Immram
A Immram (plural Immrama ) is a kind of tales of the Irish Mythologie Celtic which tell the stay of a hero (or important character) in the Other World of the Celtes, sometimes called Tír Na nÓg (“Earth of the Young people”) and Mag Mell (the “Plain of the Pleasure”). Written in the context of the Irish monachism, they present a christianized version of these myths, while preserving a Celtic substrate. The usual translation of this word Gaélique is “voyage” or “navigation”.
Medieval annals mention seven of these immrama of which three reached us: the Voyage of Mael Dúin , the Voyage of Uí Chorra and the Voyage of Snedgus and Mac Riagla . The Voyage of Bran ( Immram Brain maic Febail ) is regarded as pertaining to the kind of the Echtra while containing elements suitable for Immrama. The screen is consisted the exploits of the heroes in their research of the Other World, generally localized in the islands in the west of the Ireland. The goal of the voyage is the attraction of the adventure or the achievement of its destiny. The return in Ireland is random.
This set of themes of the fantastic voyage is found in another type of myth, that of the hero “called” by a Bansidh to remain in the perfect world of the Sidh. These deities, whose magic is more powerful than that of the Druides as regards love, attract valorous men in this perfect and timeless world, they believe to remain a few hours but remain an eternity there, making impossible the return in the terrestrial world.
Related articles
- Sidh ~ Conle ~ Bran Mac Febail ~ Nechtan
Sources and bibliography
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