See also: Px
The pixel ( px in summary), is the basic unit of a Digital image. Its name comes from the English phrase pict RUE el ement , which means, “element of image” or “not elementary”. Certain documents (of origin IBM) also speak about pel .
It is the addressable minimal point by the video controller. It is for example the unit used to specify the definitions of posting (width × height):
With each pixel a Couleur, usually broken up into three primary components is associated (see the article Rouge blue green ).
On a traditional cathode screen, each pixel is reconstituted by a triad of components électrolumininescents, returning tons red, green and blue once bombarded by the Electron gun of the cathode tube.
The size of a point - height and width are normally identical - is the relationship between the height of posting and the number of points in height, or between the width of posting and the number of points in width. By supposing that the diagonal of the image is the diagonal of the screen (in fact, it is slightly lower), one can calculate the dimension of the point.
Usually, one indicates the size of the screen by giving the length of the diagonal, in Centimètre S or possibly in inches. Here some examples of values
For the Television, there are typically three analogical standards: the STAKE, the SECAM and NTSC. The STAKE and the SECAM have both a vertical resolution of 625 lines, and the NTSC 525 lines. The following sizes of point are thus obtained (format 4/3):
For data processing, a point is coded on several Bit S (see the data-processing article Codage of the colors ). The place memory occupied by a point depends on the “depth”, i.e. number of displayable colors:
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