Interactive Cartoon

A interactive cartoon is form of Cartoon on numerical support. She can be diffused on CD, DVD, consist of a Video game or a Cartoon in line.

The term of " cartoon interactive" appeared in the French press in 1997.

What the interactive data base is not

Although the term was used in this manner at the end of the years 1990, an interactive data base cannot be satisfied to be a cartoon on numerical support. On Internet, the use of Macromedia Flash is not either a decisive criterion: to click on a box to post the following one, to see small animations, to hear some sounds raised not of the Interactivity but " seulement" of Multi-media.

The interactivity as its name indicates it supposes an interaction between work and its reader more thorough than the simple reading/linear hearing. One can distinguish two great forms from interactivities applicable to the cartoon. One is partial, the other much more complete.

Setting in network of information

The first form of Interactivité consists, for the reader, with being able to choose between several preestablished ways.

In the same way that a Internaute will be able to visit a Web site as he hears it, he will be able for example to rather choose lira the adventures of Paul than of Jean who has just taken another road, or to read the dream of Jean rather than that of Paul etc It is a form of appropriation by the cartoon of the assembly such as he is practiced in the Cinéma, but where the author delegates this one to the reader.

The main brake for the author is a relative loss of being able on the course of the account, and the fact that all that it carries out will not be inevitably read by all since certain junctions can be done with the detriment others. That thus requires an approach different from the narration, less centered on the linear course of the events and more on the relations between the latter. The result is connected so that a Deliver-play can produce

Technically it is a question of applying to the account the properties of the Hypertexte or of the Database, the author must thus widen his field of competence to integrate those of a “designer of interactivity” or of a Game designer.

Setting in network of the people

The second category plays the chart of the total interactivity. The reader can thus become more or less scenario writer, author or actor of the cartoon. It is with this intention a question of using the means of communication such as the Sondage, the Email, the Chat, the Wiki or the Forum. They are thus this time of competences of organizer which the author must endorse.

These experiments encounter two difficulties. The first, and not of least: more still than for the partial interactivity, the author must be able to invest much time if he wants that the account evolves/moves at intervals interesting for the assistantship. It is a question in this field of joining again with the tradition of the daily or weekly episode.

The second difficulty, which is undoubtedly largest: the Net surfer is likely to remain passive. A majority of the assistantship can be interested only by the reading, and not by the participation in the scenario. The author must be able to propose a universe properly gravitational, if not addictif, likely to join together a true community.

Which place for the author?

But the true problem of such accounts, is the statute of that which delegates to the reader certain aspects of his function of author, and which endorses aspects specific to other functions. Perhaps is necessary it to seek the answers in the oral tradition which, before the writing does not supplant it, did not found such a tangible border between the author and his public. The cartoon based herself on the literary tradition, but nothing definitively attaches it to it.

Random links:-39 | Parasailing | Shropshire | Nikki Tyler | Messeturm (Basle) | Nordstrom | Herbert_Jamison