Fumito Ueda
Fumito Ueda is an originator of Japanese video game. Director of play and range designer at Sony THIS Japan, it is famous to have conceived Ico and Shadow off the Colossus , both considered as major videoludic works.
Its new style, greeted by the press, rewarded on several occasions and estimated by many developers, does of it one of the great figures of industry and contribute to make recognize the Video game like a form of Art.
Biography
Fumito Ueda was born in 1970 in the town of Tatsuno, located in the Préfecture of Hyōgo, with the Japan. It is described like an observant and creative child, fascinated by the beings moving. Amateur of Video game, Manga and Animates, it predestines himself with an artistic career, without really knowing in which field.Fumito Ueda between at the university to study the Abstract art there. During its studies, its interest turns to interactive art. In parallel, it is formed in autodictate with the creation of digital image in 3D, with the software LightWave 3D on computer Amiga. In 1993, it is graduate University of the Art schools of Ōsaka, in the speciality Oil-base paint.
It is not that in 1995 qu ' it seriously plans to integrate the industry of the play. Ueda then sees in these young media a remarkable potential, largely under-exploited. It is also that it has the necessary technical skills in computer graphics. The same year, it is engaged by the Warp studio where it works as an organizer 3D on Enemy Zero , a play Saturn containing precalculated sequences.
In February 1997, Ueda imagines and develops an idea of play which wants to be an oneiric fable in a Medieval-fantastic world . Taking again the universal topic of the meeting between a boy and a girl, the gasoline of the project is due to the fact that the two characters live the adventure together, hand in the hand. With the assistance of a collaborator, Ueda carries out a pilot film in animation which it presents to the leaders Sony Japan. Convinced, the latter urge it to direct the project on PlayStation. Fumito Ueda does not have whereas 28 years.
The development begins in September 1997. Associated to the producer Kenji Kaido, the two men recruit a restricted team, mainly made up artists having little or not experiment in industry of the play. Ueda wants to carry out a deeply original play, it estimates to need new glances. Ueda works out a drastic work method which he baptizes " Design by soustraction" ( Design by subtracting ) and which will give to the adventure its existential tonality. After four years of production, during which the project is called in question and is seen carried on PlayStation 2, Ico leaves to the end of the year 2001. In spite of very mitigated sales, the play is devoted by criticism for its conceptual and artistic qualities. Fumito Ueda becomes a videoludic recognized personality of the world, admired by many players and estimated by its pars.
In 2002, Fumito Ueda launches out in the realization of its second title. While its fans hope for a continuation, Ueda wants on the contrary to propose a completely different experiment of play. It has an original idea at the head: the epopee of an young man who must embank gigantic colossi in the hope to make live again its liked. The development of the play, which pushes back the limits of the PlayStation 2, is prolonged during three years. Left in 2005, Shadow off the Colossus conquers the critic and the public by his single epic dimension, confirming all the talent of its author.
Since, Fumito Ueda prepares its new project, which it develops on PlayStation 3. The play should take seat in the same world as Ico and Shadow off the Colossus . For as much, faithful to its principles, Ueda wants to make a different title of it; in fact, the next play which he would like to play.
Genesis of Ico
Inter alia tools, Ueda had several computers Commodore Amiga (A500, A1200, A4000). It is particularly unusual in Japan, where this range of computers was almost unknown. Its official Web site takes again besides the design of Workbench 1.3. In the middle of the years 1990, it is on its has 4000 qu ' it was put at the practice of the software LightWave 3D of NewTek, with which the first model of Ico was designed.
Creations
- 1997 - Enemy Zero : organizer of kinematics
- 2001 - Ico : director, range designer , lead animator , character designer
- 2005 - Shadow off the Colossus : director, range designer
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