Nasir Gebelli
Nasir Gebelli is a Programmeur and Développeur of video games irano - American. Gebelli worked for Sirius Software and Square Co., and also has creates its own company, Gebelli Software.
The APPLE II era
Born in Iran, Gebelli studies the Informatique with the the United States. In 1980, it founds Sirius Software with Jerry Jewel. Within the company, Gebelli develops techniques of advanced graphics for the APPLE II. It is at that time that it gains the reputation to produce plays at very fast intervals; among these plays appear in particular Space Eggs and Gorgon .
In 1981, Gebelli quite Sirius Software to establish its own company of development, Gebelli Software: it carries out there in other Horizon V . Nevertheless, Gebelli Software does not appear profitable, and the Krach of the video game of 1983 rings the knell of the company définitevement.
Square
After the bankruptcy of Gebelli Software, Gebelli traverses the world during long holidays. It reappears on the scene of the video game in 1986 when it visits his friend Doug Carlston, owner of Brøderbund. Gebelli is again interested by the development of video game; Carlston speaks to him about the growing popularity of the game console Nintendo Entertainment System and advises to him to program on this platform. Carlston then takes a flight for the Japan with Gebelli, and recommends it to colleagues companies Nintendo and Square. Gebelli meets inter alia Shigeru Miyamoto. Nintendo not being interested by Gebelli, this last is recruited by Square, where the programmers and in particular Hironobu Sakaguchi are fans of its work.
Gebelli arrives to Square at the same period when Akitoshi Kawazu and Takashi Tokita arrives. With Sakaguchi, their combined efforts result in separation from Public garden with respect to the firm mother Denyûsha.
In 1987, Gebelli programs its first play for Square, Tobidase Daisakusen for the Famicom Disk System, which leaves to the United States under the title 3D Worldrunner on the BORN. Its second project is Rad Racer . Gebelli takes part then with Sakaguchi, Nobuo Uematsu, and Yoshitaka Amano with the development of the play Final Fantasy , then with its continuations Final Fantasy II in 1988 and Final Fantasy III in 1990, where he is each time the single programmer. After the exit of this last opus, Gebelli still takes long holidays, before returning to work on Secret off Mana , which leaves on Super Nintendo in 1993.
After Public garden
After the exit of Secret off Mana , Gebelli leaves once again the field of the video game to traverse the world, while continuing to perceive the shares of benefit of the sales of plays which are due for him. At Public garden, Gebelli is replaced inter alia by the programmer Ken Narita.
In August 1998, Gebelli briefly reappears to attend the “APPLE II meeting” of John Romero, which is held with Dallas in the offices of the company Ion Storm.
Since, Gebelli lives with Sacramento in California, where he had already lived most of his life. Sakaguchi and Gebelli remain large friends.
List plays
Sirius Software
Developed on APPLE II:- Star Cruiser (1980)
- Phantoms Five (1980)
- Both Barrels (1980)
- Gorgon (1981)
- Space Eggs (1981)
- Cyber Strike (1981)
- Pulsar II (1981)
- Autobahn (1981)
Gebelli Software
Developed on APPLE II:
Square Co.
Developed on BORN:- 3D Worldrunner (1987)
- Rad Racer (1987)
- JJ (1987)
- Final Fantasy (1987)
- Final Fantasy II (1988)
- Final Fantasy III (1990)
Developed on Super Nintendo:
- Secret off Mana (1993)
Nasir Gebelli is also named in the appropriations of many the bearings of '' Final Fantasy '' I and II on various consoles by Square or Enix Public garden, since it programmed the original versions of these video games. Having left Public garden in 1993, it however directly did not take part in the bearings of these plays.