OpenGL utility toolkit
GLUT ( Open' GL U' tility T oolkit ) is a utility library of which the royalties are held by Mark J. Kilgard, offering a set of routines for the management of the windows OpenGL and the interactions with the operating system (management keyboard, mouse, etc) independently of this one and of the manager of windows. It is primarily used for the creation of demonstration programs.
Presentation
Library GLUT was written by Mark J. Kilgard, author of OpenGL Programming for the X Window System and of The CG Tutorial: The Definitive Guides to Programmable Real-Time Graphics , when he worked for Silicon Graphics.
GLUT was written with an aim of producing portable code between different the operating systems and teaching end. Its simplicity makes it possible not to be concerned with a system part, relatively complex, and to concentrate on the bottom of the OpenGL program itself. The creation of a program with GLUT takes only some lines of code. In addition, it respects conventions and the syntax of OpenGL; the names of function begin with the prefix “glut” and the macros by “GLUT” (OpenGL uses the prefixes “gl” and “GL”).
In addition to the encapsulation of the basic functions of a manager of window, GLUT proposes routines for the drawing of some simple objects with three dimensions like the sphere, the cube, the cone, the torus or famous the Théière of Newell.
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