OpenGL utility library

LIME ( Open' GL U' tility Library ) is a library associated with OpenGL. It comes to supplement the latter while bringing some routines for operations moreover high level. These last, according to conventions and the syntax of OpenGL, call upon OpenGL orders of low level. LIME brings the following functionalities:

  • Management of the matrix of projection to put in place an orthogonal sight or prospect;

  • Management of the matrix of visualization with a routine of the type “camera”;
  • Redimensioning of images;
  • automatic Construction of Mipmap S;
  • Fragmentation of polygons;
  • Management of quadric objects (sphere, cylinder, disc);
  • Management of the curves and the surfaces of Bézier;
  • Management of surfaces NURBS ( Not Uniform Rational B-Spline );
  • Checking of the presence of OpenGL extensions.

This library belongs to all the OpenGL implementations.

Versions

The last version of LIME is the 1.3. The following table gives the correspondence between the version of LIME and the associated version of OpenGL:

See too

Internal bonds

  • GLUT

  • GLUI
  • GLEW

External bond

  • Specifications of LIME

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