Lines off Action is a combinative play of strategy abstracted for two players invented by Claude Soucie. The rules were presented in 1969 but the first edition goes back to 1988.
These last years, not only the play of the best human players clearly improved, but simultaneously of excellent computer programs were born. The level of play continuous to improve as well at the human ones as at the computers, but for the moment, the best player in the world is the MIA program. MIA took the first place at the time of 8th, 9th and 11th Olympiads of computers.
Claude Soucie, the creator of leasing , died whereas its play started to interest of many players. Certain points of very precise rules were standardized without being able to call upon Claude Soucie. Sid Sackson was very close to Claude Soucie and in all the situations which could give place to debate, the position of Sid Sackson is generally accepted like good founded.
Each player controls 12 ladies which are placed at the beginning as on the diagram below:
It decides, share example, to open with a movement c8-c6. Its lady goes down from two boxes because there are two ladies on the line (c8-c1) along which it moves.
A lady cannot jump over an unfavourable lady. Thus, in the diagram below, Blanc cannot play a6-d6, although there are 3 ladies in the 6th line. On the other hand, Blanc can play a6-c4, moving of two boxes because there are two ladies on the diagonal (a6-f1) along which Blanc moves.
A lady can jump over friendly pawns. Thus, Noir can continue with e8-b5, jumping its own lady. Black moves of three boxes because there are three ladies on the diagonal (a4-e8) along which it moves.
A lady can land on a box occupied by an unfavourable lady. The unfavourable part then is captured and withdrawn from the play. For example, Blanc can play h3-f1, capturing the black lady in f1.
The goal of the play is not the capture of the unfavourable parts. A player who would not have any more that one lady would gain the part since all its parts by definition would then be joined together.
So following a capture, each of the two players is found simultaneously with the whole of its connected parts, then is it is the player who carried out the capture which is the winner, that is to say there is equality, according to the rules adopted by the organizers of the tournament.
In the first edition of 1969 of Gamut has off Ranges , simultaneous connections were regarded as a null part. In the second edition, the rules were modified and it is known as that it is the player who has just played which is the winner. In foreword of the second edition, Sid Sackson indicates that it is at the request of Claude Soucie that it eliminated the possibility of null part.
However, in spite of the expressed intention of the author, the majority of the tournaments announce that simultaneous connection will be treated like a null part.
In the diagram below, Blanc could move and capture in h8-f6, which would have like result for the two players connecting the totality of their parts. However if the rules of the tournament declare that it is of null and not about a victory of White, this one will have better party to rather play g5-g8 which gains without dispute.
To have more ladies is generally an advantage, because they can limit the options of the adversary by forming a stopping together. However, the number of ladies is not so important, because the less one has some, the less one has some to join together.
Black starts with b1-b3. The lady moves of two boxes because there are two ladies on the line: b1 and b8. This movement does not offer to Blanc any possibility of capture. On the contrary, it limits the possibilities of White by wedging it on column A.
White plays h4-f2. The lady moves of two boxes because there are two ladies on the diagonal: h4 and e1. White limits the possibilities of Black on the line of bottom.
Black plays d1: a4, jumping over its own lady (what is authorized) and capturing the white lady in a4. Black moved of three boxes since it has had three ladies on the diagonal: a4, b3, and d1.
It is not obvious to know if the capture is advantageous or not. Black has a lady moreover now but the movement does not lead to a blocking of White nor to the constitution of a central group for Noir. Usually, the fast captures on the edges are not truly interesting whereas the captures in the center are often very good.
White plays H2-e2, continuing to block the first line. The lady moves of three boxes, jumping over a friendly lady.
Although Blanc started as a second, it already seems to have the advantage because it knew to limit the possibilities of Black on its first line. White will then probably play a2-d2, continuing to build its wall of stopping and forcing the black lady in d1 to leave by a side if she wants to join the remainder of the parts of her Noir camp can try to leave itself there while playing e1-c3, but that will not prevent Blanc from capturing with a5: c3.
On the figure below, it is in Noir to play. White threatens to gain in two turns:
What can make Noir?
The movement b4-d2 would help Blanc. On the line one would find three cards now, which would make it possible Blanc to play a2-d2 and to gain.
By moving b3-c2, with an aim of blocking horizontal line 2 in Blanc, one makes it possible to him to play a2: d5, which it could not do before.
By moving b4-b2, Noir would block the road of line 2 without opening the diagonal. But then, Blanc would answer c5-b4, while threatening to gain then with a2-a3. And Black would not have any gaining movement.
The reader can test other options for Noir. As a practitioner, one can test new strategies and one frequently discovers surprising blows.
In the diagram below, Blanc comes to move the part which finishes its regrouping. One needed two more turns for Noir to join together to them his.
The play Zen the initiate (DJ Games) is based on the same principles as leasing : displacement and goal of the play are identical. The apron made 11x11 boxes and the placement of the parts at the beginning are different. Another difference is the existence of a part neutral, red, which can be moved or captured by the two players. If it is on the play, it must belong to the regrouping to gain.
Zen the initiate was preceded with the Festival of the plays of Cannes in 1997.
At the request of the widow of Claude Soucie, the authors added his name on the box.
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