is a Video game of role, developed by Square Co., Ltd., left on Famicom (BORN) in 1988 with the Japan.

Scenario

The human ambition can sometimes be regarded as supernatural. When one wishes to acquire the divine capacity and to control the populations, it is impossible to differently achieve its goals than while making a pact with the demon. Palmécia is the unhealthy and destroying emperor empire of the same name. This tyrant offered his heart to the devil to revive and thus sow chaos and the destruction, his goal being to control the human people. But four young orphans - Firion, Maria, Guy and Leon - refuse to see themselves imposing a domination as sudden as malfaisante, corroded by the hatred since the assassination of their parents by the legions of the emperor. Seeing their insubordination, Palmécia is at the head put to continue the four survivors and to inflict a death to them as violent as painful. Thanks to the assistance of the Hilda princess and the wise old man Minnwu, they will manage to escape. The hour of revenge sounded… All seems impossible and yet our four orphans will succeed in raising a rebellion against the empire, to which will come to be added the invaluable assistance of tested personalities, such as Paul, Gordon, Joseph, Richard, Cid or worthy Minnwu.

Gameplay

The Gameplay of Final Fantasy II is comparable to that of the roleplays of its time (series Dragon Quest, series Final Fantasy) and includes in the broad outlines the innovations appeared in the first opus of Final Fantasy, in particular the combat in subjective sight with side the characters players and other the enemies. However, he also proposes some important differences.

First of all, the playable characters have for the first time in Final Fantasy a preset name (that the player can however modify if it wishes it), which takes part in the creation of a clean nature for each character.

The system of evolution is him particularly original and only will be little taken again thereafter. There is indeed no profit of points of experiment, and thus not of levels for the characters. The statistics of the character increase independently from/to each other, according to the use or the implication in combat of one or the other characteristic. Thus, a character who undergoes many damage sees his endurance (physical resistance) increasing at the end of the combat. A character who attacks much sees his force increasing. A character who launches many magic attacks sees his skill in this discipline to increase. Lastly, a character who fights with the sword sees his level with the sword increasing, whereas that which fights with an arc increases its statistics with the arc. In parallel, the statistics which are not involved can drop. Thus, a character who launches physical attacks but never of magic attacks sees his skill to launch fates to drop. The same system is applied for the evolution of the fates. All the acquired fates are at the origin on level 1. The more frequently they are used, the more their level (and thus their effect) increases.

This very particular system of evolution asks for a certain time of adaptation. Thus, the standard technique which wants that one places the weak characters (small number of HP) in 2nd line is not applicable permanently, without what, by avoiding the blows, the character in question will see his number of HP stagnating on a low level whereas the difficulty of the play increases. Another problem, the evolution of the levels of magic is so slow that most of the time, the magic attacks have a ridiculous effect in comparison of the physical attacks.

Final Fantasy II mark also first appearance of the Chocobo, bird which can be used as mounting to move more quickly on the chart and to avoid the random combat.

Characters

Playable characters

  • Firion (Frionel): The first of the four orphans, adopted by the family of Maria and Leon. Originating like his/her friends in the town of Fynn.

  • Maria : Sister of Leon, it worries at the beginning about the play not to find her brother.
  • Guy (Gus): The strapping man of the band, it is however sensitive and can communicate with the animals.
  • Leon (Lionheart): Brother of Maria, it is separate others at the beginning of the play.
  • Cid : Recurring character of the series Final Fantasy, it has only the airship (aircraft) of this world.
  • Gareth : Last representing knights Dragons, people exterminated by the troops of the emperor.
  • Gordon : Prince de Kas' ion, traumatized by the probable capture of his/her Scott brother by the troops of the Emperor. He loves the Hilda princess secretly.
  • Joseph (Josef): Member of the rebels in the town of Salamand, it will join the team to go to deliver his Molly daughter retained as an hostage in a mine of the surroundings.
  • Leila : Pirate who will put at the service of the group following an unhappy attempt at racket…
  • Minnwu (Min' U): Wise old man, faithful to king de Fynn and his daughter the Hilda princess.

Not-playable characters

  • Hilda : Girl of king de Fynn, it takes in hand the destiny of the kingdom following the death of her father and orders the rebellious army, resistance movement against the empire.

  • Paul (Pavel): Highly skilled robber, it will give many knacks to the team, indicating to him in particular how to be introduced into the palate of the Emperor.
  • Scott : Prince de Kas' ion with his brother Gordon, it will succumb to his wounds shortly after the beginning of the play. Been engaged of the Hilda princess.

Music

The musics of Final Fantasy II , made up as for the first opus by Nobuo Uematsu, are integral part of the quality of this play like series of the Final Fantasy, creating a particularly successful environment. They left on CD in two principal versions:

  • All Sounds off Final Fantasy I & II : Original music of the play (OST) at the time of its exit on Famicom.
  • Final Fantasy & Final Fantasy II Original Soundtrack : Original music of the play, rearranged at the time of the bearing of the play on Wonderswan Color and PlayStation.

One finds also certain pieces of Final Fantasy II rearranged in the following albums (not-exhaustive list):

  • Final Fantasy Symphonic Suite (réorchestrées tracks)
  • Final Fantasy Vocal Collection I - Pray- (vocal tracks)
  • Final Fantasy Vocal Collection II - Coils Will Grow- (vocal tracks)

Among the most known pieces of this episode, in addition to the recurrent theme of the series and the prelude, one can quote the Rebel Army Theme , which get along in the HQ of the rebellious army with Altea, the Main Topic which gets along on the chart of the world, the Castle Pandemonium of the last keep, and the Finale which will be taken again later to constitute the song titrates album Final Fantasy Vocal Collection II , Love will grow . One can finally announce the first appearance of the chocobo' S Theme , which will return in all the following opus with some variations.

* To also consult the List of the albums of music of Final Fantasy.

Bearings and republications

Republication on Famicom

In Japan, Final Fantasy and Final Fantasy II were republished together on Famicom (BORN) in the form of a single cartridge, Final Fantasy I & II , the February 27th 1994.

This compilation is identical to the individual versions of these two plays.

Bearing on WonderSwan Color

To Japan, Final Fantasy II was related to WonderSwan Color the May 3rd 2001.

The capacities of the console made it possible to completely work over again graphics, the aspect of the combat screen and the musics; the atmosphere of the play becomes thus similar to that of the episodes of the series left on Super Famicom (SNES). The texts of the dialogs were lengthened and some minor scenes are more detailed.

The system of play was also improved. In the Famicom version of the play, if a character were to attack a monster whereas one of his/her comrades had just killed this enemy, the character lost a turn; in the version WonderSwan Color, the attack of the character is automatically redirected towards another enemy as in the more recent episodes of the series. In this version, a function making it possible to run (by maintaining a button specific supported) was integrated.

Whereas it Famicom cartouche authorized only two safeguards, it cartouche WonderSwan Color can accommodate 8 different files, plus a " safeguard temporaire" (memo slips by).

Bearing on PlayStation

Bearing on Game Boy Advance

  • to see the article Final Fantasy I & II: Dawn off Drunk

See too

Internal bonds

External bonds

  • Official site of the editor
  • Site amateur
  • Site amateur

Simple: Final Fantasy II

Random links:Marie-Josée Croze | Claude Williams | Rodolphe d' Erlanger | That does not hold upright | Modeste Legouez

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