MountyHall
Derived from Taupe is delirious, MountyHall is a roleplay and of adventure on line in the category of the Online game massively multi-players, making it possible to the participants to incarnate a Troll (four various races of trolls are available) in search of adventure.
The play proceeds out of one 12 hours duration old turn-by-turn (lasted flexible according to competences and of the equipment carried), during which the players can make act their Troll while spending up to 6 points of action.
The name MountyHall is a reference to Monty Hall, a presenter of television games states-unien; this term is used in the Roleplays and is translated into French by “Carry-monster-treasure”.
The participation in the play is entirely free and the inscription is opened with all the Net surfers having of a email and an access to regular Internet.
The Hall
Le world of Mounty Hall is not only populated trolls, it is also populated monsters various and varied, more or less strong and tons of objects trail there by ground and can be collected and used by the trolls. One meets also places which are however rarer.
Le Hall is a space in 3D. Each troll is permanently on a cave (or puts) whose coordinates are given by the X-coordinate, the ordinate, and the depth of the cave where the troll is; indeed, the Hall gets along indefinitely with horizontal and to infinite in the depths of the ground but does not go to the top of level 0. There can be an infinity of trolls, monsters or objects on a box. On the other hand, there can be only one place. Example of coordinates: X=14; Y=-58; N=-7
Operation
Chaque troll can play 6 points of actions (Pa, invariable) in 12 hours (variable). One calls that " Tour" or " Duration Limits action" (DLA). These Pa can be used in various actions like moving (1 to 4 Pa), Attaquer (4 Pa), Ramasser a treasure (1 Pa)…
La lasted of the DLA can vary according to various parameters: a wounded troll has a lengthened DLA and can thus play less quickly, a troll carrying much equipment sees his DLA lengthened too. At the beginning of each turn, a wounded troll recovers life and thus sees his DLA totaling one more reasonable duration.
Characteristics of the trolls
Each troll is distinguished from the others by his characteristics which are the following ones:
- the DLA (Lasted Limit of Action, expressed in minutes)
- points of life (statement)
- regeneration (expressed in D3, to see afterwards)
- the armor
- the attack (expressed in D6, to see afterwards)
- dodging (expressed in D6, to see afterwards)
- the damage (expressed in D3, to see afterwards)
- the sight
- magic resistance (RM)
- magic control (MM)
Moreover, each troll has fates and competences which it badly controls at the beginning and can learn with better controlling.
A troll has at the base the following characteristics:
DLA: 12 hours (720 minutes)
Vie: 30 statement
Regeneration: 1D3
L' attacks: 3D6
L' dodging: 3D6
Les damage: 3D3
La seen: 3
Four races
There exist four races of trolls: Skrims, Tomawaks, Durakuirs and Kastars. Each race has a fate and a competence which are clean for him. Moreover, each one is favoured in one of its characteristics of an improvement compared to the other races and the improvements of this characteristic are less expensive for all the continuation of the play.
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Skrim :
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Tomawak :
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Durakuir :
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Kastar :
The combat
There exist several types of combatants:-
MK (monster killer): the troll attacks monsters (played by the computer)
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TK (troll killer): the troll attacks other trolls (human players)
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GK (gowap killer): the troll attacks gowaps, kind of mules without defense, which often transport treasures
External bonds
-
the site of presentation, the forums
- the site of play
- Mountypedia
- asbl JeuxWeb.org
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