Mario

Mario is a Personnage of video game become the mascot of Nintendo. It appeared in 1981 in the play Donkey Kong under the name of “JumpMan”. Mario, a “dinosaur” of the video game which survived all its (R) evolutions, is one of the videoludic icons most known. Born from the imagination of Shigeru Miyamoto, it is easily recognizable thanks to a blue overall, a red waistcoat and a red cap. It is a plumber who jumps of world in world by tubes in order to save the princess Peach claws of wretched the Bowser (Or Koopa of its original name). It is helped in its task by his brother Luigi, its friends Toad and Yoshi and even its rival, Wario.

Biography

Mario is a hero of video plays who was created in 1981 by Shigeru Miyamoto and appears for the first time in the play Donkey Kong. At that time, it was not called yet Mario but Jumpman compared to the many jumps which the character was to carry out to save Pauline, his/her boyfriend of the moment, of the claws of the monkey Donkey Kong. Always at this period, Jumpman was not a plumber, he was carpenter, to stick to environment play and did not have yet of brother. The little story tells that at that time, Nintendo wanted to create a play on the license of Popeye, an old American cartoon. MGM having refused to sell its rights, the young person Miyamoto thus invents a triangle in love near with that which gathers Popeye, Olive and his worst enemy, Brutus. Jumpman must thus save his/her Pauline boyfriend of the claws of Donkey Kong.

It is only in 1983 that Mario will become Mario that everyone knows. Whereas Jumpman became Mario one year earlier (in the honor of Mario Segali, owner of the buildings of Nintendo off America), Mario Bros. (the Mario brothers) leaves and the range design the play is held in a species of sewer made up of pipes. Mario thus returns her cap of carpenter to become plumber and one becomes acquainted with his brother Luigi, whose complete name is Luigi Mario. The play is a real success, Mario quickly becomes an icon of the video game although nobody can predict yet the glowing future which he will enjoy later.

In 1985, Mario is not any more one simple spin-off of the play Donkey Kong and becomes a character and a play with whole share. The character and the history of the character are based. Mario is always plumber but does not live any more in the sewers of Brooklyn as in Mario Bros., but in an imaginary world called the Kingdom Mushroom. This base will leave almost all the future plays Mario who must, in turn to save a princess generally removed by that which will become its worst enemy, Bowser, and to become the hero of the kingdom, as if it were to play his title with each cartridge.

Donkey Kong & Mario Bros.

Donkey Kong is a play with the departure conceived for the rooms of arcade. Indeed, it is there that were the Hardwares most powerful, able to post graphics with colors and more than five sprites simultaneously.

Donkey Kong

Donkey Kong is the first title of platform. Moreover, at the time, rare are the plays putting in scene human, the developers still preferring the spaceships and other objects easier to animate. Not only Jumpman is animated, but in more the sight of profile forces to make put back this character on a surface, compared to plays seen of the top where the sprite, technically, fleet in the vacuum.

Miyamoto did not operate yet stamping with the rules of the physics which will govern the design of Super Mario Bros.. When Jumpman falls from twice its own height, he dies. He can jump of a scale, neither to change direction into the air, nor to trample his enemies, anything of all that. However, the fact that the hero can destroy his adversaries with a hammer, to make a turning to seek the handbag of Pauline, to unrivet a scaffolding to make fall the primate kidnapper, are as many innovations, of splendid ideas.

Following Donkey Kong, it is Donkey Kong Jr. which appears in 1982. The nice carpenter, who is called from now on Mario, became an odious poacher who retains Donkey Kong in a cage and launches jaws mechanics to the attack of his courageously climbing son to the lianas. Whereas Donkey Kong and Donkey Kong Jr. only one alternative mode two players had, Mario Bros., who appears in 1983, offers to a simultaneous mode two players, which allows Luigi, the brother of Mario, to take her first steps.

Aesthetically, it brings the angular stone of the universe of Mario become plumber. One finds the Koopas tortoises which one can balance the carapace on the adversary, the pipes, the blocks POW which make it possible to strike all the enemies of a blow, the fireballs, the parts and one can beat his enemies while striking under the platform which they walk. A whole ludic heap of creations which make forget that all the play proceeds on only one and single level, composed of platforms and pipes.

Mario Bros.

Whereas Donkey Kong and Donkey Kong Jr. laid out only of one alternative mode two players, Mario Bros., who appears in 1983, offers to a simultaneous mode two players, which allows Luigi, the brother of Mario, to take her first steps.

Aesthetically, it brings the angular stone of the universe of Mario become plumber. One finds the Koopas tortoises which one can balance the carapace on the adversary, the pipes, the blocks POW which make it possible to strike all the enemies of a blow, the fireballs, the parts and one can beat his enemies while striking under the platform which they walk. A whole ludic heap of creations which make forget that all the play proceeds on only one and single level, composed of platforms and pipes.

Saga Super Mario Bros.

With Super Mario Bros., one changes not only generation of consoles to pass to the era of the BORN, but one also changes universe to make knowledge with the play of platform such as one conceives it today. The play of platform is freed from the limits of the screen thanks to the scrolling which makes ravel the level without interruption.

Super Mario Bros.

Super Mario Bros. has all the charm and the masterliness of the ideas pionnières. It is a virgin land which a genius cleared, posing where good seemed to him stakes that few people after him dared to unbolt. Miyamoto is freed from the crumbs of realism of which its pars and itself pained to escape with its mushrooms which make grow, its more whimsical enemies all the ones than the others; Mario can jump four times her height and to fall down of much higher still, it can change the direction of its jumps into full vol. the gallery of enemies is immense and the majority of these creatures will be emblematic series.

Lost levels

In the tread, Nintendo undertakes to leave to Japan Super Mario Bros. 2 for the Famicom Disk System one year after the first episode. But this Mario there will be born from on our premises only by the means of the Super Mario All-Stars published on Super Nintendo, under the name of Super Mario Bros.: The Lost Levels .

Identical graphically to the first shutter, it offers in particular several new lucky finds like the gusts of wind making it possible to cross large chasms, the trampolines which make it possible to float in the air, the poisonous fungi or Warp Zones reversed. The play is notably more difficult.

At the time of the Festival Hanabi in September 2007, Super Mario Bros The Lost Levels was available for 600 Wii points on the virtual console of Nintendo, it was possible for Europeans to buy the play during the 3 last weeks of September. The play met a broad success near Europeans who have could test themselves with an exceptionally difficult play.

Super Mario Bros. 3

Europeans will have to wait 3 years to have true a continuation, after the bracket Super Mario Bros. 2. But, once again, that did it occur in three years? Because between Super Mario Bros. 1 and 3, the graphic, conceptual difference and on the level of the gameplay is abyssal. It is a true play of adventure, where the linearity is atomized at the same time in the levels and between the levels, total liberty of action, options become insane for certain and the heritage arcade completely put on side to pass to a tinted vision of adventure.

It's a pity that Nintendo did not include a pile of safeguard as they did in The Legend off Zelda. This lapse of memory however will be corrected in the republications All Stars on Super Nintendo and Advance on GBA.

See also: Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 3

Super Mario Bros. 2

Let us approach now the bag of nodes Super Mario Bros. 2. At the beginning, this play left in 1987 on the Famicom Disk System is called Yume Kōjō: Doki Doki Panic grass . As opposed to what certain malicious gossip has a long time advanced, Miyamoto is implied of A to Z in the creation of this title. At the time to consider the launching of the play in Occident, Nintendo decides to replace the mascots of Fuji TV put in scene in the software original by Mario and her companions. Thus Luigi, Peach and Toad enter the dance, each one having its own capacities. As in the preceding episode, if the character is vulnerable to the least blow, it is small and one needs a mushroom to reload its energy. The world starting, with its set of themes centered on the dreams and its decorations evoking Arabia and Africa are preserved.

With final, Super Mario Bros. 2 is a true play Nintendo although he is often regarded as Ugly Duckling of the series.

See also: Super Mario Bros. 2

Mario Bros in XXIe Century

New Super Mario Bros on Nintendo DS is the new episode of the saga in 2 dimensions (although the characters are represented in 3D, with the manner of Donkey Kong Country) it makes the synthesis of all Super Mario Bros of the BORN ones. one finds the transformations of Mario there, the chart of the world as in SMB 3, the brothers hammer…

Saga Super Mario World

Left in 1990 in Japan, 1991 in the USA and 1992 to Europe, Super Mario World, called by some Super Mario Bros. 4, very often regarded as the best episode of the saga, enjoys a notoriety without equivalent.

A new whole Super Mario

Its realization, first of all, draft first steps of a new visual revolution. With its chiadés decorations, its special scrollings parallaxes, its sprites superbly animated and its effects to cut you the breath, this opus puts everyone of agreement: The Super Nintendo has some under the cap and is likely to impress of them more one in the months to come. The whole with the service, of course, of a level design always as well thought, which will require much attention for which will want to unearth all subtleties of them. Because Super Mario World abounds in Warp Zones, well dissimulated spaces (owing to the fact that certain levels have two exits), in little places funkers sheltering items and other no-claims bonus to be collected, which gives a total of 96 exits. A true gold mine, full with hidden richness and treasures. A major work of the videoludic history, fruit of the work of Miyamoto and its team. Still a great success, one of best of Mario, all confused platforms.

Yoshi go further

One of the last major plays of the Super Nintendo and not of least! Super Mario World 2: Yoshi' S Island is a play where the roles are completely redistributed… or almost, owing to the fact that Bowser remains the final boss. This play is regarded wrongly as the continuation of Super Mario World in Europe and in the USA (but not in Japan where the play is called quite simply Yoshi' S Island) since the history is chronologically above all the preceding opus, since in this episode, Mario is only one baby. And Yoshi must help it to find his/her brother kidnapped by Baby Bowser.

See also: Super Mario World, Super Mario World 2: Yoshi' S Island

Thereafter Yoshi will have their own series of sets of platforms with Yoshi' S Island 64, Yoshi' S Island DS or Yoshi' S Universal Gravitation.

Saga Super Mario Land

When Nintendo wanted to make of their mascot a companion of pocket, it is not Shigeru Miyamoto which took care some, but Gunpei Yokoi, the person with whom one owes the most sold console of all the history of the video game with her 110 million specimens run out throughout the world: the Game Boy. In front of the destroying potential of the Game Boy, Nintendo will not be long, of course, in inviting Mario and her friends for very new monochromic adventures.

Super Mario Land

Whereas several conversions of hits BORN were born on Game Boy, the portable of Nintendo had the honor to profit from new episodes of the small plumber man with a moustache. Officially, the saga Super Mario Land had three shutters of which first in 1989 was born. Sufficiently rare thing to be announced, this episode (as its two successors) was not developed by the father of the series, Shigeru Miyamoto, but indeed by the talenteux inventor of the Game & Watch and the Game Boy, Gunpei Yokoi.

In spite of a rather poor graphic realization and the omnipresence of a monotony in black and white suitable for the Game Boy, Super Mario Land first of the name is worth its heavy of gold, would be this only for its shifted environment going against the conventions established by the series.

Super Mario Land 2: 6 Goldens delicious Corners

In this new episode, the first thing which jumps to the eyes compared to its predecessor is undoubtedly appearance: thus, the cubic forms and not very esthetic the first opus made place with round and undulated lines. Certain drawings, like that of Mario or of the flower of fire are almost identical to those of Super Mario World, which is incredible for the Game Boy. The decorations are varied, animation is detailed and cuts it sprites is much higher than those of its predecessor. And like the first opus, this play is the fruit of incredible the Gunpei Yokoi.

For much of people, Super Mario Land 2 is regarded as the best shutter of the saga Super Mario Land.

Appearance of a new hero

In Super Mario Land 3, it is not any more Mario who holds the high-speed motorboat but Wario, her cousin malefic! Wario seems a new hero or rather anti-hero, indeed it is egoistic, jealous and likes the money more than all in the world.

The character of Wario will be voted by plebiscite so much by the players that the saga Mario Land will be completed by this episode and will leave the place has a news saga: that of the Wario Land.

See also: Super Mario Land, Super Mario Land 2:6 Golden delicious Corners, Wario Land

Mario in 3 dimensions

The first play Super Mario in 3D would have normally to leave on Super Nintendo and profited from technology Super FX. Malhereusement the project Super Mario FX was so colossal for the 16 bits that Miyamoto preferred to defer its efforts on new a Super Mario for the remplacente of the Super Nintendo named at the time Ultra 64.

Super Mario 64

When this play left at the same time as the any news Nintendo 64 it was a true revolution. Never play in 3D in vain, also handy and had been offered such a freedom of displacement. In this episode Mario must less recover 120 stars distributed in step than 16 tables. With this intention it has a panoply of enormous movements: punches, triple jump, tackles rodeo, long jump… it can also find new caps which enable him to become invisible, of " métaliser" or same to fly away.

128 Marios?

At the time of the presentation of GameCube, Miyamoto had presented a demonstration called Mario 128 in which 128 Mario minis evolved/moved on a plate. However 1 year after one discovered it video of a new handset called Mario Sunshine not having more anything has to see with this demonstration.

Super Mario Sunshine

After 6 years without true new handset of platforms the plumber returns on GameCube in an episode very close to Super Mario 64, too near will reproach him some. Malgres all Super Mario Sunshine remains an excellent play in which one discovers the J.E.T, a pump water fixed on the back of the plumber and who allows him to be propelled in water or in the air and to clean the island Dolphino of the graffiti of Bowser Jr.

Super Mario Galaxy

The last Super Mario in date has just left on Wii. It is the result of various the studies and developments of Mario 128 of which it took again the principle of the spheres and gravity. In this Mario episode flies away in space and visits several small galaxy in the search of 120 stars. It bénéficit of new transformations like a bee and a phantom and marks the return of Mario of fire as one could find it in the versions BORN.

See also: Super Mario 64, Super Mario Sunshine, Super Mario Galaxy

Other appearances

Mario is also an achieved sportsman, indeed he already practiced tennis, the golf, baseball, the basketball and football in a multitude of sets of sports very amusing as multijoueurs. He also likes the mechanical sports like proved it the very acclaimed series of the Mario Kart and his appearance in the remake Satellaview of Excitebike.

The series of the Mario Party makes the good share with mini the plays multijoueurs. One also could dance with Mario in Dancing Training course: Mario Mix, a version of Dance Dance Revolution being held in the kingdom Mushroom!

Several roleplays (RPG) proceeding in the universe of Mario also were born. The first of them is brilliant the Super Mario RPG: Legend off the seven stars in 1996, malhereusement new in Europe, developed by the creators of the saga Final Fantasy: Squaresoft. Thereafter it is Intelligent Systems which begun again the torch of RPG Mario stamps with the saga of the Paper Mario.

Mario was also the high-speed motorboat of several breakage head in the kind Tetris with the Dr. Mario.

Mario also interested in art, more particularly in the music and the drawing with Mario Paint and the saga Mario Artist on 64DD.

Finally one finds Mario in a series of educational plays on Super Nintendo and PC.

List plays

See also: List of the video games Mario

The plays of the Mario series played a big role in the evolution of the Jeu of platform, by renewing codes regularly (block-no-claims bonus, part to be collected, jumps on the head of the enemies to get rid some, etc), thus offering to each episode a Gameplay of quality. Multiple episodes marked the video game durably, in particular Donkey Kong which inaugurated successes of Nintendo, then Super Mario Bros. , enormous success exceeded however by Super Mario Bros. 3 , play more sold of all times with 18 past million cartridge (Guinness Book). The music, works of Koji Kondo, prints the rate/rhythm of the play, with topics famous, in particular for Super Mario World . The turn 3D was taken with Super Mario 64 , considered by certain as the best play of platform existing, republished on Nintendo DS with many innovations. The play of platform then could benefit from the use of the analogical joystick. Mario accompanied all the new consoles by Nintendo until today. Mario and Luigi have their anti-personality: Wario for Mario and Waluigi for Luigi.

Certain plays, such as Out Punch!!, Tennis, Kirby Super Star and even Super Mario World 2: Yoshi' S Island are simple appearances of the plumber, more or less important. For example, in Out Punch!! , Mario is not the hero, but the referee, idem for Tennis. In Kirby Super Star and Yoshi' S Island (more known under the name of Super Mario World 2 apart from Japan), Mario is far from being the hero. See the article " The series Super Mario" to know the plays where Mario is really important.

The plays such as Mario Kart, Mario Tennis, Mario Party and other series of the kind are plays of Mario, but where the plumber hardly has more importance than the other characters (often Luigi, Wario, Yoshi, DK, the princesses Peach and Daisy, etc).

The character design of Mario

According to its creator Shigeru Miyamoto, the appearance of Mario does not owe anything randomly. Miyamoto acknowledged itself that to draw hair appeared too difficult to him, and it is thus from there that its cap comes to him. The moustache appeared because of the technical limitations because it made it possible not to have to draw the mouth (too fine element). For the overall, it was essential to draw it with 2 different colors not to confuse the arms with the body. But it will be necessary to wait until 1988 in the American and European version so that the choice of the colors is fixed: high red and blue overall and not the reverse in Donkey Kong in 1981 or overall chestnut in Super Mario Bros. in 1986. As Miyamoto did not want that Mario has a head of top model it drew a large nose and a large belly to him.

History!

March 27th, 2007, the productions Nintendo and Sega make a historical advertisement. The 2 characters of video game the famous ones, Mario and Sonic will be brought together during an adaptation of the Olympic Games 2008 which will proceed in China. The worlds of Mario and Sonic will be joined together for a duel of anthology. The play will leave obviously only on Wii on November 23rd, 2007 and Nintendo DS this winter 2007.

Random links:Eudemonism | Villard-Our-lady | Princeton (Colombia-British) | Bernard Faÿ | Machine Ford de Sarrelouis | La_Cisjordanie