F-Zero GX
F-Zero GX is a Jeu of race developed by Amusement Vision (studio of Sega) and published by Nintendo, left on GameCube in 2003. A version close to this play left in arcade under the name F-Zero AX .
Gameplay
The play takes again part of the gameplay of F-Zero X , left on Nintendo 64. The player controls a vehicle and fact of the races on very complex circuits sometimes near to the Russian mountains.A button makes it possible to accelerate, another to slow down (it is almost never used), the buttons on the sections of the lever make it possible to move laterally by activating one of the side brakes. Another button makes it possible to start the boost, this consuming the gauge of energy of the vehicle.
The races invariably count three turns, a first turn during which it is not possible to use the boost, then two turns during which it is possible. This rule makes it possible not to have never two completely identical turns: the first turn is slowest, the second will see the player taking much speed with the use of the boost, and the third turn is most dangerous since it will be fast as of the beginning and will see the vessels which did not reload their gauge of energy completely destroyed being.
Modes of play
- “ Grand Prix ”: it is a question of making all the races of a cut (5 cuts on the whole, 5 races by cut) against many competitors (29), and of trying to finish first with general classification. It is possible to make the Grand Prix in various modes of difficulty.
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“ Versus Battle ”: made races to four players. If one plays has two or three, the computer can simulate to it (S) player (S) lack (S). Certain circuits are unfortunately modified in this mode (simplification of the decorations,…).
- “ Time Attack ”: this mode proposes to make races only on the circuit, safeguards best times. It is possible to safeguard its " fantôme" and to contribute against him. One can also resolve the phantoms of the developers, and try to beat them (what is very difficult).
- “ Practice”: drive on the same circuits as those of the championship; the number of revolutions, of competitors, as their level can be modified.
- “ Story ”: 9 imposed missions, extremely difficult, which free, when they are successful, of the vidéos. It is necessary to make a success of each mission to be able to free the following one. Three levels of difficulty are available for each mission.
- “ Replay ”: admire your talent in races safeguarded in Grand Prix mode. Pusieurs angles of cameras and various sights are available, one can also listen to one of the music of the play and look at the race of an adversary.
- “ Customize ”: It is possible for the player to build in this mode its own vehicle starting from the parts freed in Grand Prix mode and in the history, to change their appearance (color and emblêmes, of the play or created by the player).
- “ Pilot Profile ”: a mini biography and a music dedicated to each pilot.
Development team
- Producing: Toshihiro Nagoshi
- Realizer: Hiroyuki Sakamoto
- Program Director : Tetsuya Kaku
- Race Design Director : Junichi Yamada
- Training course Design Director : Daisuke Sato
- Motion Design Director : Manabu Tsukamoto
- Character Design Director : Sanae Takeda
- Programmers: Yoshinori Suzuki, Naohiro Hirao, Yutaka Ito, Kazunori Oyama, Norio Haga, Hirohito Horino, Koji Tokieda, Nobuyuki Miura, Shoji Katsuragawa, Toyo Teramoto
- Character & Machine Designers : Toshihiro Fujimaki, Jun Yukawa, Naoki Someya, Michihiko Hatoyama
- Training course Designers : Yukio Oda, Ken-Ichiro Yasutomi, Nobuaki Mitake, Sasaki Husband, Miho Nakamura
External bonds
- File '' F-Zero GX '', on Push-start.com.
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