is a Video game of role, developed by Square Co., Ltd., left on Famicom (BORN) in 1988 with the Japan.
The human ambition can sometimes be regarded as supernatural. When one wishes to acquire the divine capacity and to control the populations, it is impossible to differently achieve its goals than while making a pact with the demon. Palmécia is the unhealthy and destroying emperor empire of the same name. This tyrant offered his heart to the devil to revive and thus sow chaos and the destruction, his goal being to control the human people. But four young orphans - Firion, Maria, Guy and Leon - refuse to see themselves imposing a domination as sudden as malfaisante, corroded by the hatred since the assassination of their parents by the legions of the emperor. Seeing their insubordination, Palmécia is at the head put to continue the four survivors and to inflict a death to them as violent as painful. Thanks to the assistance of the Hilda princess and the wise old man Minnwu, they will manage to escape. The hour of revenge sounded… All seems impossible and yet our four orphans will succeed in raising a rebellion against the empire, to which will come to be added the invaluable assistance of tested personalities, such as Paul, Gordon, Joseph, Richard, Cid or worthy Minnwu.
The Gameplay of Final Fantasy II is comparable to that of the roleplays of its time (series Dragon Quest, series Final Fantasy) and includes in the broad outlines the innovations appeared in the first opus of Final Fantasy, in particular the combat in subjective sight with side the characters players and other the enemies. However, he also proposes some important differences.
First of all, the playable characters have for the first time in Final Fantasy a preset name (that the player can however modify if it wishes it), which takes part in the creation of a clean nature for each character.
The system of evolution is him particularly original and only will be little taken again thereafter. There is indeed no profit of points of experiment, and thus not of levels for the characters. The statistics of the character increase independently from/to each other, according to the use or the implication in combat of one or the other characteristic. Thus, a character who undergoes many damage sees his endurance (physical resistance) increasing at the end of the combat. A character who attacks much sees his force increasing. A character who launches many magic attacks sees his skill in this discipline to increase. Lastly, a character who fights with the sword sees his level with the sword increasing, whereas that which fights with an arc increases its statistics with the arc. In parallel, the statistics which are not involved can drop. Thus, a character who launches physical attacks but never of magic attacks sees his skill to launch fates to drop. The same system is applied for the evolution of the fates. All the acquired fates are at the origin on level 1. The more frequently they are used, the more their level (and thus their effect) increases.
This very particular system of evolution asks for a certain time of adaptation. Thus, the standard technique which wants that one places the weak characters (small number of HP) in 2nd line is not applicable permanently, without what, by avoiding the blows, the character in question will see his number of HP stagnating on a low level whereas the difficulty of the play increases. Another problem, the evolution of the levels of magic is so slow that most of the time, the magic attacks have a ridiculous effect in comparison of the physical attacks.
Final Fantasy II mark also first appearance of the Chocobo, bird which can be used as mounting to move more quickly on the chart and to avoid the random combat.
Firion (Frionel): The first of the four orphans, adopted by the family of Maria and Leon. Originating like his/her friends in the town of Fynn.
Hilda : Girl of king de Fynn, it takes in hand the destiny of the kingdom following the death of her father and orders the rebellious army, resistance movement against the empire.
The musics of Final Fantasy II , made up as for the first opus by Nobuo Uematsu, are integral part of the quality of this play like series of the Final Fantasy, creating a particularly successful environment. They left on CD in two principal versions:
One finds also certain pieces of Final Fantasy II rearranged in the following albums (not-exhaustive list):
Among the most known pieces of this episode, in addition to the recurrent theme of the series and the prelude, one can quote the Rebel Army Theme , which get along in the HQ of the rebellious army with Altea, the Main Topic which gets along on the chart of the world, the Castle Pandemonium of the last keep, and the Finale which will be taken again later to constitute the song titrates album Final Fantasy Vocal Collection II , Love will grow . One can finally announce the first appearance of the chocobo' S Theme , which will return in all the following opus with some variations.
This compilation is identical to the individual versions of these two plays.
The capacities of the console made it possible to completely work over again graphics, the aspect of the combat screen and the musics; the atmosphere of the play becomes thus similar to that of the episodes of the series left on Super Famicom (SNES). The texts of the dialogs were lengthened and some minor scenes are more detailed.
The system of play was also improved. In the Famicom version of the play, if a character were to attack a monster whereas one of his/her comrades had just killed this enemy, the character lost a turn; in the version WonderSwan Color, the attack of the character is automatically redirected towards another enemy as in the more recent episodes of the series. In this version, a function making it possible to run (by maintaining a button specific supported) was integrated.
Whereas it Famicom cartouche authorized only two safeguards, it cartouche WonderSwan Color can accommodate 8 different files, plus a " safeguard temporaire" (memo slips by).
to see the article Final Fantasy Origins
to see the article Final Fantasy I & II: Dawn off Drunk
Simple: Final Fantasy II
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