Monkey Island 2: LeChuck\' S Revenge

Monkey Island 2: LeChuck' S Revenge (in French, the Revenge of LeChuck ) is a Video game of adventure developed and published by LucasArts in 1991. The play left under DOS, Amiga, FM Towns and Macintosh. It is about the second shutter of the series Monkey Island .

History

As in the first shutter of the series, the history of the Revenge of LeChuck proceeds in the the Caribbean, in a XVI {{E}} century whimsical stuffed anachronisms. At the end of the first episode, Guybrush Threepwood had managed to eliminate the phantom pirate LeChuck. Unfortunately, the account of these exploits hardly any more fills with wonder the hardened pirates at Scumm Bar, the single tavern of the island of Fray. To regild its blazon (by admitting that it really shone a day), Guybrush decides to leave to research the mythical treasure Big Whoop. LeChuck will very quickly make its reappearance to be avenged, one does not kill a phantom so easily!

The play, which begins as an adventure from traditional pirate, sinks gradually in is delirious total. Without revealing the end of this opus, one can note that it is very ambiguous and unreal, so much so that it caused and causes still many interrogations. Ron Gilbert, the scenario writer of Monkey Island, always refused to be explained on this point, even after its departure of the company LucasArts (one finds on Internet of the forums containing several hundreds of pages of speculations on this subject). The scenario writers of the following episode, The Curse off Monkey Island , thus had to show ingeniousness to take again the history where Ron Gilbert had left it. It is known however that if this last had the means of them, it would wish to repurchase the license of Monkey Island to develop its characteristic following LeChuck' S Revenge . For certain fans, the two following episodes of the saga would thus not be legitimate since only Ron Gilbert would have been capable to write them.

Specificities of this play

This play is obviously directly inspired by the first shutter. One finds there the same humor, which is there perhaps even even more present (what is not little to say). The play is much longer than the first episode, there are much more dialogs, which gives obviously the opportunity to place much more the comic one.

However, this play is only series of Monkey Island not to propose a engagements of insults, which many players reproached him…

Just like the Secrecy of the Island to the Monkeys , the play the Revenge of LeChuck is a rather revolutionary play at the time of its exit. Not only it takes again very fine graphics 256 colors on PC, but it integrates also a sound and musical engine very elaborate, IMuse, which makes it possible to add suitable background musics and which do nothing but add to the general atmosphere of the play. The graphic realization is still better than that of the first shutter: contrary to him (and the majority of the plays of the time), the drawings (in particular of the landscapes) were not made pixel by pixel on computer, but they were made with the hand on paper then they were digitized. This made it possible to add ranges removing the effect of staircase caused by the pixels whose size is rather important in a play being posted in a resolution of 320x240… Thanks to that, the Revenge of LeChuck is truly even more beautiful than the Secrecy of the Island to the Monkeys .

Development team

  • Project manager: Ron Gilbert
  • Design : Ron Gilbert
  • Programming: Bret Barrett, Tami Caryl Borowick, Ron Gilbert, David Grossman, Tim Schafer
  • To interpret/Development System : Ron Gilbert, Vince Lee, Brad P. Taylor, Aric Wilmunder,
  • Graphics, illustrations: Larry Ahern, Peter Chan, James Alexander Dollar, Ken Macklin, Michael McLaughlin, Colette Michaud, Steve Purcell, Sean Turner
  • Music: Clint Bajakian, Robin Goldstein, Michael Land, Peter McConnell, Producing Anthony White
  • : Shelley Day

See too

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