Frag (play)
Frag is a Board game published by Steve Jackson Games during the summer 2001. He was written by Steve Jackson, Philip Reed and was illustrated by Alex Fernandez. He proposes to exploit a plan of play and with dice with the equivalent of a Jeu of subjective shooting.
He shows the following characteristics:
- Many players: 2 to 6 players
- Age: 14 years or more
- Installation of the play: 20 minutes
- Lasted of a part: 1 to 2 hours
- Complexity of the rules: average with high
- Importance of the strategy: average
- Importance of the chance: means with high
- Qualities necessary: a little strategic direction
Rules
Charts
The play proposes three categories of charts:- Carte arms: these charts can be recovered while passing on certain boxes of the plan of play and make it possible to equip its character with weapons with the varied characteristics.
- Chart gadget: these charts which are collected within play make it possible to equip its character with accessories such as that an armor for example.
- Frag: each player has a Frag chart at the beginning of the part and a news gains some with each time it eliminates another player. They allow " simuler" video game by disconnecting an unfavourable player or while making him undergo Lag.
Creation of character
At the beginning of the play, the players create their character by distributing a certain number of points in 3 characteristics:- Health: determine the quantity of damage which the character can box before dying.
- Speed: determine the capacity of displacement of the character and thus his capacity to collect a greater number of equipment.
- Precision: determine the capacity of the character to touch a target according to the distance as well as the number of shooting which it can carry out in a turn.
Course of the play
At the beginning of the turn, the players launch the die to know their displacement. While moving, the characters can pass on special boxes where they will be able to recover weapons or equipment or to go in water and to see their reduced displacement or to even fall into a trap.After displacement the players can try to shoot at another character. More the character is near more the probability of touching is important. The two players draw the die to determine if the characters take damage and if necessary, how much. When a character does not have any more a point of health, he dies. That which cut down it gains a chart frag and the killed character reappears in his next turn.
Objectives
The play can have several objectives such as:-
to be the first player to cumulate a certain number of Frag charts;
- to be the last player concerned;
- to kill a particular character that the other characters try to protect (guard mode);
- to capture the flag of the opposing team a certain number of times.
Extensions and derivative products
- Frag: Death Match , the first published extension in October 2001, it adds rules for the team game, of new elements for the plan of play such as barrels, doors with code color, water zones and a new plan of play.
- Frag: Fire Zone , second extension proposing of the zones of lava, the booster rockets of jump, the rules of effect of retreat under the shooting of the weapons, the zones allowing to jump and two new plans.
- Frag PvP adaptation of Frag to the universe of PvP, the Comic S of Scott Kurtz.
- Frag Deadlands adaptation of Frag to the universe GURPS Deadlands.
- Dork Frag , only available in the magazine Dork Tower n°25, it acts of an adaptation of frag to Dork Tower the Comic S of John Kovalic.
Amateur production
One also finds a great number of extensions created by fans of the play, with in particular of new weapons and new plans of play. They can be found on the site of Steve Jackson Games.
Rewards
Frag was nominated at the time of the Origins Award S of 2001 in the category Abstract Board Game (nonhistorical board game).
External bond
- Site of Frag in its editor
- Some extensions on the site of its editor
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