Djambi
Djambi ( the chess-board of Machiavel ) is a Board game based on the negotiation. Initially envisaged for 4 players, it is possible to play 3 there.
Each player incarnates a political party, of which the goal is to sit its capacity by eliminating the other parties.
The weapons, traditional, of the combat Politique are the handling, the provocation, the Récupération, the Scandale, the Activisme and the political Crime.
In policy deaths are often as cumbersome as the alive ones; also any killed part remains on the ground it is simply turned over. Each one can then adapt it. They have all the back of the same color: that of the impotence.
The central box: a springboard, not a shelter
Only an head of party can occupy it permanently: it is the seat of the legal capacity, traditional springboard towards the absolute capacity.
Indeed the party which succeeded in placing its chief there enjoys a real control then on the political checkerwork: it can rejouer after each intervention of the opposing parties.
If the central box is vacant, any part can cross its alleys in the course of its displacement, without stopping there however. If a chief established on the central box enjoys a preponderance in fact (premium), it does not profit for all that an immunity situation, because the majority of the parts of the opposing parties can kill it or dislodge it: the assassin, it to defer, the agitator. These parts can act, but they cannot remain with the capacity: they have a consecutive blow then to leave it.
Go of the parts
All the parts move like the ladies with the failures, except for the militants, who have an operating range limited to two boxes.
The race for the power not being a set of ladies no part can jump another of them. They move only in diagonals or open columns; any alive or dead part constitutes an insuperable obstacle.
The catch of the parts
Any part is seizable (it then is turned over and replaced on the ground). In each party only the chief, the assassin, it to defer and the militants kill.
The role of the parts
Those which do not kill: déplaceurs
The diplomatic agitator/
It is a manipulator, a deplacor of alive. He can act on any enemy part while putting himself at his place. The part dislodged by the agitator is replaced on any empty box, where the order interest of the party. It is the most useful part at the beginning of part. It cannot move its own parts.Open-ended question: can a player brought to control the parts of another party (following a death by surrounding or a direct death) use his agitator of a color to move the parts of another color, which it controls? The use would like that not.
The nécromobile
It is a recuperator, a deplacor of deaths. He uses any lying corpse on the ground by taking his place, and by replaçant it where the intêret to him party dictates. One makes use of it to release a friendly part or to block an adversary. It is an essential part, especially at the end of the part when the plate of play was transformed into Iraqi mud pit, and it is thus advisable to avoid any useless risk to him. It is unfortunately in first line at the beginning of part.
Those which kill
The assassin
As its name indicates it, the assassin keep silent. But it cannot make up its crime by replaçant the corpse or good seems to him on the ground: its victim takes its place and places departure. Powerful instrument, the assassin leaves traces and creates embarrassments.
The chief
Kill if it is needed, but its ambition is different and its irremediable loss: it is the only part which can install its team with the capacity. For that, it must be initially placed on a column or an open diagonal giving on the central box. To defend itself, the chief with the capacity can then kill it out of his own hands or make carry out this task by his party. By giving up the central box for a punitive forwarding, the chief loses at the same time all the privileges which are attached there. He risks, in addition to attracting the bad graces of () left (S) which he comes to decapitate.
Militants
These eternal sacrificed, advances with counted steps. These obscure activists, courageous and devoted to the cause can kill any part on the ground, including a chief, but absolutely did not take on a chief established in the central box. Their limited walk makes them martyrs whom the parties use alive or dead.
To defer
Who makes burst the scandals, does not kill directly, it splashes: at the conclusion of a displacement it can then destroy an unfavourable part which is on one of the four boxes which have a common side with that it occupies.To defer does not take the place of the killed part, and the corpse of the latter is not moved. But if to defer it had suddenly been handled by an agitator it cannot act on the contiguous part with the box where it will have been parachuted, and it will have to move again. To defer thus acts only at the conclusion of orchestrated displacements of long hand by its own party.
An alternative is possible: one can agree at the beginning of part that to defer it keep silent all the pawns located on one of the four boxes which have a common side with that it occupies, as well those of his own party as those of the other parties.
How to seize the power
As long as the central capacity is vacant, the players intervene each one in their turn by moving a part of their party. As soon as a chief settles with the capacity, its party rejoue after each other player. If there remain only two involved parties, a player installed with the capacity will thus play twice. As soon as it gives up it (what can be a very advantageous operation in certain cases), it takes again its turn in the ordinary order of the play: red, blue, yellow and green At the beginning of part, the race for the power is not always as paying as one can believe it, the opposition linking the adversaries like the hunger the wolves.
During the part and with each new development of alliances tie themselves or untie themselves publicly or secretly, with the liking of the players and at any moment. The players make mirific offers, solemn oaths, spread themselves in threats, exert pressures in the presence of their adversaries or in particular.
No rule limits these public or occult operations. The intimidation, the intoxication, treason than, are not proscribed elsewhere more here.
It is recommended to avoid attacks `' AD hominem'' during the appreciations which will not fail to be essential vis-a-vis companies led out of the ways of the `' virtue''.
Here is, the part is assembled, the curtain can rise, the four parties camp on their positions with the four corners of this door - icy field.
The race for the power is a dangerous play
There exists only one way of gaining the part: to remain the last player in string.
There exist several ways of losing the part.
- direct death . Assassination of the chief by an enemy part. When a party eliminates another party directly, it recovers the lifeblood of them: a player who operates thus takes the final inspection of the remaining, private parts of their leader, and the draft like his own parts.
-
death by surrounding . In policy, the life is only action: a private chief of mobility is a dead chief. Surrounding is carried out by deaths and with dimensions plate of play. Death is immediate, without possibility none of action player concerned. The parts become zombies, and will obey blindness with a chief installed with the capacity, which will regard them as its own parts. The tender lasts only when the chief is with the capacity, and it stops at the moment even where he leaves it.
Alternatives
In the opuscule Djambi, the chess-board of Machiavel , Paris: Radical Impensé, 1976, Didier Hallépée propose two alternatives of this play on chess-boards with hexagonal boxes. The small chess-board makes it possible to play 3, the large chess-board makes it possible to play 6 players.
The parts are identical to those of traditional Djambi and the comparable movements.
The play with three on this type of apron is balanced more than the play with three on the square apron.
The play with 6 is very rich in combinations of alliances and treasons and had much success among the aficionados.
It was also conceived by some amateurs a version with five players on a pentagonal apron.
Those which had the chance to have this booklet between the hands could appreciate liveliness of it: indeed, the walk of the parts and the councils strategic were illustrated examples completely machiavelic drawn from the French policy. Y held the main roles Chirac, Mitterrand, Marchais and Pasqua.
External bonds
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Djambi on the site JeuxSoc
- Djambi on the site Peking duck
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