List places in Final Fantasy XII

This list contains the various places mentioned in the play Final Fantasy XII. The places are classified geographically by Continent then by area (and possibly by under-area). Information presented here comes from the play (the Map of the world) and partculièrement from the Graines of wisdom present in the Bestiaire of the play, and gives general indications on these places (geography, climate, cities, history…). For further historical details, go on the page devoted to Ivalice.

Continent of Ordalia

Kingdom of Dalmasca

This small kingdom located on the Péninsule galtéenne is directed by the Maison of Dalmasca since nearly 700 years. Its position of crossroads between the three continents enabled him to thrive culturally and economically, becoming a high-place of the Commerce in Ivalice.
  • Rabanastre : it is about the capital of Dalmasca. It is the town of origin of Vaan, Penelo and Ashe. This cosmopolitan city is divided into two parts: a High-city and a Low-city.
  • sewers of Garamsythe : they are the sewers of Rabanastre.
  • the Passage of Barheim : Old station, the Passage of Barheim was used to feed Nalbina by tunnel (the current dungeons of Nalbina made at the time office of warehouses for the goods). Since the advent of the flying vessels, this station is with the abandonment and became the den of very many monsters. Although less " chargée" in Myste compared to other places (such Wood of the Charms or Caves of Zertina), the enemies who live there remain very dangerous, in particular when the passage is plunged in the half-light…
  • Nalbina : this city is located at the border with the old kingdom of Nabradia. Its fortress was the theater of the confrontation between Nabradia/Dalmasca alliance and the Empire (presented in the introduction of the play).
  • Plains of Giza : this desert extent located at the south of the kingdom to the characteristic to change radically according to the season: the plains are flooded and filled with greenery during the rain season, whereas during the season dries the rivers are dry, and that sand and the dry ground dominate.
  • the deserts : Dalmasca counts two large deserted sand, one in the Western part, the other in the oriental party of the kingdom.

Jagd Yensa

Jagd Yensa is a neutral territory, depending on no jurisdiction (like all the Jagd ), located between the kingdom of Dalmasca and the Empire of Rozarria.
  • Large Sea of sand of Yensa : On this immense desert territory (compound of the Sea of sand of Ogir-Yensa and that of Nam-Yensa) live the Urutan-Yensa, a race of humanoïdes having evolved/moved starting from Crustacés. The seas of sand comprise moreover immense constructions now abandoned. In the west of the sea of sand of Nam-Yensa is the Vallée of Dead the .
  • the Tomb of Raithwall : This tomb is in the Vallée of Dead the . In his center rests the King-Dynaste, ancestor of the Ashe princess. He is located at the extreme west of Jagd Yensa. This place is considered to shelter many treasures of a priceless value, but from all the adventurers who risked themselves there, none returned.
  • Caves of Zertina : an immense network of caves located under the sea, between Ordalia and Kerwon. These caves are true labyrinths, connecting various parts of Ivalice (Jagd Yensa, Dalmasca and even Bancour), so that they became the refuge of gangsters and criminals in escape.

Worsen of Rozarria

This place is not accessible in the play . The Empire of Rozarria is him also on the continent of Ordalia, in the west of Jagd Yensa. This empire is directed by the Margrace family, to which belonged the reigning emperor. But Rozarria is before a whole military state, so that the imperial army has a great influence within the policy. Rozarria is in war with Archadia, since Archadiens started to invade the close kingdoms. The come to power of Vayne Solidor revived the tensions between the two empires.

Continent of Kerwon

Bancour

It is about a small desert area located at the North-West of Kerwon.
  • Jahara, Earth of Garifs : here the Garifs, a race of humanoïdes live mainly made up of warriors. Preferring to live with the variation of the other ethnos groups of Ivalice, Garifs prefer the natural elements with human technology. They venerate the magilithes.
  • Mines of Henne : following the example Mines of Lhusu , it is also about a mine exploiting the magilithes. The Empire of Archadia has rights of exploitation within these mines.
  • the Plain of Ozmone : these green plains located at the north of the continent are strewn with vestiges of old flying vessels.

Jagd Difohr

This area, mainly made up of forests and jungle, is at the south and the east of Bancour.
  • the Village of Eruyt : the Viéras live in this mysterious place, hidden at the fine bottom of the forest, with the variation of the other ethnos groups of Ivalice. Viéras carry out a calm and ascetic life to it, with the listening of the murmurs of the forest.
  • the Jungle of Golmore : a dense Jungle located at the south-east of the area. In order to continue to protect this jungle always saved by the men, Viéras installed magic barriers at it. Only a friend of Viéras, owner of a Tear of Lenté , can find his way there.
  • the Wood of the Charms: this forest seems dead, because of dense Myste which float there, and of the very hard climate (it there snows) but it grouille of creatures making difficult the access to the Lost City of Gilvégane. However, this wood is far from being dead. The trees are, indeed, so old man that some started a process of petrification. Very thick Myste which reigns there makes that it is about the only place with open sky in which all the monsters are aggressive (their bars of Points of Life are red).
  • Gilvégane, the Lost City : this immense city, equipped with a very particular style and an architecture, was the place in which lived the Occurias. Hidden in a very dense myste, its site remained hidden unmemorable times since. Many forwardings which left to find it are mislaid in the Wood of the Charms. In its center the Grand Crystal is, which would be at the origin of the nihilithes.

Jagd Ramooda

This jagd is a mountainous region and covered with snow, located in the oriental party of Kerwon.
  • Throats of Paramina : they are traversed ways abrupt and escarpés driving with the sanctuary of Bur-Omisace. Many pilgrims take these snow-covered and dangeureuses roads.
  • the Sanctuary of Bur-Omisace : it is about a crowned mountain, high-place of the followers of Kiltia, religion practiced in Ivalice. In this place Ghent Pontife, the chief of the religion of Kiltias lives.
  • the Temple of Miliam : this sanctuary, dating from the time of Galtéenne Alliance, was built by the Large Pontiff of the time, in the honor of a former warlike divinity. It shelters a relic of the King-Dynaste.

Continent of Valendia

Kingdom of Nabradia

An old kingdom of modest size, located between Dalmasca and Archadia.
  • the Necropolis of Nabudis : Nabudis was formerly the capital of the kingdom of Nabradia. Since the explosion of the Glare of the Night, the old capital became a necropolis filled up of Myste in which wander of many monsters. The race of the Baknamus elected residence there: they are small beings connected with the goblins.
  • thedead ones of Nabreus : located at the north of the Forest of Salika, and surrounding Nabudis, this formerly livable zone is from now on a place afflicted, infested dangerous myste and creatures since the explosion of the Glare of the Night, two years before, so that from now on the rays of the sun do not touch any more the ground.
  • the Collar of Mosphore : a mountainous passage separating Dalmasca de Nabradia. One finds there many vestiges dating from the time galtéenne.
  • the Forest of Salika : This thick forest separates Nabradia d' Archadia.

Worsen of Archadia

Extended an enough area, occupying all the oriental party of Valendia, this area is occupied by the Empire of Archadia.
  • the imperial City of Archadès : it is about the capital of the Empire. With the manner of Rabanastre, the city is divided into several sections. The archadiens practice a certain segregation, leaving the capacity and the functions to an aristocracy, and relegating the least best parcelled out in the Archadès Old woman. This city shelters the imperial functions like the Senate, as well as the Draklor Laboratory, directed by the Doctor Cidolfus Demen Bunansa (Cid).
  • Port Balfonheim : a port city located at the edge of the sea of Naldoa, inhabited mainly by pirates, among whom Reddas, which takes up important duties there. Located at the extreme is of Archadia, this city remains prosperous (fishing, shipyards), mainly thanks to its neutrality (" achetée" with the empire by the means of bribe) which enables him to trade with the other areas.
  • the Coast of Phon : this luxuriant white sand coast is located at the east of Nabradia, along the Strait of Phon. A camp of hunters in particular elected residence there.
  • Moors of Tsita : green a ground zone crossed by a river. Formerly, the moors were a crossing point traversed by many travellers, but the development of the air vessels very changed, and the travellers are from now on rare.
  • the hidden Palate of Sohen : it is about an old palate built in the middle of a network of caves which lie in the depths of Archadès, dating from the time galtéenne. Many creatures live there, of which the famous Gang of the Vegetables .
  • Plates of Cérobi : located between Port Balfonheim and the Moors of Tsita, these high-grounds are traversed by powerful winds. Therefore mills were built there in the past, but the technological development and the use of the magic made them useless, from where them state of abandonment.

Purvama

It is about a small archipelago of flying islands located above the sea of Naldoa, halfway between Port Balfonheim (Valendia) and Bur-Omisace (Kerwon).

The celestial Continent of Dorstonis

  • Bhujerba : this city-state was in the beginning a founded mining colony at the time of the first voyages in vessel. It owes its unrestrained development with the strong presence of magilithes of excellent quality. Directed since times of Alliance galtéenne by the Ondore family, Bhujerba prefers to remain neutral in the political matters of Ivalice.
  • Mines of Lhusu : this mining complex located in the middle of the celestial continent of Dorstonis contains many magilithes. These mines are also famous for their stellar stones (allowing the vessels to fly) and for their mémolithes (of the magilithes storing sounds and images). They are however infested monsters.

Jagd Naldoa

This area is in the Far East d' Ivalice. She is at the same time on the surface and in the ocean.
  • Cataracts of Ridorana : these falls result from the presence of a cavity at the ocean floor which aspires water downwards. Around the ruins of a formerly flourishing city, fallen today into the lapse of memory are. Just as the way of the airs is impossible to borrow, the way of the seas is also, because of the violence of the marine currents.
  • the Headlight of Ridorana : a gigantic tower of a hundred stages located on an island close to the ruins surrounding the cataracts. It is not a headlight strictly speaking, the strange light which emanates from its top however was worth this name to him. This light comes in fact from Cryste Solaire, a nihilithe manufactured by the Gods and given to the men. This headlight itself is subdivided in several zones: foundations, foot, heart and top.

Vessels

During the play, the player has also access to vessels since the chart.
  • Léviathan : it is about the flagship of the Eighth Fleet of the Imperial Army of Archadia. This fleet was placed under the command of Ghis Judge. This vessel was the floret of the Imperial Army, until its destruction (with all its fleet) by the Glare of the Paddle.
  • Bahamut : this vessel is a " fortress volante" , also making tactical basic office for the operations archadiennes in the territories of the West. It is placed under the orders of Lord Vayne. Conceived by Doctor Cid, Bahamut functions by the means of stellar stones and nihilithes artificial (which absorbs the surrounding myste).
  • the Wake : it is about the vessel of Balthier, a Chasseur YPA-GB47 , manufactured in Archadès by guild YPA, and intended for the origin with the soldiers. Only one vessel was manufactured, the army having judged it too expensive with the purchase. Balthier succeeds in recovering it and made many modifications there. Fran occupies as for it piloting.

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