is a Video game of role developed by Square and left on Super Nintendo in 1992. The play was sold with close to 2 500 000 specimens. It is about the fifth episode of the series Final Fantasy.
* Knight | Paladin . The knight is a noble combatant who strikes extremely and can endorse the most solid armours of the play, which in fact a frightening combatant with regard to the physical force. He can protect his dying allies, to immunize themselves a few moments with the physical damage, to use two hands to handle the weapons in order to obtain more power, can equip with the shields, armours, swords.
* Monk . The monk fights with naked hands, which does not make it less powerful, on the contrary. It sometimes happens to him to tackle several times by turn, and often its attacks make critical damage. He can concentrate one moment in order to carry out an attack devastator, to cure himself a little, contrattaquer, to increase his vital potential.
* Black Magus . The black magus is a powerful user of destroying magic, whether it is affiliated with an element or not. The majority of the enemies have a weak point, to exploit it with a black magus is often one in the best ways of beating an adversary quickly. With very high level, a black magus can increase his magic potential in addition to his skill to launch increasingly powerful fates.
* White Magus . The white magus is a powerful healer. Almost essential for its various care, with high level it obtains a powerful fate of attack, Holy , far from expensive and very powerful against the enemies malefic. With very high level it also increases its magic potential, to a lesser extent that the black magus however.
* Blue Magus . The blue magus is hybrid. Contrary to the other magi, it can equip with the weapons like swords. It is however not as extremely as the other warriors, but it is compensated by its control of the blue magic, which consists in learning the techniques from the adversaries by undergoing them, for then re-using them with its own way. Its capacities enable him to see the weak points of the adversaries.
* Robber . To fly is the only means of obtaining certain objects of the play, which can only be subtilized with monsters. To have a robber in his team also allows to run, capacity which one cannot quickly do any more. A robber can see the secrete ways, flee the engagements very easily, secure attacks of back, fly and attack simultaneously, and with very high level, keep his high speed even by changing trade.
* Red Magus . The red magus is an hybrid between the black and the white, without being as powerful as them in their respective fields. But that makes an excellent character of it, especially at the beginning of the play, where it can act at the same time of healer and powerful wizard. With very high level, it can acquire the capacity of launching two fates per turn.
* Magus of Time | Magus Stopwatches . The magic of time is very important in the play, allowing inter alia slowing down the enemies, increasing the speed of the allies, to cross time to return at the beginning of a combat if he announces himself badly… A Master of time will be able to use the weapons of the wizards even with another trade.
* Invoker | Invokeur . The invoker will be taken again and proposed in the opus which follow, here it is only one trade among others. Its magic consists in calling creatures which agreed to give their capacity to the group of hero. This magic is very powerful but is expensive. With very high level, an invoker will be able to randomly call a creature among those which were dependant on the group, without using mana.
* Mystical Knight | Knight Magus . The mystical knight is another hybrid between magic and fray. However, contrary to the blue magus who can really choose between the two, the mystical knight uses the magic rather as a support to strike more extremely with his weapons. Thus, it can add to its sword an elementary capacity, like fire for example, which will inflict very great damage with the enemies of which it is the weakness. A mystical knight dying will be surrounded by a shield doubling his magic defense.
* Berserker | Berserk . The berserker is… a barbarian. It strikes like rough, using axes. N the other hand of this physical capacity out of the commun run, it cannot be controlled by the player. It thus attacks the enemy without slackening. With high level it can use axes even by changing trade.
* Trainer || Adjuster . The trainer can capture monsters weakened to send them to use their techniques against other enemies. He can also control them in full combat, returning the training of the easier blue magic. The trainer uses whips, which often have special capacities.
* Élémentaliste | Géomancien . The elementalist uses the capacities resulting from the place where the combat is held. The effect is random, and can inflict serious wounds even the pure and simple death of the enemies, as it can nothing occur. To have a elementalist in his team allows to go on the lava, to be driven in environments poisoned without fear, and to detect the traps.
* Ninja . The ninja is very powerful in the direction where it can equip two weapons at the same time. That makes of it a frightening combatant of fray, which can take the enemies by surprise. It can launch objects on the enemies, to cause their awkwardness with touching, and like the robber, it allows an easy escape if a combat is held badly.
* Bard . The bard is a character of support. It can sing many songs in combat, which increases considerably faculties of the other characters or decreases those of the adversaries; one of these songs (requiem) inflicts also very serious damage with thealive ones. It equips with the toothings-stone and can hide to avoid the blows.
* Hunter | Prowler (also called Archer). The hunter equips arc and arrows, which enables him to attack by far without loss of power. It can call the animals with its assistance (what produces varied effects, such as for example a very powerful care on all the group, or an attack on the enemies, or even a distraction which occupies the adversary) and draw with a high degree of accuracy. With very high level, and it is one of the capacity most powerful of the play, it can attack four times of continuation, and this same if it changes trade.
* Samurai . Will samurai team of the katana, dodging easily the attacks, and can paralyze the enemies. It has the most powerful basic capacity: to launch gold coins on all the enemies, which causes very great damage, while reducing the money stock of the group. With very high level, it can kill the enemies in only one blow, and this same if it changes trade.
* Lancer | Knight Dragon||(also called Dragoon). The lancer uses… lances. It is able to equip with the armours as heavy as those of the knights, are thus very good in defense, but the lances are also among the most powerful weapons of the play. The lancer can jump on the enemy to inflict damage even more important. He can also drain the life and the mana adversaries.
* Dancer . The dancer can use his dances to produce various effects, which can tackle four times of continuation, or to steal the life of the enemies, or to plunge them in confusion… A dancer can prevent a monster to attack, and with high level, to equip the armours classified like " ruban" , which is the light armours most powerful of the play, and this same if it changes trade.
* Alchemist . The alchemists use the potions like Masters. Between their hands their double capacity, and some can be used only by them, enabling them for example to double life, statistics, force of attack… They are able to mix ingredients to obtain others from them, with high level, to cure the allies of various unpleasant effects, and with very high level, ressusciter the allies.
* MIME . By defect, a MIME can nothing make, neither to attack nor to use an object, only to imitate the others. But one can choose to allot three other capacities to him, among which for example to fight, use an object, or quantities of others that he will have learned at the time of preceding trades. Same manner as when the character does not have a trade, it does not progress when it is MIME.
* Gladiator . Powerful warrior able to be equipped with the majority of the weapons, it is able to do the utmost of damage in a blow, that is to say by attacking all the enemies of only one blow, or by carrying out an elementary attack surpuissante (of an element different pure each character). He can attack with a maximum power, whether he is on the enemies or in withdrawal.
* Artillerist . The artillerists use various firearms and can manufacture them even new ammunition by combining them
* Oracle | Soothsayer . The soothsayers can envisage natural catstrophes against the enemy ones as well as bad pressings or good
* Nécromancien . The necromancians are as thealive ones (their resistance is increased, but the fates or objects of care wound them), they can call upon creature malefic and can learn the special capacities from other death-alive, with the manner of the blue magi, except that it owe " seulement" to kill the monster in question, and not to undergo its attack.
Once acquired a certain control in a trade, the character can change some and progress elsewhere, while keeping a specificity of its old profession. Thus, a white magus becoming knight will be able to always use the white magic to a certain extent.
Simple: Final Fantasy V
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