Néthéril

In the known countryside of Keeps and Dragons under the name of the forgotten Kingdoms, Néthéril is an area of Féérune having disappeared.

Nétheril finds its origins in seven villages of fishermen who linked themselves in order to be able to protect itself mutually. Quickly, it appeared obvious with all that this nation was intended to become incredibly powerful. All were as convinced as its arrogance would cause its loss. After having learned the bases from the magic near their neighbors elf S, Nétherisses started to progress on the way of the training. The friendly contacts maintained with the elves It and the new elfic colony Eaerlann allowed them, of time to other, to profit from large projections in the field of the comprehension of Article Following a fortuitous discovery, this nation was propelled on the way leading to the size… and its future ruin.

In -3533 in the Calendar of Be worth (CV), Néthérissens discover parchments (called parchments néthérisses, and created by one of the creative races) revealing another way of working the magic, making it possible to discover other ways of launching fates or of creating magic objects. Forts of this discovery, Néthérisses thus gave up the study of Art (magic) near the elves, to use the parchments and amazing knowledge that they provided them.

The Néthéril people developed, thanks to the parchments néthérisses, a magic which was sufficed for itself and did not ask the capacity or the concentration of out of launcher of fates. This technique to them provided an immense and almost infinite power, allowing to raise whole cities in the airs. They made use of it to create their own cities, batties on the basis of truncated and reversed mountain. (the first going back to -2954 CV).

But Néthérisses were arrogant, and their magi unceasingly developed new more powerful magic spells all the ones than the others. Karsus, one of the most powerful magi of this civilization, developed, into -339 CV, a fate which would enable him to steal the capacity of Mystryl, which would have enabled to him to rise with the row of divinity of the Kingdoms. But what it had not provided, it is that its human body would not support the power that it would accumulate. That caused a dysfunction in the Fabric (the Fabric is formed by the rough magic with the state), and Mystril had to be sacrificed to save the Fabric durably. Its death temporarily caused the disappearance of any magic on Féérûne, and the Néthéril cities started to crumble on the Kingdoms. Mystril réincarna in Mystra, and saved three cities which had not been crushed yet on the ground. A fourth city téléporta in the Plane of the Shades, remaining there during sixteen centuries, before returning in 1372, following the release of the Phaerimm S locked up by the wall of the sharns.

The kingdoms of Anaurie, Asram, and Hlondath were then founded on the basis of three other surviving néthérisses city, but the ruin continued them, and their kingdoms crumbled again.

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