Postcyberpunk
The postcyberpunk describes a supposed kind of Science-fiction to have emerged from the movement Cyberpunk. Just like its predecessor, the postcyberpunk concentrates on technological developments in companies of the near future, typically by examining the impact social of overall telecommunication, the Génétique and the Nanotechnologie. At the difference in the “traditional” Cyberpunk, however, works postcyberpunk put in scene characters who try to improve the social conditions or at least to prevent the things from worsening. During the Nineties, certain artists of the world of art performance such as Stelarc, Eduardo Kac, Orlan, Zhu Yu or Andre Eric Létourneau made leave these paradigms the book and cinematographic world.
Definition
The term “postcyberpunk” was used for the first time in the neighborhoods of 1991 to describe the science-fiction novel of Neal Stephenson the virtual Samurai ( Snow Crash ). Lawrence Persson asserted that this term should be applied to an emergent kind, that he undertook to identify. In 1998, it published an article called Notes for a proclamation postcyberpunk in the magazine with weak pulling Nova Express ; the following year, it announced the article to the famous Web site Slashdot. The article identified the emergence of a current postcyberpunk to the evolution like science fiction Cyberpunk, popular at the end of the Années 1970 and during the Années 1980, and characterized by films such as Blade Runner and of works such as the novel of William Gibson Neuromancien :
" Bud, from Neal Stephenson' S The Diamond Old, has classic Cyberpunk protagonist. Year aggressive, black-leather clad criminal loner with cybernetic body increases (including has neurolinked skull gun), Bud makes his living room first ace has drug runner' S decoy, then by terrorizing tourists for money. All off which goes has off long way toward explaining why his ass gets wasted one page 37 has 455 Novell page. Welcome to the postcyberpunk era."
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Like its predecessors, the postcyberpunk describes a realistic near future rather than future distances being held in space. The attention is related to the social effects of technology deployed on Earth rather than on the voyages in space. One can affirm that the postcyberpunk is different from the Cyberpunk by the following elements:
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the Cyberpunk treats recluses typically depending within a Against-Utopia. The postcyberpunk tends to treat people who are implied in the company and who act to defend an existing social order or to create a better company.
- With the Cyberpunk, the effects alienating of new technology are put forward, while with the postcyberpunk, technology is the company (including more topics technocratic and relating to the other side of the coin of technology that the Cyberpunk).
One can also characterize the postcyperpunk by the following points:
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a more realistic description of the computers, consistent for example to substitute the virtual reality traditional in Cyberpunk by a super network of voice/audio/video/holography based on Internet.
- the abandonment of the metal implants to the profit of modifications of the body resorting to biotechnology.
The postcyberpunk probably emerged owing to the fact that the authors of science fiction and the population in general started to use the computers, Internet, PDAs for them-even, without suffering from the massive digital divide predicted in the Seventies and Eighties.
Examples of postcyberpunk
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One dreams and the other not of Nancy Kress
- Broken Angels and Market Forces of Richard K. Morgan
- Deus Ex and Deus Ex: Invisible War of Ion Storm Inc.
- Down and Out in the Magic Kingdom of Cory Doctorow
- Eden of Hiroki Endo
- Fairyhood of Paul J. McAuley
- Feed of m.t. Anderson
- the series of the Ghost in the Shell of Masamune Shirow
- Meshs of the network and Fire crowned of Bruce Sterling
- the diamond Age , Cryptonomicon of Neal Stephenson
- the Fifth Element of Luc Besson
- the series of the Autremonde of Tad Williams
- Twilight of steel and Accelerando of Charles Stross
- Insulation , the City of permuting the , the enigma of the universe , Diaspora , Téranésie of Greg Egan
- the series of cartoon by Grant Morrison The Invisible (whose Matrix is a plagiarism, according to Morrison) includes the postcyperpunk among its various influences
- The Star Fraction and The Stone Canal of Ken MacLeod
- Transmetropolitan by Warren Ellis and Darick Robertson
Certain authors qualified by others of postcyberpunk adopted this qualifier. However, classification is always difficult; many works explore the topics of the postcyberpunk in a dystopic way for example Féerie of Paul J. McAuley or, in a less dark way, Demolition Man . Certain authors are difficult to classify. Thus, the work of Greg Egan is so inventive that it defies any classification in “movement” or “sub-genus”.
Jennifer Government . Postcyberpunk novels and movies off cuts ace 2004 yet to profit ace widespread popularity ace to their precursors (the Matrix trilogy is usually considered Cyberpunk). Somewhat ironically, the technological optimism seen in postcyberpunk work edge Be traced back to Isaac Asimov 'S Laws off Robotics, but even to the sympathetic robots Helen O. Loy and Adam Link, all in one half-century advance on the Cyberpunk. -->
Two Roleplays incarnate the concepts postcyberpunk particularly.
- the first to be published is Transhuman Space , of David L. Pulver, illustrated by Christopher Shy, published by Steve Jackson Games and belonging to the range " Powered by GURPS " line.
- second is Ex Machina, published by Guardians off Order and belonging to two ranges Tri-stat and D20.
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