Play of the dragons

the Play of the Dragons is a Board game published by the company Play Factory with the format Cartes to play where 2 to 6 players clash to carry out the most powerful flight of Dragons and rafler the Mise. The play is a license Dungeons and Dragons of Wizards off the Coast which publishes it in English since 2005 under the name of Ante 3-Dragons.

Contents

The play entirely consists of charts format Tarot:
  • 70 charts Dragon
  • 60 gold coins and 24 parts of platinum
  • Livret of rule
  • 2 charts of summary of rules

Rules

Installation

One lays out the pickaxe of charts Dragon hidden side with the center of the table. The charts will be trued visible face in a package beside the pickaxe.

Each player starts with 10 parts of Or and 4 parts of Platine.
1 part of platinum = 10 gold coins. You can more or less distribute gold to shorten or lengthen the part.

Each player picks 6 charts.

The play is played in the direction of the needles of a watch.

Charts

All the charts are Dragons charts, even when there is human (Mortal) above. On the other hand for the special flights, only the charts which represent indeed a dragon go.

Each chart is characterized by a force, a name, a capacity, a nature and an illustration.

  • the force: it is the value of the chart, it can be 1 (weakest) to 13 (most powerful).

  • the name: dragon and its color (there are 6 dragons for each color) or the name of the Mortal (the mortal are single, there are 7 of them).
  • capacity: capacity of the dragon which engages only if the force of the dragon is lower or equal to the force of the dragon played right before him.
  • nature: good, bad, divine or mortal. The charts which are not mortals are dragons.

Course of the play

Part of the play of the dragons proceeds in several handles of 3 towers each one. The players keep their hand of charts between the handles, the played charts are Défaussé are.

Course of a sleeve

The charts of Ante (put) are misées to determine the first player (leader) and the mise.
Les charts of handle are charts mized by the player of their hand at the beginning of each handle. The chart is posed hidden side and simultaneously revealed when all the players put. The player who played the chart whose value is most powerful is the leader of the turn. In the event of equality between 2 players, it is the player who played the second most powerful chart which becomes the leader. If all players are with equalities, charts are trued, each player of picks one and put again.
La value of chart of handle more powerful (even if there is an equality) and the amount of what owe miser the joueurs.
Les charts of Ante are preserved with the pot until the end of the sleeve (certain charts or a brelan of Dragons makes it possible to recover them).

The Leader begins and poses a chart in front of him (in its flight) visible face. the capacity of its chart automatically starts , it solves the effects of the capacity, then is to the player on his left to play. This last will pose a chart in its turn in its flight, on the other hand the capacity of its chart will start only if its value is lower or equal to that played by the player before him (with him to decide if he prefers to play a powerful chart to try to have the most powerful flight or a weaker chart to profit from its capacity). The players continue thus until they all played a chart.

When the players played all a chart, one compares the value of the played chart. The player who played the most powerful chart is the leader of the new turn. In the event of equality, it is the leader of the last turn which preserves its place.

After three turns, one compares the flights, the player who has the most powerful flight gains the sleeve and raid the setting. The played charts and the remaining charts of handle are trued.

The players pick 2 charts and set out again on a news sleeve by misant a new chart.

The players cannot never have more than 10 charts in hand. When a player has 10 charts in hand, it cannot pick about it any more or take some with other players.

A player does not have any more a chart

When a player does not have any more a chart where that he plays his last chart, he turns over the first chart of the pickaxe, pays with the pot the value indicated above before truing it and picks 4 charts.

A player does not have any more gold

A player who cannot pay the setting, a purchase of charts or another player involves in debt near the pot or of the player. He has until the end of the sleeve to refund the whole of his debts, if not he will be eliminated from the part.

End of part

The part finishes when a player does not have any more gold at the end of a sleeve. The player who has some more gains the part. The debts due are not entered in the profits. You can also decide that a part stops on a number of precise sleeve, the player having more gold at the end of the last sleeve gains the part.

Special flights

  • a color of dragons is said when a player carries out a flight of 3 dragons of the same color. All the players must pay him an amount equivalent to the value of the second most powerful dragon of its vol.
  • a brelan of dragons says themselves when a player carries out a flight of 3 dragons of the same value. It then recovers an amount with the pot equivalent to this value like all the remaining charts of handle.

Dungeon & dragons

The play of the Dragons is the play which is played in the gambling dens of the worlds of the famous roleplay Dungeons and Dragons. One can completely integrate part of the Play of the Dragons in part of the JDR thanks to complementary rules in the card deck which makes it possible to use special capacities of the players. Of course in the roleplay, your characters will play their gold, and the player who is involved in debt will have to undoubtedly fulfill a mission to refund his debt and to avoid finding itself in a brawl which could prove mortal.

External bonds

  • Page devoted to the play on the site of the editor Play Factory

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