Oh! dwarves
Oh! the dwarves is a Card deck putting in scene dwarf of garden drawing at the cord created by the Auteur from board games French Philippe of Landing the and initially published in 1999 in France by Asmodée
It makes it possible to make play 2 or 4 players by teams of two, for parts varying from 5 to approximately 10 minutes.
Principle
The play contains a small plate with a barrier in the medium and a sliding plate appearing a cord, this cord passing on both sides of the barrier. Pawns of four colors (red, blue, yellow, green) can be placed on each side of the barrier (each team has a side). The goal of the play is to make it possible to the dwarves of its team sufficiently to draw with the cord so that the dwarves of the other team pass through the barrier. To more easily determine the effectiveness of the pulling of cord, the cord is virtually divided into boxes. The dwarves will be able for example to thus draw from 1,2,3 boxes or more.
Charts
The play includes/understands three types of charts:- charts to pose dwarves: A new dwarf of the color defined on the chart is posed concerned. N the other hand, while the dwarf settles at his station, the adversary draws from two boxes. If the dwarf drawn on the chart is multicoloured, the player chooses the color of his new nainnain.
- charts of modification of the force of the dwarves: Each dwarf draws at the base from a box by turn. These charts introduce modifiers, allowing the dwarves of a color given (some is their camp) to draw from two boxes, and/or any box. In the same way, if the drawn dwarf is multicoloured, the player decides color which it chooses to affect his no-claims bonus/malus.
- charts of squirrel: squirrels come to help the dwarves of your team. You draw from one, two, or three charts according to the case
Rules of the game
Beginning
With the distribution, each player receives five charts. Within sight of his charts, the player chooses in secrecy a dwarf of a certain color, then the players pose their dwarf on their side of the barrier, further possible from this one. For example, if a player looks at his charts and notices that a majority of those handicap the green dwarves, it is obvious that it will pose another color. Then it is the smallest player, and in the event of equality bearded, which starts. In the play with four, each team of dwarves is managed by two players who play alternatively.
Unfolding
Each player in his turn plays a chart. He can:- To play a squirrel, in which case one draws simply from the corresponding number of boxes.
- To play a chart to modify the force of the dwarves, in which case one adds the force of the dwarves after modification, on each side of the barrier. The highest score carries it and draws from a number of boxes equal to the difference. (A dwarf not modified has a force of 1)
- Poser a dwarf, in which case the adversary draws from two boxes
Regulate against : When a player poses a dwarf, the following player can counter by playing a chart allowing to pose a dwarf of the same color (a multicoloured dwarf can counter anything, but a definite multicoloured dwarf as being yellow, for example, can be countered by a simple pope Joan). If the dwarf is countered in this manner, the two boxes are preserved but the dwarf is not posed.
The following player (i.e. the initial player or its team-member according to the case), can again counter, in which case two dwarves of the color are posed of a blow, and the player still after can also again counter to him in which case the two dwarves, not only are not posed, but are even given to the adversary, which nevertheless keeps the benefit of its two drawn boxes.
One cannot again counter, which makes to the maximum of the séquances of four charts of at a stretch, but one can however again pose the same dwarf in a natural way
One is never obliged to counter. One can choose oneself to pose a dwarf in the place.
Example: The unfavourable player poses a green dwarf You have a chart of green dwarf and a red chart of dwarf in hand. You can choose either to counter the green dwarf, or yourself to pose a green dwarf, or to pose a red dwarf.
If player wants not to play of chart that it has in hand (typically if the whole of the charts which remain to him play in its discredit), he can true his charts in hand and dig again as much of it. The adversary draws then from a box
If the player plays his last chart, it digs again five charts
Thus it is sometimes advantageous to play in its own discredit. For example if there remains to you a chart which makes it possible the adversary to draw from a box, it is to best play for thus remaking a full hand that to true it, since the adversary will draw in any event from a box. If your chart makes it possible the adversary to draw from two boxes or more, that becomes a question of choice between giving a large advantage to the adversary and remaking a hand, or to minimize the damage and to thus keep a small hand, little varied, and potentially even more disastrous.
End of the play
The play finishes when the most advanced dwarf of a team knocks himself against the barrier. The other team is declared victorious. It is of use which the loser begins the following part.
Environment and interest
The play has an environment sympathetic nerve with charts with the pleasant drawings representing of the dwarves comparing their bicepses, to make the nap, or to attach others of them to prevent them from playing. It has as a principal interest to be very quickly played, which makes an ideal play of it when one has little time, and that one wants just to make a part quickly made. However, its rather childish side as well as the randomly left relatively important place make that, for longer parts, it could quickly weary.
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