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Will Wright was born in 1960 with Atlanta, it is the cofounder (in 1987) of the company of American creation of Video game Maxis. It is, amongst other things, the originator of the series of the SimCity and the Sims.

In 2002, it entered the Hall off Famed of the Academy off Interactive Arts and Sciences which rewards the best creators for Video game. In 2004, it creates the continuation of the sims, which became an interplanetary success. They are a little later Sims 2 , which leaves in September 2004, as well as extensions ( Nuit of madness , Merry Christmas , Academy ,…)

Its new project, Spore, a simulator of life, should leave at the second quarters 2008.

British Academy off Film and Television Arts announced that Will Wright was going to become the first nobody of the industry of the video game named Compagnon of the BAFTA.

Biography

Will Wright was born with Atlanta, in Georgia in 1960, where he lived until the 9 years age, with died of his/her father. The family moved to settle in the birthplace of the mother with Baton-Rouge, in Louisiana. Graduate of the college at 16 years, it undertook studies of arts and sciences, design and architecture in Louisiana State University and Louisiana Tech, to finish in New Shool University where it learned there social sciences and human. Starting with a diploma in architecture, follow-up of another in mechanical engineering, it finished in the data-processing and robot-like section. After 5 years of studies, it did not have any more other diplomas.

It is during summer holidays, when it was still student, that Will Wright met that which will become his future wife, Joel Jones, an artist visits some in Louisiana, coming from California.

In an interview of 2003, Will Wright affirmed that the video games took a great part of its time to him, and he concludes from it that the best thing to be made was one to conceive itself. Its first play was Raid one Bungeling Bay, a play of helicopter initially left on Commodore 64 in 1984, then on BORN in 1985.

Will Wright was astonished itself to find amusing more to create cities lasting the period of development of the play, to play there in its final version. From this report was born the idea from SimCity, play of management of which the goal is to create and manage its own city. The contents of SimCity were partly influenced by work of two large theorists of town planning, Christopher Alexander and Jay Forrester. But it had evil to find an editor.

" I am interested by the processes and strategies of the design. The architect Christopher Alexander, in his book Pattern Language formalized many space reports/ratios in the form of a true grammar of the design. I would really like that my work tends towards a grammar for the complex systems and to present tools to design things complexes." Extract of an interview with the Wired magazine, 1994.

In 1986, it meets Jeff Braun, an investor interested by the industry of the video game, that Wright calls “the world' S most important pizza pie party”. The following year, together they found Maxis, with Walnut Creek in California. SimCity (1989) was a success and considered as one of the plays ever innovating made more. On the path of the success of SimCity, Will Wright creates SimEarth in 1990 and SimAnt in 1991, which is in fact of the variations of the concept. It Co-design SimCity 2000 in 1993 with Fred Haslam, while Maxis produces other plays stamps “Sim”. The next play of Will Wright will be SimCopter, in 1996.

Although none of these plays had the success of SimCity, they forged the reputation of Wright as an originator of " software jouets" , term invented by Maxis itself to promote its plays. In 1992, Wright and its family migrate to Orinda, always to California.

In 1995, Maxis is posted with a turnover of 38 million dollars. The action will have reached a maximum of 50$ for then tumbling down with the advertisement of losses by Maxis. In June 1997, Maxis will be repurchased by the American giant of the edition Electronic Arts (EA).

Wright had thought of making a kind of virtual doll's house since the beginning of the 1990, similar to SimCity but had concentrated on various people. In the beginning thought like a play of architectural design called “Tactics Home”, the idea of Wright changed when somebody suggested that the player should be evaluated on the quality of the experiment of the life of the owners of a house. It was a concept difficult to sell with EA, because 40% employees of Maxis had already been congédiés.

The negotiations succeeded and EA published The Sims in February 2000, which became the largest international success of Will Wright. It exceeded thereafter Myst as a play on computer more sold of all times, and generated many packages of extension and other plays. It designed a version massively multijouor play called The Sims Online, but which was unfortunately not as popular as the original.

Will Wright received a “Lifetime Achievement Award” with the Range Developers Choice Awards in 2001. In 2002, he became the 5th person to enter to the Academy off Interactive Arts and Sciences' S hall off Famed. In 2005, Will Wright is the only person in the world to be honoured with this way by these two organizations of industry of the video game.

It was named one of the most important people of the industry of the electronic entertainments by periodicals like the Time or GameSpy. To have brought simulations to the market general public, Wright was seen allotting of a “PC Magazine Lifetime Achievement Award”, in January 2005.

With the Range Developers Conference of March 11th 2005, it announced its future play, Spore. He hopes to inspire the other developers, to encourage them to take risks in the creation of the plays.

Over its spare time, Will Wright gathers parts of the Soviet space program.

Plays conceived by Will Wright

Credited plays

Plays in which Will Wright took part, but can not have exclusively conceived.
  • Psychonauts (2005), Majesco Ranges

  • The Urbz: Sims in the City (2004), Electronic Arts Inc.
  • SimCity 4 (2003), Electronic Arts Inc.
  • The Sims Bustin' Out (2003), Electronic Arts Inc.
  • The Sims: Makin' Magic (2003), Electronic Arts Inc.
  • The Sims: Superstar (2003), Electronic Arts Inc.
  • The Sims Online (2002), Electronic Arts Inc.
  • The Sims: Unleashed (2002), Electronic Arts Inc.
  • Seaman (2000), SEGA Entertainment, Inc.
  • SimCity 3000 Unlimited (2000), Electronic Arts Inc.
  • SimCity 3000 (1999), Electronic Arts Inc.
  • Marble Drop (1997), Maxis Software Inc.
  • SimCopter (1996), Electronic Arts Inc.
  • SimIsle: Missions in the Rainforest (1995), Maxis Software Inc.
  • SimTower: The Vertical Worsens (1995), Maxis Software Inc.
  • SimTown (1995), Maxis Software Inc.
  • SimCity 2000 Urban Renewal Kit (1994), Maxis Software Inc.
  • SimCity Classic (1994), Maxis Software Inc.
  • Empire Deluxe Scenarios (1993), New World Computing, Inc.
  • SimCity 2000 (1993), Maxis Software Inc.
  • SimCity 2000 (Special Edition) (1993), Maxis Software Inc.
  • SimCity Enhanced CD-ROM (1993), Interplay, Maxis Software Inc.
  • Have-Train (1992), Maxis Software Inc.
  • Have-Train Construction Set (1992), Maxis Software Inc., Ocean Ltd Software.
  • SimLife (1992), Maxis Software Inc., Mindscape Inc.
  • RoboSport (1991), Maxis Software Inc.
  • SimAnt: The Electronic Ant Colony (1991), Maxis Software Inc.
  • SimEarth: The Living room Planet (1990), Maxis Software Inc.
  • SimCity (1989), Atari Europe S.A.S.U
  • SimCity: Ground Editor (1989), Atari Europe S.A.S.U
  • Raid one Bungeling Bay (1984), Brøderbund Software, Inc.

To note

The character of Dr. Wright, present in the version Super Nintendo of SimCity, and since recurring in the video games Nintendo, is obviously a wink with Will Wright.

See too

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