Palladium (roleplay)

See also: Palladium

Palladium Fantasy Role-Playing Range is a medieval-fantastic Roleplay with the image of AD&D, published by Palladium Books.

It was developed between 1979 and 1981 by Kevin Sembieda and Erick Wujcik, during a countryside-test the Defilers off Baalzebul . This countryside was controlled by Kevin Siembieda with the Detroit Gaming Center and gathered more than twenty players each Saturday evening.

The play was published in 1983, then in 1996. This 2nd edition took into account the elements developed by the other plays of the range, in particular the concept of Megaverse , and the sources of magic - meridian lines (ley lines) and nodes of meridian lines (ley line nexus points) - resulting from Beyond the Supernatural (1990) and from Rifts (1990).

It has an additional advantage compared to the other plays, an innovation for the time: it is about the possibility of playing of the people regarded until there as enemies or monstrous: man-wolf ( wolfen ), orcs, goblins, hobgobelins, Ogre S, Troll S, Kobold S…

Works

The Palladium world is described in a series of supplements, the source books :

  • Monsters and Animals
  • Dragons and Gods
  • book II: Old Ones
  • book III: Adventures one the High Seas (contains cards of character to be photocopied)
  • book IV: Adventures in the Nothern Wilderness
  • book V: Further Adventures in the Nothern Wilderness
  • book VI: Island At the Edge off the World
  • book VII: Yin Sloth Jungle
  • book VIII: Western Worsens
  • book IX: The Baalgor Wastelands
  • book X: Mount Nimro: Kingdom off Giants
  • book XI: Eastern Territories
  • book XII: Library off the Bletherad
  • The Nothern Hinterland
  • Land off the Damned 1: Chaos Land
  • Land off the Damned 2: Eternal Torment
  • Land off the Damned 3: The Bleakness
  • Wolfen Worsens Adventure Sourcebook

The Palladium world

See also: Palladium (universe of fiction)

Rules

See also: System Palladium

Opinion

Its forces

People (races) : the fact of being able to play one of the 13 people of the play produced a universe particular and very different from the Manicheism of AD&D. There are nice” or “malicious” nations rather “, but the individual always has his free will.

System of combat: Where the system of competences is a system with very traditional percentage, the system of combat allows the multiple dodgings, parades and actions, according to the level of the character. One of its greater qualities is to make it possible characters of any levels to equitably clash.

Weaknesses

Follow-up: At its exit in France, Palladium Fantasy RPG profited from no publicity and thereafter, its publisher Palladium Books accumulated delays on delays in the exit of supplements. The world describes in the basic Book being very brief, to play, it was necessary to invent oneself the areas of the world where the characters prevailed.

Today (2004), this gap disappears with a new edition from Palladium Fantasy RPG and a whole series from supplements describing the world zone by zone.

Comment

Kevin Siembieda has a style of writing rather easy to read (near to spoken English), but likes “to be spread out” and “to tell its life” or that of his wife (if! if!). In addition, the text is very marked by morals states-unienne. Thus, the priest malefic ( Priest off Darkness ) is inclined with anger (revenge), idleness ( sloth ), greediness ( glutony ), the lust ( wanton ) -   hold, capital pêchers… Another example, alignment are clearly treated on a hierarchical basis, good alignments are presented as being “better” than bad alignments, and the name even of alignments makes a moral assessment: the “poor wretch” ( miscreant ) is bad, the “anarchist” is a profiteur, the good characters respect the law (thus the law is necessarily good?)…

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