet Robots is a Board game created by Alex Randolph, published in 1999 by Hans im Glück/Tilsit.

Like many plays of this author, the rules of an extreme simplicity however make it possible to spend good moments very.

One can as well only play there as great number of participants.

Material

The box contains:
  • 4 plates double-faced cloth to assemble
  • 4 pawns of colors different representing the robots
  • 4 tiles robot from colors identical to those from the robots
  • 17 tiles objective distributed in four groups of four tiles from color identical to that from a robot, and a multicoloured tile
  • 1 sand glass

The plate of play represents a squaring on which certain special boxes are reproduced, the boxes objective , i.e. boxes where must be brought the robots. Moreover certain boxes comprise walls on two their sides, representing the obstacles which the robots will meet.

NB: The plate of play is composed of four recto-back parts, thus making it possible to obtain 96 different plates of play.

Objective

The objective of the play consists in recovering tiles objective by bringing one of the robots on a particular box of the plate.

Rules of the game

To each turn, one of the players turns over a tile objective . The goal is then to bring the robot of the color of the tile on the box objective whose symbol is identical has that of the tile. If it is the multicoloured tile which is drawn, the objective is then to bring any robot on the multicoloured box of the plate.

The players simultaneously exploit, each one reflective the means of bringing the robot by using the rules of displacement. When one of them thinks of having found a solution, he announces in how much movements he intends to carry out the objective then he turns over the sand glass. The other players have until the end it sand glass to propose better solutions, using less movements.

After the flow of the sand glass, the player who with the solution cash less movement shows his solution and gains the tile. If it fails in its demonstration, the player who proposed the immediately higher number of movements shows his solution, etc until a solution is valid.

Rules of displacement

On the plate the robots move in straight line, and further possible before meeting an obstacle. During the turn the players can use the four robots as they wish it.

Once put moving, the robot can stop or set out again in another direction only when it meets an obstacle. The obstacles can be:

  • edges of the plate
  • the walls symbolized on the plate
  • another robot

Each displacement of robot counts for a movement, whatever the number of traversed boxes.

Particular case

So after having turned over a tile objective , it proves that the solution is atteignable in only one movement, the players will have to be unaware of this solution and to endeavor to find another of them.

Conditions of victory

The player who has the most tiles objective at the end of the part gains the victory.

External bonds

  • a site in java with many participants, the rules are very close to the board game
  • a site in flash with two modes of play different
  • Présentation from the play on ''' Jeux to Two '''
  • Règle in French

Random links:Edvard masca | Théodebert Ier | Telangiectasy | Brotomys | Carlos Roque | Marilyn Crispell | Bretteville-sur-Laize