Quake 4 is a play of shooting to the first nobody created by Id Software and developed by Raven Software in 2005.

More than one simple continuation of Quake 3 (of which it takes again the nervousness and the speed of play as a multijouor), it is also a continuation of Quake 2 , with regard to the solo mode. The play takes again the engine of Doom 3 , however, its developer, John Carmack, improved it and modified much so that the Gameplay approaches the Quake series. The weapons have on the contrary sudden heavy modifications, making them unrecognizable…

Gameplay

Quake 4 approaches Quake 2 as regards the solo and the scenario, and Quake 3 for the multijouor - thus making it possible to carry out Strafe-jumping , Rocket jumping or others tricks . The play in him even resembles much from its graphics Doom 3 .

Scenario

Humanity to decide to put at evil the power forces stroggs in the attackers on their clean planet: Stroggos. This play makes immediate continuation with the first shutter of the series in which the " big gun" weapons Anti-aircraft and the chief strogg, Macron, were eliminated. In the skin of the scout Matthiew Kane, the player will join his unit after an emergency landing on planet, to destroy the hangars with hunter stroggs to be able to destroy an anti-aircraft gun to allow the troops to unload. After approximately 3:00 of play, Kane will vera " partially; stroggifié" through a sequence rather " sanglante" , that corresponds to the level " medical antenna strogg". Nevertheless, this " transformation" will allow the player to partially understand the language strogg and will be able to decipher various consoles. The play ends in the destruction of communication network strogg, the nexus and on a possible continuation: " Kane, you have new ordres" (dialog extracted the play).

Weapons

The weapons of the play, available in Quake 3 or Quake 2, for some underwent of important modifications which make them unrecognizable.
  • Electro-glove: Gauntlet in Quake 3, made more realistic and starts with one second of delay.
  • Machine-gun: Machinegun in Quake 3, it functions exactly in the same way, and was seen allotting a sight tube with semi-automatic shooting.
  • Rifle with pump: Shotgun in Quake 3, this weapon loses of its originality from a design point of view. Indeed, the double sawn gun of Quake 3 is replaced by a simple gun and transforms the weapon into a pump rifle all that there is of more banal. It was the most powerful weapon of the play, but its angle of dispersion at summer re-examined with the rise in the patch 1.3.
  • Hyperblaster: Plasmagun in Quake 3, the weapon was slightly modified to be less powerful and to balance its play with the nailgun. It is from now on less easy to climb along a wall with this weapon.
  • Rocket launcher: Rocket Launcher in Quake 3, the weapon did not almost undergo any modification, if it is not a light acceleration of its rate of shooting - but over one short duration.
  • Lance-grenade: Grenade Launcher in Quake 3, is almost not modified.
  • Lance-nails: Nailgun , name drawn from the extension of Quake 3: Quake 3 TEAM Arena, Nailgun de Quake 4 is a réminescence of Quake 1 and is played like a mixture of Lance_roquettes and Hyperblaster. This weapon, as its name indicates it, lance of the nails at high speed, and cause large damage with short range.
  • Railgun: Railgun in Quake 3, it has the same functionalities, only its design was changed. The time of recharging of the weapon was also lengthened one half-second.
  • Lightning-gun: Called more commonly Shaft by the experts. This weapon had as an main advantage in Quake 3 its knockback . I.e. the fact of pushing the target on which one drew, and thus of controlling it an urgent course. This knockback disappeared in Quake 4 but will be reinstated in the future in a patch.
  • Dark Matter : As opposed to what one could believe, this weapon is not the evolution of BFG 10K of Quake 3, but of that presents in Quake 2. In the beginning, the BFG was only present in the series of Doom and in Quake 3.
should not exist

One indicates two type of weapon:

  • weapons with hitscan: They wound the enemy as from the moment when you click on the button of shooting. That wants to say that the enemy must be with discovered and you too.

  • It weapons with predictions: The projectiles of these weapons imply a displacement in time and space. When you click on the button of shooting, the projectile starts from you to the targeted zone. You thus should guess the displacement of the enemy to draw where he will be located in the seconds to come. The weapons with predictions also have a splash ramming which one can describe like a surface of explosion of the projectiles which with the capacity to wound or project a target in its operating range. One thus does not aim that very seldom directly a target with these weapons but rather space being next to target (ground, wall, etc).

Almost all the weapons of the play in solo mode can be to improve, the charger has more ammunition, the retreat decreases etc… All these improvements are done between the level and does not cost anything.

Configuration necessary

Play, based on the engine of Doom 3 , request a muscular configuration, although optimizations compared to Doom 3 are effective.

Basic configuration

  • Processor given rhythm to 2 G Hz (Intel) or AMD higher Athlon XP 2000+ or or PowerPC G4/G5 1.67 G Hz or superior
  • 512 Mo of RAM
  • Windows 2000/XP, GNU/Linux or Mac OS X 10.3.9+
  • Graphics card 64 compatible Mo OpenGL
  • Reader DVD 4x
  • 2,8 Go of disk space
  • Chart its 16 bits

See too

External bond

  • Official site
  • official Bond of the instructions of installation of Quake 4 on Linux
  • Test of Quake 4 on GameKult.com
  • Q4Max, the MOD used in competition
  • Site on Quake 4 and its mods

Random links:Dassault Hurricane | University of the Room-Manila | Gubin C | Hérodiade | Schierke

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