Naar

Naar (literally, " feu") is a biblical term indicating a stage of the Enfer where the skin of the sinners can be burned and recreated. This name is much more known like that of the god malefic in the series Solitary Deliver-play Loup , and also was included in the Cybermonde (Kraland) of the play of the policy and Guild Wars .

History of Naar

In the Solitary series Wolf

In Aon, the Solitary world of Wolf , Naar is the god of the evil and darkness.

See also: Mythology of Magnamund

In the play of the policy

That which Sits

Naar is a god malefic and particularly bloodthirsty man whose alarm clock awaited so much by its partisans should start the Apocalypse and the Chaos.
  • the concept of the Naar god was integrated in Cybermonde by Ezechiel the Demon in 1999 within the framework of the play of the policy, play of a political and diplomatic simulation by e-mail.

  • Since this topic was taken again several roleplays on line being held in the universe of the play of the policy such as Kraland Interactif.

Religion and Brown Empire

The Brown Empire is a cruel mode emanating from the Forces of the Mal. By the Nécromancie, the demons and the executions of mass, the Brown Empire gained, and by far, the title of the most criminal mode of the cybermonde. Million slaves there is daily exploited, violated, mutilated or cut the throat of.
  • the principal god venerated in Brown Empire is the god malefic Naar, That which Siège. The clergy of Naar belongs to the political main forces within the empire.

  • the rumors want that the Worship of Naar is extremely widespread in the basements of Kraland from where Naar could awake. However, this worship malefic is struck of illegality on the surface.

In the play Guild Wars

That which never sleeps

Of all the Gods of Tyrie, Naar without question is disparaged the most, the worship of Naar being of advantage compared to a sect that with a real religion.

Naar was a powerful magus serving King Krytien there is that many years. Recognized, but also fears, for its incommensurable knowledge on the occult science, the magus was as applauds as criticized. Faithful adviser of good king Krytien, it committed himself one day bringing back Jehzira, the girl of the king, of which the heart was captive of powerful demons, in the middle same of the Crack of the Lamentations. He took along with him true a armada over-trained soldiers who constituted usually the personal guard of the king.

  • the demons of which they were with research did not have anything the malefic forces usually met and no one does not know exactly what it arrived but the sixth day, the reappeared magus, naked, the glance turbid, and alone. Its body appeared to be in a state of decomposition advanced while with the wire of the days its eyelids were closed on its eyes become opaque, never to reopen itself.

  • the king Abelthorn III put his best doctors at the bedside of the adviser, hoping that even if that this did not survive, that it could nevertheless bring back invaluable information on his missing daughter. Of followed by the nights of terrors for the inhabitants of the palate which heard each evening the macabre hululements, mixture of fury and pain, the magus.
  • Each night the ceaseless lamentations began again of more beautiful, and the closed eyes, as well as the apparant calm one of the adviser, astounded the doctors and herbalists who did not include/understand how this body seeming struck of a deep sleep, could emit such lamentations each evening.
  • the tenth day, the moon became red blood and one heard cries in the palate. This time they were not the old man adviser, but indeed poor devils wandering in the streets. The following day six bodies were discovered and a witness affirmed to have seen a shade planing above the bodies which rose to yield on them-even of horrible of cracking followed by a sucking noise causing the dislike.
  • Naar seemed to take again life on its bed of death, its fabrics did not fall any more in scraps and its night complaints had stopped. The circle of large the prétres of Kryte meets and declared that Naar was the evil that they had let enter the palate. The judgment was made, the life of the magus amounted now in hours.
  • But the eleventh Jezhira day reappeared. Its long and splendid fair hair had made place with a black mop of hair. The king melted in tear in front of the miracle while his/her daughter asked to take care on the adviser who had saved the life to him.
  • It told how forgotten obscure forces had blocked are spirit and how the magus had succeeded in containing them by aspiring their gasoline even thanks to a magic spell for a long time forgotten.
  • the Naar adviser was féter as hero dice the following day and, surprising thing, rose for the first time to go to greet crowd, the eyelids always closed and risen, as healed. The krytiens were numerous for féter the return of the girl of good king Abelthorn and the re-establishment of the essential magus.
  • At the time when Naar approached crowd, there be ways, flashes and the ground trembled. Naar, That which never sleeps known as then: " Krytien People, I am your saver, since too a long time one hiding place you the truth by forcing you with you prosterner in front of usurping idols of the true power. Kneel or undergo my ire. "
  • crowd saw with stupor the girl of the king approaching and to kneel in front of the adviser who seemed to grow as one has sinks was formed around him. The prétres krytiens shouted with the blasphemy while the king ordered with his daughter to raise the head but when that did it, it was to post a deformed face with the closed eyes, whose blood abounded.
  • the continuation was very fast, Abelthorn III shouted with the evil spell and transpierced the powerful magus of its blade bénite before being projected against one rams by a supernatural force, and the hecatomb occurred.
  • Naar opened the eyes and a violent deflagration struck crowd, reducing the bodies of the first ranks in dust while the following unlucky persons transfer their body to break up into a few minutes. The scene of horror was followed by the prétres krytien which in front of the any power of Naar, péférérent to flee while taking along with them king Abelthorn.
  • Naar, That which never sleeps, had stored the capacity and the evil spells of the obscure deities for a long time forgotten. He wandered of villages in villages, cities downtown, sowing the destruction and misfortune everywhere on his passage. It was well later, whereas it reached the borders of Ascalon, that the prétres krytiens tightened a ambush to him, having studied the old parchments treating of the forgotten occult forces.
  • the prétres krytien did not succeed in coming to end from the powerful magus, become demigod. Also they décidérent to lock up its spirit with the assistance of the gods in an astral prison where today still its lost heart resides, an indefinable malefic power which thunders and howls, requiring the payment of blood to obtain the force to leave its cage.
  • Its body remains as deadened, placed in a Sarcophage heavily sealed and hidden, according to the legend, in the cave even of the dragon Brill.

Followers of Naar

The Followers of Naar are today the last bastion paying homage to the malefic glory of That which never sleeps. The guild was rested by the Jezabiel prophet, after the black hand of Naar was seized of him.

  • prophecies of Jezabiel constitute the base of the belief of the Followers of Naar, being the only being to which That which never sleeps is addressed since its defeat vis-a-vis the prétres krytiens.

  • the prophécies announce a nearest return of the malefic divinity, return which should announce a new era the men. For that which never sleeps requires many sacrifices, its hatred mélée with the blood of the men reinforcing each day his already immense capacity. This is why Naar is often represented on the old obsidian shelves like a demon howling, outgoing of black flames, the open large mouth with children and inside falling mutilated bodies.
  • the guild is luxonne, indeed the lure of gain of let us luxate makes them very malleable and they voluntarily close the eyes on the overflows and intrigues against-nature of the guilds of alliance.
  • the Followers of Naar belong to the first European alliance luxon and control the Capital, Cavalon.

External bonds

  • Encyclopedia of Magnamund realized by Half-light
  • Presentation of all the books of the Solitary series Wolf
  • Official site of the French edition of the Solitary roleplay Wolf
  • the play Interactive Kraland
  • Official site of the Followers of Naar

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