The levelling or level-up is a term used by the player of Video games, and in particular of video games of role, with a system of experiment, to indicate the drive at only end to make progress a character. One could translate this term by “playing the level”, by analogy with the sporting expressions “to play the watch” or “playing the player” (tacler) rather than “to play the ball”. In the Roleplays on table, one speaks about grosbillism.

The systems of points of experiment are one of the singularities of the roleplays, they make it possible to the player, when it meets certain conditions, to gain points of experiment. Keeps and Dragons and its followers on line connect mainly the experiment to the engagements, to demolish an enemy brings back " XP". The accumulation of these points of experiment allows (X) the character (S) directed to progress: in this case, that results in a change of level ( level in English), which reinforces their statistics (of attack, defense, health, magic etc).

The levelling can also have for goal to accumulate money, if the player is gratifié of a sum after each combat.

The levelling is not possible that if the enemies “reappear” indefinitely, which is not the case of all the plays.

Increasing difficulty of progression

In general, more the level of the character is high, more it is long and difficult to acquire a higher level; the levelling is thus on each longer or more difficult level. In the very large majority of the plays, the number of points of experiment necessary tends to grow in a linear way after each level crossing, without that not changing the number of points gained on the same type of action, like killing a type of monster (in the case of a play of combat). So the player has two possibilities: after each level crossing, it is continues to fight in the same zone as before against the same watches, which results in to spend there a little more time than at the time of the preceding level crossing, and in the long term to spend a considerable time there, since the monsters give relatively unimportant points of experiments compared to the necessary number; either it decides to migrate towards zones with monsters much more powerful which give more points, which makes the levelling faster (compared to the first possibility), but obviously more dangerous beucoup.

Contrary, there exist certain plays ( Paper Mario , for example) in which the number of points of necessary experiment to go up of a level is constant, but this time, in fact the monsters give less points after each level crossing, until the moment when the small monster of “level 1” will not give only one any more point of experiment to the character of “level 50”.

There exist also video games which interfere the two types progressiveness, i.e. the player must collect more and more points of experiment on monsters which give some less and less. This returns the levelling in these plays very long and very difficult (even painful) to long, pusic only the necessary number of points of experiment is in linear growth, and either that of the points given by the monsters, which implies that the player must constantly change zone of combat to be able to evolve/move, and this, necessarily more slowly. This system is used in the Online game massively multijouor Final Fantasy 11 .

Strategic interest

Often, the fact “of playing the level” is a “deviation” of the play: the race with the power is not always the principal interest of the play, and the fact of having weaknesses adds to the shiver of the play (fear of losing its character) and obliges to refine its manner of playing rather than to make “returns inside”.

Because of the very great difficulty of certain plays, the player can sometimes choose not to voluntarily progress more in his search during some time to make levelling : he then will choose a place and will fight there to increase the level the statistics of combat of his character.

Examples of video games where the levelling possible and is advised

External bonds

  • Article “Level up! ” on the site Planetjeux

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