A play of action is a Type of video game whose Gameplay is centered around confrontations violent one which are concretized by physical blows and the recourse to knives or fire. The play of action can be regarded as the equivalent videoludic of action films and war.
Various categories of the play of action
The plays of action are divided into several categories according to specificities of the confrontations implemented:
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play of combat privileges the confrontations with naked hands or with knives.
- Combat (or baston) : the character directed by the player is opposed to only one combatant at the same time in a closed space (boxing ring, arena). It is generally possible to play two players, one against the other. The kind was popularized by the series Street Fighter with the beginning of the year 1990. Later, the kind was seen adapted to the representation in 3D (three dimensions) with the series Virtua Fighter. The plays 2D and 3D however continued to develop in parallel, so that the followers speak about two " écoles" distinct. Generally, the kind refers to the sports of combat and more precisely to the martial arts. (2D) Fatal Fury, The King off Fighters, Guilty GEAR - (3D) Tekken, Dead gold Alive, Drunk Calibur
- Beat' EM all : the character directed by the player progresses in an open environment (level, battle field) and is confronted with several enemies at the same time, who arrive by successive waves. In this type of play, it is often possible to play two, in co-operation. In the beginning, the kind is centered around street battles. (2D) Double Dragon, Streets off Rage, Viewtiful Joe - (3D) The Bouncer, Dynasty Warriors
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play of shooting privileges the confrontations with firearms.
- subjective Shooting : in this style of play, the field of mink of the player merges with the field of view of the character whom it incarnates (one speaks about sight " with the first personne"). Appeared with the advent of the 3D, the kind met an immediate success thanks to its propensity to plunge the player in the middle of the action. The kind often takes for framework the Guerre. Wolfenstein 3D, Doom, Half-Life
- objective Shooting : very popular at the era of the 2D, the kind has pereclity then, often amalgamating with the play of combat and/or platform; one speaks then about play of action (cf to see further). It remains however still some titles in 3D with being able to claim play of shooting objectif. (2D) Contra, Metal Slug, Chaos Engine - (3D) max Payne, KillSwitch, Killer7
- Shoot' EM up : the player generally directs a vessel and owes éradiquer of the uninterrupted waves of enemies who ravel with the screen. Major kind of the era of the 2D, it is divided into two categories according to the type of run of the screen: either horizontal like Gradius and R-Type, or vertical like Xenon 2: Megablast and Ikaruga.
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play of action also indicates a category of plays which -- from a strict point of view -- are all at the same time plays of combat and plays of shooting. It is the case for example of
Devil May Cry whose gameplay gives an importance equal to the knives and the firearms. In this category, one also classifies the plays of combat or shooting which integrate the principles of the Jeu of platform, like
Gods or
God off War, or those of the Jeu of race, like The Getaway or GTA3.
- Action/infiltration : the player generally incarnates a spy and must privilege the furtivity with direct confrontation to make it progress. This type of play however implies techniques of neutralization to the body with body and confrontations sporadic with weapons with feu. Metal GEAR Solid, Tenchu, Splinter Cell
Il exists in addition of other standard of video games which integrate certain principles of the play of action:
In the broad sense
In the broad sense, the plays of action gather all the types of plays in which the player acts directly on an object (generally a character or a vehicle) according to the principle of the Téléguidage via a controller. This type of plays recquiert the training of a whole of orders and the development of a particular know-how in their implementation (dexterity, reflex, precision).
According to this extensive direction, the plays of action thus include/understand also the plays of sport, the plays of race, the flight simulations,… and are opposed to the plays
reflection, of
management,
strategy, of
or of
role ventures.