Quake II

Quake II is a Jeu of subjective shooting developed by Id Software and distributed by Activision in 1997. It is the continuation of Quake.

Synopsis

A generator of black hole directly threatens humanity by giving the Stroggs troops access to the Earth. The chiefs of the world thus decided on a Operation Alien Overlord copied on the Débarquement of Normandy of 1944, namely to unload many troops on Stroggos, the Stroggs capital where famous Big Gun is which prevents a dropping with more large scales. (Made amusing: with the launching of the part with the screen an order of mission very similar is posted to that distributed to the American soldiers in 1944, with this close which it ends in the sentence: " So go forth and kick ass soldiers ! "). Large carrying ships thus attack Stroggos, by what seems to be a giant vortex, and unload many small personal shuttles. The player is on board one of these shuttles, and in the kinematics of introduction, the city flies over, describes a broad circle around monstrous Big Gun, before being crushed in moved back suburbs, but all the same firmly kept…

Gameplay

Quake II is a Jeu of subjective shooting, the player fights, arms in hand. At the beginning of the play the player is isolated, with a ridiculous weapon, a blaster, and must get rid of his enemies who, fortunately, are only of weak troops of maintenance of law and order. The player discovers as other companions had less chance than him, and it will be able to cross what it remains about it in the corridors of dead of the military big city which covers most of Stroggos. While progressing towards the nerve center of the city: the foot of Big Gun, and the control center of the generator of Black hole, the player will receive new objectives and will have to encounter an increasingly consistent resistance to his combat Makron, chief of Stroggs.

Music

The background music is written by Sonic Mayhem.

Around the play

Quake II introduced the Railgun, arms mortal in the hands with good players knowing to aim. In this play, it draws a light blue helicoid ray and in a rather fast way.

Quake II is not completely the continuation of Quake although the references are the very numerous ones there (this to keep a certain coherence in the series, like the use of Stroggs like enemies). On the other hand, the bond between Quake II and Quake IV is clearly established. In the play, the player will flee of planet and… the continuation of its adventures is clarified in Quake 4. However Quake III describes the fate, in its handbook, of courageous Bitterman, hero of Quake II, and explains why this last was made prisoner of Strogg can after his heroic actions (one notices in particular his name on the capsule of dropping on the first level). This play inaugurates the myth of the Strogg Empire, sanguinary race and immonde, which will be developed more in details in IVeme opus, which remains one of the brand images most outstanding of the series (equivalent of the Skaarjs of the Unreal series left a few months later, in term of brand image).

Two continuations (in the form of add one) were published, The Reckoning and Ground Zero, but which were not a great success.

The source code of Quake II was distributed the December 21st 2001 under the public license general GNU; however, other data files (images, textures, sounds…) are always protected by copyright.

Extensions

There are 3 extensions official:
  • The Reckoning - exit in May 1998, developed by Xatrix Entertainment.
  • Ground Zero - exit in August 1998, developed by Rogue Entertainment.
  • Netpack I: Extremities - exit in December 1998 which is a collection of maps, models, and of mods developed by the community on Internet and joined together by Id Software. So the contents of CD are available free.

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